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#1 Apr 24 2009 at 7:53 AM Rating: Decent
I'm sorry if this is already covered but I couldn't find anything on it in the stickies or anything. I already have a dual specced pally for tanking and healing and I want to be able to put out some huge dps numbers when I'm taking a break from him. So i figured I would go either mage or rogue. I've got a 48 mage and a 28 rogue. So I've been able to play around with both a little.

The thing is, my rogue dies all the time. I spend most of my time running back to my corpse, I have a pretty standard combat spec right now, but just can't survive if I'm taking on more than one mob or if they are too many levels higher than me. This isn't the case with my mage. My mage can knock back, freeze, slow absorb, too many things, that just keep him alive. I know it may be early for my rogue to judge him based on his squishiness, I dont have all the cool moves yet. But I'm just wondering if there is a way for me to go about my business without dying so much. I love the thought of playing a rogue, but can't seem to get the hang of it.

Right now I usually go into combat by ambushing followed by SS or riposte and finishing with eviscerate. This will take most mobs pretty easy, but again not if they are teaming up or just too big for me, like 2+ lvls, something everyone should be able to manage.

Thanks for the help, if there is any hope for me.
#2 Apr 24 2009 at 8:25 AM Rating: Excellent
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Use sap when you have to fight more than one mob. Use evasion whenever more than one mob is on you. Gouge + bandage when you can. If you get overwhelmed, use sprint and run like hell. In a few levels you will get kidney shot, which will allow you to stunlock one mob all the way to its death. A few levels after that, you'll get blind, which will also help you deal with adds.
#3 Apr 24 2009 at 9:09 AM Rating: Good
EonSprinter wrote:
Use sap when you have to fight more than one mob. Use evasion whenever more than one mob is on you. Gouge + bandage when you can. If you get overwhelmed, use sprint and run like hell. In a few levels you will get kidney shot, which will allow you to stunlock one mob all the way to its death. A few levels after that, you'll get blind, which will also help you deal with adds.


Pretty much what Eon said. Leveling up, I can't tell you how many times I had used Blind-N-Bandage. Hopefully you're keeping up your first aid.

At beginning levels (for any class), if you find yourself in a bind, run away. There's nothing wrong with running away if it means keeping yourself alive. Just make sure you're not running into other mobs (as that has happened to me before Smiley: oyvey).
#4 Apr 24 2009 at 9:23 AM Rating: Good
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You have to change your way of thinking from a plate wearing class. Rogue is not built to take damage, and while there are tricks (Evasion, Blade Flurry) that help with multiple mobs, you really want to learn to control your leveling and pull mobs one at a time when possible.

Also, don't be afraid to fight green mobs and green quests as a rogue - you'll net more EXP/hr and die less. Keep in mind that hit penalties against higher level mobs take a particularly hard hit on Rogue when you're low level and don't have any +hit gear.
#5 Apr 24 2009 at 9:56 AM Rating: Decent
Ok that all sounds good. I figured I needed to at least give it a few more lvls before I started worrying too much. I do keep my FA up and use it after gouges, really helps. The main problem I have are roaming mobs, cuz that's when I get in the most trouble, but yeah I guess I should remember I'm not a prot pally. I'll keep checking in if anyone has anything to add, or a suggestion on good lvling areas.
#6 Apr 24 2009 at 10:04 AM Rating: Excellent
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The abbreviation "FA" is used for Focused Attacks, BTW.

"Bandage" is the common term when you mean First Aid, or using "bandaging" for the process of using First Aid.

I got it in the context of the tread, but just so you know.
#7 Apr 24 2009 at 11:43 AM Rating: Good
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jamorris wrote:
Ok that all sounds good. I figured I needed to at least give it a few more lvls before I started worrying too much. I do keep my FA up and use it after gouges, really helps. The main problem I have are roaming mobs, cuz that's when I get in the most trouble, but yeah I guess I should remember I'm not a prot pally. I'll keep checking in if anyone has anything to add, or a suggestion on good lvling areas.


Take one enemy at a time. Make sure you have good swords. Swords > daggers for a leveling combat rogue because:
1. Sinister Strike is an instant weapon attack + damage. Swords are slower than daggers and thus hit harder; SS hits for much more with swords.
2. With slow swords you have a much great chance of applying WP per hit.
3. You'll be using Cheap shot as an opener when you get it, so you'll never miss Ambush.

Save your cooldowns for multi-mob situations. As combat you should never worry if you get 2-3, maybe even 4, mobs. As long as your cooldowns are up, you'll have Evasion, Blade Flurry, Adrenaline Rush, a potion, blind, vanish, and a racial to use. Eventually.

Practice situational awareness. You said that wandering mobs sneak up on you. Rotate your camera! That's why people use a mouse and not a keyboard for movement :-P
#8 Apr 24 2009 at 12:18 PM Rating: Excellent
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LockeColeMA wrote:
jamorris wrote:
Ok that all sounds good. I figured I needed to at least give it a few more lvls before I started worrying too much. I do keep my FA up and use it after gouges, really helps. The main problem I have are roaming mobs, cuz that's when I get in the most trouble, but yeah I guess I should remember I'm not a prot pally. I'll keep checking in if anyone has anything to add, or a suggestion on good lvling areas.


Take one enemy at a time. Make sure you have good swords. Swords > daggers for a leveling combat rogue because:
1. Sinister Strike is an instant weapon attack + damage. Swords are slower than daggers and thus hit harder; SS hits for much more with swords.

This is true in a general sense, just like Ferraris are faster than a Toyota Prius because they have a larger engine.

The real case is that SS is a normalized attack; daggers are normalized to a 1.70 weapon for the AP calculation for damage, and other 1h are normalized to 2.40.

(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 190 = Damage

That's the damage equation for SS; you can see how multiplying by 1.7 versus 2.4 is a pretty large drop in damage. That weapon damage also plays a factor in that equation should also be noted, as that's why you try and take the weapon in your MH with the highest average damage.
#9 Apr 25 2009 at 9:36 AM Rating: Good
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Kill roaming mobs first. While clearing difficult areas, hold off looting until you're finished. This lengthens the amount of time before mobs respawn.
#10 Apr 25 2009 at 10:10 AM Rating: Decent
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Rogues are all about picking their battles and controlling their fights.
#11 Apr 25 2009 at 11:23 AM Rating: Decent
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Also, it was only briefly mentioned, but once you get Blade Flurry up and running, you will not have any issues with two mobs and most likely fine with 3 or 4 if planning properly. That means sap one, blind, and blade flurry. You will normally kill the first one outright while flurry is still active, take out number two while it is still active, and then you approach or continue dealing damage to number 3, but go into the battle with SnD already up and running. The 4th, you get time to either restealth and leave or start the process as if you are only battling one mob on your terms.

Note - the above does not work too well on plate wearers or higher HP mobs, but on casters or hybrid type mobs you will be fine once you get to higher levels. I will say this though, I find downtime on my rogue to be much greater than on my priest, mage, or druid... but you get the added benefit of sometimes being able to skip / breeze through areas thanks to stealth so it is all a wash.

Real question for you is do you prefer up close and personal, like a Pally, or if you want something vastly different, then mage is better. I prefer the Rogue myself...
#12 Apr 25 2009 at 3:36 PM Rating: Decent
The thing is, I do love being up close and personal. My main is a pally tank, I've got a 70 enhance shammy, I've just lost interest in him, and a 51 fury war, also realized aren't that exciting. I guess what I'm looking for is something that cuts things down before it knows it, and then spits on their corpse. After the shammy and war I figured maybe a rogue would be closer to what I like. I've played a mage pretty high, and for sure, I enjoy them, but there is just something about stabbing that mob 5 times before anyone can blink. I think I'll give him some more time till i get some of the better talents and spells.

You are all right, though. I am used to being able to just run in and go toe to toe, so I just need to slow things down and find a comfortable pace to settle into.
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