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Trouble with H OK trash mobsFollow

#1 Apr 20 2009 at 9:14 AM Rating: Decent
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606 posts
Does anyone know why some of the H OK trashmobs hit incredibly hard?

The MT of my group, geared to be uncritable in raids, went from full or nigh full health to red in an instant and if I ever have to cast a heal on other member of the part, or myself, he gets into a very dangerous position. Is there something that can be done to avoid this? The only advice I received was to overheal the tank.

For now I've just stopped listing myself as a healer (I'm dual speced disc/Shadow) because if I'm doing something wrong, I don't want to run up everyone's repair bills.

Here's my armory link (I'm in my DPS gear, though I just have a wand, shoulder and necklace for healing gear)
#2 Apr 20 2009 at 12:09 PM Rating: Excellent
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736 posts


You pass the gear check with flying colors.

Can you tell us more about how you're approaching the situation?

#3 Apr 20 2009 at 12:47 PM Rating: Decent
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606 posts
Normally I keep PoM and Renew up on the MT, throw renews on DPS when their health slides abit and MT doesn't need heals, try and keep shield on the MT (for talent buffs mostly). Wait until the tank is down 10k+ before using PW:S (on anyone w/o weakened soul, for borrowed time) the Penance and Greater/Flash Heal if needed (which after those penance it rarely is unless that tank is taking hard continuous damage). If a the party is hurt I'll throw a shield on someone (again for Borrowed time) then hit circle of healing.

In other dungeons I'm often fine healing (H Nexus, H UP, H UK, H VH), it's just when there's one massive hit I have trouble.

I've healed 10 Naxx a bit (as one 3 healers, on OT and any other misc heals), but I was rather shakey doing it.

Is this one of things that comes with simple practice or is there some strategy I'm missing?

If it helps, I haven't done much healing except for the past few weeks when I hit 80 and respeced. Mostly, when I'm in groups, I DPS.
#4 Apr 20 2009 at 12:47 PM Rating: Excellent
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389 posts
If you're talking about the pulls near the start of the instance and before the first boss, your problem could be the An'kahar Spellflingers. They cast a pair of spells that can hit for seriously stupid amounts - I'm talking about 20k damage in a single hit here.

They're casters though, and susceptible to all the usual forms of cc and interrupts. The best way to deal with them is simply kill them first and keep them stunned or interrupted as much as possible.

As Zemzelette said, your gear is more than good enough for OK, provided you're doing it the right way :p
#5 Apr 20 2009 at 12:54 PM Rating: Decent
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606 posts
Thanks, the way some of the people in the group were acting, they were more or less heaping it on me for not being able to heal. (Didn't help that I was also having lag issues off and on that instance).
#6 Apr 20 2009 at 1:02 PM Rating: Excellent
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389 posts
In all honestly, that's not a healer issue at all. All tanks and dps should know to interrupt casts anyway - especially a 6-second one :S

Just make sure your next group knows what to do and you should be fine.
#7 Apr 20 2009 at 1:10 PM Rating: Excellent
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736 posts
What metal said.

Specifically the attack is Shadowblast, a nasty little number that'll take up to 80% of somebody's maximum health. Thankfully it has a cast-time, so it's easy to crowd control/interrupt/time your big heals around/reflect/what have you.

About the only thing more you could have done was throw on Prayer of Shadow Protection and crossed your fingers.

Edited, Apr 20th 2009 5:14pm by Zemzelette
#8 Apr 20 2009 at 3:39 PM Rating: Decent
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1,503 posts
bah, dont let the healers off that easily.

most heroics have become a tank n spank dps race. slow n steady was the way to go in BC and vanilla. however, since most heroics were set for easy-mode...CC, steady interupts, OTing, and general self-preservation were put on the back burner. the standard party make up now is:
1)threat-monkey/dmg-soak
1)heal-spammer
3)dmg-meter-whores

this is how WotLK has conditioned people to play. anyone that tells you differently is lying or just naive. ask yourself: when was the last time you marked mobs in a heroic and actually followed the kill order? so, then Naxx took this a step further and made most bosses actual tank n spanks. Ulduar is supposed to change this, and make skill(or lack of) more obvious. we'll see.

back to the topic:
as Disc you need to be more preemptive. cast PoMs, renews, and shields before combat. cast a Flash Heal before any dmg is taken for the Inspiration buff. always try to keep the tank relatively topped off. i ALWAYS keep Penance off CD and ready for the MT...its your best way to go from 20->100%. lastly, ive told another aspiring priest in my guild: dont be afraid to PW:S the tank, the "lack of threat" issue is such a non-factor now...use it, love it.

one more thing: in heroics like H AN or even some groups in H HoL, another healer is never a bad thing. the last boss in AN is just nasty for a single healer. many times you either go OOM or just cannot keep up with the party dmg. in HoL, 2 poison spears and a charge can take out a priest in no time. plus spamming 2 Holy Novas on Loken = easy achievement.
#9 Apr 20 2009 at 4:30 PM Rating: Decent
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988 posts
Quote:
What metal said.

Specifically the attack is Shadowblast, a nasty little number that'll take up to 80% of somebody's maximum health. Thankfully it has a cast-time, so it's easy to crowd control/interrupt/time your big heals around/reflect/what have you.


Not quite that much. If they get their cast off, it's a flat 50% of the target's health, not 80%. Was hilarious to run that place with a well-geared bear before the nerf :)

Casters are generally the problem in OK. If it's not the Spellflingers, it's the packs standing on the platforms you need to get up to for the orbs that eventually activate the prince. Also, those Worshippers in the middle of the instance are using a Flamestrike that's incredibly hard to see for an AoE'ing melee class - including the tank - even more so if you have a DK laying DnD on top of it. The packs of elementals hurt just as bad with their magic attacks.
#10 Apr 20 2009 at 4:30 PM Rating: Excellent
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717 posts
Uhhh Spell Flingers are undead. Priests have a cc for that, no?

Even if it gets broke (and it will in this day and age), your shackle still interrupts the cast, and it costs much less than the heals to replace the missing health.

Use a focus frame with a cast bar. Watch it like it is one of your targets to heal. Interrupt it. Rinse/repeat... order dessert!
#11 Apr 20 2009 at 7:27 PM Rating: Decent
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606 posts
Most of my healing up til has been while speced shadow, so mana conservation has been my main healing habit. I only spam heals when penance is down an the MT is low on health. I also do keep PoM, PW:S, and Renew up on my MT. Beyond, I try to heal as efficiently as possible. It's kinda a hard thing for me to just endless spam heals, I like to at least feel like I have some measure of control, even if it's hitting shield, penance, and THEN spamming flash heal until penance is back up. And after getting the glyph of Penance (for only 120g!), this doesn't happen often.

Quote:

Uhhh Spell Flingers are undead. Priests have a cc for that, no?

Even if it gets broke (and it will in this day and age), your shackle still interrupts the cast, and it costs much less than the heals to replace the missing health.


See, I didn't even KNOW what was causing it and no one really care to tell me, if they even knew. I'll make a point to point that out the next time/if I heal H OK again.

#12 Apr 20 2009 at 10:56 PM Rating: Excellent
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717 posts
BakaShinobi wrote:

See, I didn't even KNOW what was causing it and no one really care to tell me, if they even knew. I'll make a point to point that out the next time/if I heal H OK again.


I started healing after cc became underutilized, if not underappreciated. It's an aspect I would like to see more, but it seems to be a carnival sideshow outside the main tent at the circus. There's still alot of undead out there just begging to be shackled, though. Get yourself a handy bottle of undead juice, and you can spot them from afar.
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