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PTR? LMAO....Riiiiiggghhhht.Follow

#1 Apr 23 2009 at 3:05 PM Rating: Decent
It never ceases to AMAZE me that they come up with changes like they made in 3.1 to exorcism, supposedly test it on the PTR AND their own in-house testing and then, sometimes less than a week later...they nerf it into oblivion or even completely remove it from the game.

LMAO

I mean they acted as if they were COMPLETELY caught by surprise on some of these things they change. It's ridiculous. What were the Devs actually DOING during the testing phase? Were they secretly playing WAR?

I'm not a game developer, but I did work with some pretty smart folks that tested missiles at one time. They were pretty good at modeling the characteristics of something on a PC and then letting various scenarios run in simulated environments 24/7 so they could obtain VERY accurate data. That allowed them to tweak and improve upon a design until they pretty much got it right on the FIRST time when they actually BUILT the missile and tested it in real life.

Now all a character is in RL is a spreadsheet and probabilities. It's MATH in other words, the same as the situation I described above. So why can't they do the same thing and min/max the scenario/simulation for varying environments of play when they want to tweak/change a class? To me there is no reason they should come forward like they did here and basically say "Whoooopsy-daisy....didn't see that imbalance coming! Sorry about that."



I am very disappointed in the way they 'test' prior to implementation.
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#2 Apr 23 2009 at 4:01 PM Rating: Decent
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1,503 posts
do a search on my posts for the last 3 months. i completely agree. but, all it got me was a bucket full of my own QQ.
#3 Apr 23 2009 at 4:31 PM Rating: Decent
I hear what you are saying. All I am doing here is pointing out that it seems their "PTR" consists of a some monkeys and a football.

I actually meant this to be a reply to the front page news thread here about the exorcism change and subsequent nerf...but i must have hit the wrong button when I tried to reply.
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#4 Apr 23 2009 at 11:40 PM Rating: Decent
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3,229 posts
I think you're being rated down as there are at least 2 more threads on exactly the same subject.

With regards to exorcism, they have said they are going to look at it again in the near future for a future patch release. The only people affected are the core PvP/arena players, but at exorcism as a general attack only came in in 3.1 you've hardly been dealt a massive nerf.

I'm still getting used to pressing the button when PvE'ing.
#5 Apr 24 2009 at 4:55 AM Rating: Decent
Yes, I figured I would be rated down. This is unfortunate as I meant this OP to be contained in a thread that was already made but I hit the wrong button prior to writing it, so when it posted, it posted as a NEW thread instead of a REPLY to one already made. I looked for a 'delete post' button....but it can't be deleted once made I suppose. Ohh-well.

I don't play my Paladin very much atm, I am playing my Rogue mostly. This post was about the testing process at Blizzard for WoW in general...with Exorcism being used as a specific example. DK's had the same thing happen with "Death Strike" very recently. Blizzard was concerned about the skill, so they changed it for 3.1 Then in the last two weeks {hot-'fixed'...<rolls eyes>}...they changed it again...but now...it's even worse than it was before they were "concerned" that it needed a tweak.
#6 Apr 24 2009 at 6:44 AM Rating: Decent
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3,229 posts
Don't get me wrong I think this whole exorcism has been handled badly.
#7 Apr 24 2009 at 8:42 AM Rating: Good
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713 posts
Archfiend Goggy wrote:
Don't get me wrong I think this whole exorcism has been handled badly.


Seems like a quick fix to a bigger problem. They need to introduce new spells not pull a Naxx on Exorcism.
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