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No more exorcism in PVP?Follow

#1 Apr 21 2009 at 10:45 PM Rating: Decent
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I logged on today to do some dailies and some hunter decides to gank me. It turned into a pretty good fight, but when I tried to cast exorcism on her, I got an error message "Cannot cast that on players", or something to that effect.

Possible bug, or intended nerf? If it's a nerf, they sure didn't let it stay around too long :P

Just confused, because I didn't see it in the patch notes. You'd think a nerf would be there.

I later did arenas today and it's definately confirmed, you cannot cast exorcism on PVP targets for the time being. Maybe it was a nerf (I'm leaning towards this), or maybe just an unintended bug (possible, though I kind of doubt it).
#2 Apr 21 2009 at 11:29 PM Rating: Decent
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I'm seeing the same thing!

No exorcism and no hand of reckoning against players or totems.

Overall result of 3.1 for paladins in PvP so far would be...
Stun talent nerfed.
Hand of Reckoning disabled. (check the other thread if you don't understand)
Slightly stronger Crusader Strike damage.
New Glyph of Salv.
BoK. I'm still using Might so it's null to me.

I don't know if it's nerf or bug, but just in case it stay I'll check out what changes the other classes got. Chars change a lot from patch to patch and I'm hopping from char to char as things go hehe.

The annoying part is having to start leveling or gearing another char when switching. :P
#3 Apr 22 2009 at 12:31 AM Rating: Decent
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I don't understand the sensibility of exorcism for non-undead targets anyway. It strikes me that rather than make some interesting or otherwise available attack they've hit lazy-mode.

I can only imagine they are waiting to see the damage recoil adjustment from blood/martyr in PvP to see how it goes.
#4 Apr 22 2009 at 3:24 AM Rating: Good
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1,622 posts
Exorcism can no longer be used on players.

Supposedly it's a "short-term" fix, to be remedied in an undisclosed future patch.
#5 Apr 22 2009 at 12:42 PM Rating: Excellent
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1,609 posts
On a completely unrelated note, i got hit a few moments ago by a 5.7k icy touch (not exaggerating) which applied some undispellable 50% snare.

Yes, i'm playing that card.
#6 Apr 22 2009 at 4:10 PM Rating: Excellent
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1,912 posts
Archfiend Goggy wrote:
I don't understand the sensibility of exorcism for non-undead targets anyway. It strikes me that rather than make some interesting or otherwise available attack they've hit lazy-mode.

I can only imagine they are waiting to see the damage recoil adjustment from blood/martyr in PvP to see how it goes.


You mean lore wise?

Exorcism is the act of cleansing demons and evil presences out of a place, object or being.

So you can go to anyone that has an evil taint in them and Exorcise them.

Like, you see a rabbit, or a goretusk and you go:

"YOU EVIL CARROT DESTROYING CREATURE!!
IN THE NAME OF THE LIGHT I'LL RIGHTEOUSLY CLEANSE THE WORLD FROM YOUR TAINT OF DESTRUCTION AND MALEVOLENCE TOWARDS LIGHT'S BLESSED CARROTS BAAAAAM!!!"

And thereby the world is cleansed from the taint of destruction and malevolence of said rabbit or goretusk.

You know, about 2 weeks before the patch I posted on the O and told them they should rename the spell before they do that but they obviously didn't read my post.


Edited, Apr 22nd 2009 8:15pm by xorq
#7 Apr 22 2009 at 5:15 PM Rating: Decent
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1,503 posts
Quote:
You mean lore wise?


F lore wise. feast on this:
Quote:
No ranged capabilities, except to stop wounded opponents from fleeing


go ahead and ask me where i copied that from. ya, you already know the answer.

old Exorcism was a stretch...like a Porsche SUV, new Exorcism is ridiculous...like a Porsche minivan.
#8 Apr 22 2009 at 6:37 PM Rating: Decent
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1,912 posts
tommyguns wrote:
Quote:
You mean lore wise?


F lore wise. feast on this:
Quote:
No ranged capabilities, except to stop wounded opponents from fleeing


go ahead and ask me where i copied that from. ya, you already know the answer.

old Exorcism was a stretch...like a Porsche SUV, new Exorcism is ridiculous...like a Porsche minivan.


Lol, and you'd take that seriously as if "Can't use shields or ranged weapons" was a weakness of DKs? hahahhaa.

Also rembember it used to say Paladins were tanks when they couldn't tank ****, and now that paladins can tank and dps it doesn't mention the ability to tank.

Those pages are as misleading as describing wow classes saying each is the equivalent to X or Y class of another game.

They've already scrapped pretty much a big half of the original design of all classes. They also introduced a plate wearing self-healing melee class with multiple pets, ranged spells, silence and interrupts that tanks with a 2 hand weapon better than a warrior with a shield. While I don't dare to say that DKs are or aren't stronger than paladins, overbloating every class in the game has already happened.

#9 Apr 23 2009 at 6:35 AM Rating: Decent
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3,229 posts
Well you have to limit it somewhere. I just don't think they should have changed it.
#10 Apr 23 2009 at 2:17 PM Rating: Good
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3,761 posts
A lock popped demon form today, couldn't even use it on that. When they pop demon form they're considered demons, you can use turn evil on them and used to be able to exorcism before they even changed it. Overnerf imo, or oversight.
#11 Apr 23 2009 at 4:05 PM Rating: Good
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1,503 posts
Quote:
A lock popped demon form today, couldn't even use it on that. When they pop demon form they're considered demons, you can use turn evil on them and used to be able to exorcism before they even changed it. Overnerf imo, or oversight.


what are you talking about? working as intended. i was using Exorcism on Demolishers in WG all night, last night. apparently vehicles are very evil.

Edited, Apr 23rd 2009 8:05pm by tommyguns
#12 Apr 23 2009 at 4:33 PM Rating: Decent
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3,761 posts
tommyguns wrote:
Quote:
A lock popped demon form today, couldn't even use it on that. When they pop demon form they're considered demons, you can use turn evil on them and used to be able to exorcism before they even changed it. Overnerf imo, or oversight.


what are you talking about? working as intended. i was using Exorcism on Demolishers in WG all night, last night. apparently vehicles are very evil.

Edited, Apr 23rd 2009 8:05pm by tommyguns


Could not use exorcism on metamorphis warlocks (demons). Thought it was pretty clear to be honest...
#13 Apr 23 2009 at 5:23 PM Rating: Default
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1,912 posts
Archfiend Goggy wrote:
Well you have to limit it somewhere. I just don't think they should have changed it.


While I agree you must also see that there's already too many things all over the game that should have been limited and weren't.

So saying "ok we should impose this limit for paladins" ends up with paladins being a limited class with other classes having no limits.

IMO they should just go back to the drawing board and tone down all classes to make everything fit into perspective. As of now we're getting healers that can't be killed until they run out of mana. I've seen plenty of rogues die of thorns damage for trying to kill a druid healer. So yah, letting a rogue stab your back until he dies shouldn't be the way to kill a rogue if you ask me.

#14 Apr 23 2009 at 11:12 PM Rating: Excellent
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3,909 posts
When I heard them say that they were making Exorcism usable on everything, I went "That's kinda retarded."

Now I hear that they're nerfing it about a week after they changed it. Well, that's kinda retarded. I can see why they didn't put it in the patch notes.

And now they're saying that they basically have no idea how to solve the problem. The problem that they just created out of thin air on Tuesday last week. They're not going to get far if they keep sticking their own hand up their collective asses and then complaining about all the hands they have stuck up their collective asses.
#15 Apr 23 2009 at 11:46 PM Rating: Decent
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3,229 posts
zepoodle wrote:
When I heard them say that they were making Exorcism usable on everything, I went "That's kinda retarded."

Now I hear that they're nerfing it about a week after they changed it. Well, that's kinda retarded. I can see why they didn't put it in the patch notes.

And now they're saying that they basically have no idea how to solve the problem. The problem that they just created out of thin air on Tuesday last week. They're not going to get far if they keep sticking their own hand up their collective asses and then complaining about all the hands they have stuck up their collective asses.


/this

They've taken a confusing situation and managed to blend in some more confusion, now I think they're more confused and don't know how to end the confusion.

Maybe a step back is the right way to go. We never had exorcism on non-undead/demons in the past and we've had it for such a short time now, I don't think many people would miss it. Though I could be wrong.
#16 Apr 24 2009 at 9:20 AM Rating: Good
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1,622 posts
Goggy wrote:
Maybe a step back is the right way to go. We never had exorcism on non-undead/demons in the past and we've had it for such a short time now, I don't think many people would miss it. Though I could be wrong.

Most of the raiding since Ret was rebalanced in 3.0 has been stuffed full of undead and demons, and even with that Ret has not been the top of the hybrid DPS pool. While I'd prefer a more elegant solution to the problem, I can't fault Blizzard for saying (at least in the short term), "Well, we're pretty happy with where Ret is at damage-wise. We'll just let them keep doing what they've been doing."
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