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Savage Defense vs LatencyFollow

#1 Apr 22 2009 at 1:00 PM Rating: Good
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Ghostcrawler wrote:
These type of issues (and there are several abilities so affected) are not bugs per se. They are disagreements or just delays in between the client and server. It takes time for that communication to happen and sometimes things get offset. Talk to mages about Ignite munching for instance. We try to implement a certain amount of split-second timing, because it feels better when the game is responsive and perhaps more exciting when changes are instant. But there are real technological limitatons to what we can do.

It's not a bug in the sense that we can't fix it. It's Internet latency. If we think it is going to become a real liability for bears, then the kind of thing we can do is design around it. For example, Savage Defense could have 3 stacks that affected the next 3 hits. Dropping from 2 stacks to 1 stack because of latency mismatches would be superior to dropping from the shield being on to the shield being off. We need to get a better feel for how common the problem is and how SD is working in general before we started iterating on the design though.
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Interesting.

I've been ignoring SD as I know it is buggy both from experience and other people's testing. This could make me pay attention to it a bit more.

Honestly, I feel it should be passive but w/e.
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#2 Apr 22 2009 at 6:09 PM Rating: Decent
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Yeah should be, especially since there is also PvP to consider with resilience killing crits and thus reducing the chance for it to proc in the first place. Also no chance for it to proc when you're being kited. But I guess it's gonna take another season now for them to realize that.

Having it stackable would certainly fix issues in PvE, and I'd welcome that. But it can't be enough.
#3 Apr 22 2009 at 7:44 PM Rating: Decent
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Kanngarnix wrote:
But I guess it's gonna take another season now for them to realize that.


Proof?
#4 Apr 23 2009 at 4:49 AM Rating: Good
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1,859 posts
Guesses rarely need proof.

I'm not sure the impact SD will have on Arena though. Will we be that much more squishy if we can't get it to proc? Dunno, might just be on par with other tankish classes. Sure it'll suck losing survivability, but it depends just how bad it is for Blizz to react to it (if at all).
#5 Apr 23 2009 at 5:52 AM Rating: Good
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12,049 posts
Kanngarnix wrote:
Yeah should be, especially since there is also PvP to consider with resilience killing crits and thus reducing the chance for it to proc in the first place. Also no chance for it to proc when you're being kited. But I guess it's gonna take another season now for them to realize that.

Having it stackable would certainly fix issues in PvE, and I'd welcome that. But it can't be enough.


Unless something has changed majorly in the past couple of years, don't "on crit" abilities still activate if your attack would have crit but didn't due to resilience? I had heard that was so.

SD is a little buggy for me right now. Sometimes one shield will seem to absorb mutliple hits. Other times they'll ignore the shield altogether. A few times I seemed to not get a shield.

That said, it's still a fun ability. Stacking lacerates on multiple targets now also has defensive merits, since Primal Gore makes lacerate crit, and that crit makes a shield. Very useful for soloing old heroics with trash mobs that stun. If you have a lacerate on each enemy it's likely a shield or two will pop even when you can't dodge.
#6 Apr 23 2009 at 8:59 AM Rating: Decent
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LockeColeMA wrote:
Unless something has changed majorly in the past couple of years, don't "on crit" abilities still activate if your attack would have crit but didn't due to resilience? I had heard that was so.

well blizz said (a couple years ago) they couldn't really distinguish the wouldacouldashoulda crits, so all attacks are given a chance to proc it, based on your resilience.
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