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#1 Apr 20 2009 at 6:24 AM Rating: Decent
So which spec will you guys be running for this season?

I'm thinking good old 41/5/25 with either a disc priest/arcane mage.

Spec: http://www.wowhead.com/?talent#fhxcoeMoiroGzZ0xZebfbh0db

Glyphs: Mutilate, Vigor and Prep, or TotT for a bursty setup.

Poisons either wound/wound or wound/mind-numbing
#2 Apr 20 2009 at 7:51 AM Rating: Decent
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I really prefer taking Ruthlessness and 2/3 vile poisons than full vile and 2/3 find weakness.. personal preference, but finisher-mut-finisher chains can be really nice.

Also my personal preference to take imp ambush over serrated blades, against cloth/leather you really don't need the extra 600 knocked off and vs. mail/plate it's negligable.


I'm probably going to be rocking a Suprise Attacks/Prep build in 3v3, 2v2 with a shadow priest will either be mut or shadowdance, whatever we have more fun with.
#3 Apr 20 2009 at 10:28 AM Rating: Excellent
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Banatu wrote:
I really prefer taking Ruthlessness and 2/3 vile poisons than full vile and 2/3 find weakness.. personal preference, but finisher-mut-finisher chains can be really nice.

Also my personal preference to take imp ambush over serrated blades, against cloth/leather you really don't need the extra 600 knocked off and vs. mail/plate it's negligable.


I'm probably going to be rocking a Suprise Attacks/Prep build in 3v3, 2v2 with a shadow priest will either be mut or shadowdance, whatever we have more fun with.

It hasn't been 640 armor penetration in a long time; they've just yet to change the tooltip.

It's something like 6-9% armor penetration, which is hardly negligible.

Also, Ruthlessness is kinda worthless when compared to other talents in the Assassination tree.

http://www.wowhead.com/?talent#fhxcoeMRiroczZ0xZebfbh0db:Tpi

Is really the best spec; you can replace the TotT glyph with CloS if you're running healer/DPS in 2s, but TotT is the best for double DPS and 3s/5s.

If you want Imp Ambush, drop Heightened Senses.
#4 Apr 20 2009 at 6:27 PM Rating: Decent
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Woah.. when did they change it to %? o_o that explains so many of my problems in arena.
#5 Apr 21 2009 at 10:34 AM Rating: Good
Quote:
http://www.wowhead.com/?talent#fh...bfbh0db:Tpi

Is really the best spec; you can replace the TotT glyph with CloS if you're running healer/DPS in 2s, but TotT is the best for double DPS and 3s/5s.

If you want Imp Ambush, drop Heightened Senses.


I'm rated 2k+ on rogue so I'll add to this, but I disagree with imp ambush for HS, and IMP KS.

If you are running with a Priest, you want 3/3 Focused attacks, drop 1 point from find weakness, do not take Imp kidney. If you want to be really good, no top end rogue really takes imp kidney. Typically you swap between 2/3 and 3/3 of both Find Weakness and Deadened nerves, choose which is best for your group. As for the Sub talents in that link, they are solid, some rogues will drop serrated blades for setup or initiative but not usually for anything else. All depends on play style.

http://www.wowhead.com/?talent#fhxcoeMoirRczZ0xZebfbh0db:Tpi is cookie cutter, or 3/3 DN 2/3 FW like I was saying to trade off. With priest you want to outlast so take 3/3 DN, I run FW with mage though.

A good example is to check what the top rogues are running in rankings. Gives you a good idea for resil/ap/crit ratios, the amount of resil needed, professions gems, and especially talents: http://www.arenajunkies.com/rankings/2v2/Rogue/ just click 3v3 to check 3's, find your teams setup and see what is most common.

Edited, Apr 21st 2009 2:36pm by PhaseSix

Edited, Apr 21st 2009 2:37pm by PhaseSix
#6 Apr 21 2009 at 1:09 PM Rating: Default
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PhaseSix wrote:
Quote:
http://www.wowhead.com/?talent#fh...bfbh0db:Tpi

Is really the best spec; you can replace the TotT glyph with CloS if you're running healer/DPS in 2s, but TotT is the best for double DPS and 3s/5s.

If you want Imp Ambush, drop Heightened Senses.


I'm rated 2k+ on rogue so I'll add to this, but I disagree with imp ambush for HS, and IMP KS.

If you are running with a Priest, you want 3/3 Focused attacks, drop 1 point from find weakness, do not take Imp kidney. If you want to be really good, no top end rogue really takes imp kidney. Typically you swap between 2/3 and 3/3 of both Find Weakness and Deadened nerves, choose which is best for your group. As for the Sub talents in that link, they are solid, some rogues will drop serrated blades for setup or initiative but not usually for anything else. All depends on play style.

http://www.wowhead.com/?talent#fhxcoeMoirRczZ0xZebfbh0db:Tpi is cookie cutter, or 3/3 DN 2/3 FW like I was saying to trade off. With priest you want to outlast so take 3/3 DN, I run FW with mage though.

A good example is to check what the top rogues are running in rankings. Gives you a good idea for resil/ap/crit ratios, the amount of resil needed, professions gems, and especially talents: http://www.arenajunkies.com/rankings/2v2/Rogue/ just click 3v3 to check 3's, find your teams setup and see what is most common.

Deadened Nerves is a complete waste in a 2v2 comp, idiot.

Edit: didn't see you running FW with a mage.

BTW, Imp KS is better in a DPS comp than FW.

Edited, Apr 21st 2009 2:10pm by Theophany
#7 Apr 21 2009 at 2:30 PM Rating: Decent
Idiot? Now that's a little harsh don't you think?

Rogue mage in 2v2, top rogues DO NOT take imp kidney, you can check for yourself on rankings.

DN is taken when running with Priest, or another healer, but priest preferred, and if you are running with Priest you pretty much NEED to take Focused Attacks. FA returns a ton of energy over the length of 100+ games and it ends up being huge for a Rogue Priest group. I typically run with a Frost mage though.

I see what you are saying as far as 2x DPS in 2v2 as far as DN goes, it doesn't get much use as the idea is typically kill or be killed - but depending on your play style some rogues will run 700-800resil and spec into it, and outlive the other team regardless using CC swapping. In 3.0 facing constant DK+Pally it was nice to have the 6% less damage taken, but if you are focusing on double burst - what's the point in throwing the points in there. Most rogues 3.0 were going 3/3DN and 2/3FW, I preferred 3/3FW, and if you are double bursting where do those last 2 talents go... in reality I guess there isn't much else to put them in besides imp kidney, but it's still varies on playstyle. Most players save trinkets and such for kidney shot as it is, factor in DR's, that 6% damage is nice but you rarely will get all of it.

It really is all about play style. With Arcane mage, Kidney might work for you, but it will take coordination since you want both of you on that target for that time. I've always run with frost mage, so we have a lot of CC going on, typically we separate the other team if we can for easy wins - so that Imp Kidney might not make up for much.

My entire post is related to Season 5 arenas though. Things change today. See what works best for you. If you aren't an Engineer, human/nelf, you might want to run more resilience and with Deadened Nerves as getting opened on first by another rogue can cost you the match. That talent can really help. I run a Human with Eng goggles and Lightning Generator, kinda sucky that it got changed but hopefully it will still work out. We didn't fight a single rogue post 2k rating without them also being Engineers.

Edited, Apr 21st 2009 6:34pm by PhaseSix
#8 Apr 21 2009 at 7:06 PM Rating: Decent
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DN won't make you survive an opener, unlike NoS in combat.

Imp KS vs FA is kinda debatable--IMO--in double DPS.

For a mage/rogue comp, it doesn't really matter as your mage is 90% of the comp, but for something like rogue/rogue, Imp KS is almost required because of the ridiculous damage you can do with TotT (+glyph) and KS.
#9 Apr 21 2009 at 7:37 PM Rating: Decent
True, but for Rogue/rogue I'd have one of them running sub or hfb.
#10 Apr 21 2009 at 8:43 PM Rating: Default
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PhaseSix wrote:
True, but for Rogue/rogue I'd have one of them running sub or hfb.

HFB would be pretty crap, sub has really no flexibility (feels funny to say that, but it's pretty much only useful for straight burst); you pretty much need prep to be effective in double DPS, and sub doesn't hit hard enough outside of ShD to be worth it.

You have plenty of burst in the comp; you have +25% damage for the first 6 secs you open on someone.
#11 Apr 21 2009 at 9:04 PM Rating: Decent
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Theo, thoughs on spriest/rogue? I've tried shadowdance and mut so far and while ShD is great vs. other rogues, it's lacking in the control + burst needed to handle other classes.
#12 Apr 21 2009 at 9:52 PM Rating: Default
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Banatu wrote:
Theo, thoughs on spriest/rogue? I've tried shadowdance and mut so far and while ShD is great vs. other rogues, it's lacking in the control + burst needed to handle other classes.

Definitely 41/5/25. Maybe with Imp KS for a Mind Blast/SW:D combo burst, but IDK.

You're basically going for a fast opener/kill combo on a DPS while CC training a healer. Basically try to get a sap -> fear -> blind -> silence combo if you can.

Your priest needs to be pro on his mount to get position and you need to stay in stealth for an opener.

TotT will rape hard if you glyph it and pop it before you KS (15e, but 25% + 4% damage is so hot on your priest's damage).
#13 Apr 21 2009 at 9:59 PM Rating: Decent
HFB is suggested as being one of the better pvp builds right now due to damage output... I don't see how that's pretty crap. Also ShD is still a high end spec, if you pair it with the flexibility of a mute rogue you are going to have insane burst.

Even running 800resil its hard to live through a good ShD rogue. I would alternate rogue specs and not run 2x the same specs, but I run 2k+ arenas so my experience may be skewed for some people here.

Edited, Apr 22nd 2009 2:12am by PhaseSix
#14 Apr 21 2009 at 10:53 PM Rating: Default
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PhaseSix wrote:
HFB is suggested as being one of the better pvp builds right now due to damage output... I don't see how that's pretty crap. Also ShD is still a high end spec, if you pair it with the flexibility of a mute rogue you are going to have insane burst.

Even running 800resil its hard to live through a good ShD rogue. I would alternate rogue specs and not run 2x the same specs, but I run 2k+ arenas so my experience may be skewed for some people here.

ShD is actually worse at 2k+, because at that level, you're going to get people that can actually CC you as soon as you pop ShD.

HFB isn't suggested right now (at least, from all the top rogues that I talk to/read about on a regular basis) because it lacks defensive cooldowns. It's basically S2 mut versus S3 ShS, where you have one set of cooldowns versus two sets.

I can see where HFB would be nice, but it's difficult to justify something that you need to garrote-HFB open with, when you may be getting a trinket and having to change targets and CC, depending on trinkets and how they're blown, versus a spec where you can just open and go nuts, pop a Blind if your target trinkets a CS/KS and go to town on their partner.

I don't know, I've played rogue at 2k+ for all of my 70 career (and just came back after playing DK), so I may not have the 2k+ experience to justify what I'm saying, but it appears that every 2500+ rated rogue I regularly talk to says the same.

Though Mahiko thinks that ShD is more fun to play.

Basically, HFB lacks defensive cooldowns in a class already starved for defensive cooldowns versus classes like DK (AMS, Frost Presence, IBF, pet sac, Blood Tap), paladins (bubble), hunters (Deterrence, traps, Disengage), etc. I don't see how ~15% more damage would possibly do more in a control comp than a build that's meant for the maximum damage/control.

I don't know if you've played double DPS other than rogue/mage, but having played rogue/mage, rogue/ret, rogue/feral (the comp I played most), and rogue/rogue (and rogue/DK as the DK if you wanna be technical), but rogue/mage plays much, much different than any other double DPS comp, especially compared to R/R or R/feral.

Just my perspective, though.

Edited, Apr 21st 2009 11:54pm by Theophany
#15 Apr 21 2009 at 11:14 PM Rating: Decent
I've never done rogue rogue this season, only RM RP really, at level 70 I played both druid+war and several rogue comps and I agree with what you are saying.

I'm seeing a lot of other rogues in the higher brackets using different specs to throw you off. It works to their advantage. 2400+ there are quite a few rogues speccing shd that are pro at it, I just can't stand it. It doesn't fit my play style. WOTLK changed me.

HFB is for sure harder to play survivability wise, but it rapes certain classes in the right setup, especially 3's.

I'm just going by the RR i've faced in s5 is all, of the VERY FEW double rogue comps we faced, most were swapped specs. And I've just seen a lot of discussion on HFB, I wouldn't dare try it myself with my mage partner. RR typically rapes our faces either way.
#16 Apr 22 2009 at 10:10 AM Rating: Default
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RM is actually one of the harder comps I've found as RR. You really, really need to work on getting the rogue out of stealth (FoK-vanish-sap if you can pull it off is handy, but wasteful) otherwise when you open on the mage, you're gonna get gibbed pretty hard.

HFB seems like it would do well as RP, but otherwise would kinda suck. You really need PS for "oh ****" situations as HFB.

ShD seems to be niche, and you pretty much have to be insanely good to use it. At least, that's the way it seems to me. Really the only rogues I've seen that can pull it off (at least that people would know of) are Mahiko and Unmercy. Buddhist tries and kinda fails IMO (he's amusing--hilarious even--but is not even close to as skilled as Mahiko or Unmercy). Throwing ShD in there on RR does work to change things up, but TBH the burst from 41/5/25 is so ridiculous under glyphed TotT that most of the time even on pally comps they're still debating whether to bubble sap and BoP when their partner is on the floor.

That kind of thing happens even with my ****** gear, so I can only imagine it'll get more ridiculous with the Furious weapons.
#17 Apr 22 2009 at 10:46 AM Rating: Good
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?
#18 Apr 22 2009 at 10:53 AM Rating: Decent
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Kavekk wrote:
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?

I bounced around the upper 1900s in S2 as priest/rogue, S3 my 5s got 2k, and S4 my feral/rogue was 2k after the season ended (due to the feral buffs that came in the patch).
#19 Apr 22 2009 at 12:37 PM Rating: Good
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Overlord Theophany wrote:
Kavekk wrote:
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?

I bounced around the upper 1900s in S2 as priest/rogue, S3 my 5s got 2k, and S4 my feral/rogue was 2k after the season ended (due to the feral buffs that came in the patch).


I think he was suggesting that your 70 career doesn't mean much.
#20 Apr 22 2009 at 12:44 PM Rating: Good
Mageoken wrote:
Overlord Theophany wrote:
Kavekk wrote:
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?

I bounced around the upper 1900s in S2 as priest/rogue, S3 my 5s got 2k, and S4 my feral/rogue was 2k after the season ended (due to the feral buffs that came in the patch).


I think he was suggesting that your 70 career doesn't mean much.


Nah, although there are plenty of bad players over 2k, that wasn't my implication. Just he was at 1700-1800 most of S4. I had a kind of false memory, in a way, that it'd been like that in previous seasons but yeah, I wasn't even paying attention then, so I'm not sure why. Anyway, post S4 doesn't count because of ret paladins.
#21 Apr 22 2009 at 12:48 PM Rating: Decent
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Yeah.. I know I don't have the latency or the reaction time to make SHD work. Tendonitis ftw..

Theo I tried out your spec last night and I have to agree, it's better for burst comps. 3/3 vile and 3/3 find weakness.. damn I was @#%^ing people up!

I still argue towards imp ambush though. CS-Mut-CB Evis-Vanish (partially to avoid cc/peels)-Ambush crit and silence/MB/SWD/Gloves/Darkmoon Card: Death is ridiculous. I'm an 800's hero! (1950 mm rating sigh, grind grind)


Also, I'm getting my darkmoon card: once the fair rolls in. Now that gloves and eng trinket are on a 10 second burst cooldown I'd rather run death.



Edit: S4 rating counts until 3.0 hit. Then it was luls.

Edited, Apr 22nd 2009 2:48pm by Banatu
#22 Apr 22 2009 at 1:00 PM Rating: Decent
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Kavekk wrote:
Mageoken wrote:
Overlord Theophany wrote:
Kavekk wrote:
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?

I bounced around the upper 1900s in S2 as priest/rogue, S3 my 5s got 2k, and S4 my feral/rogue was 2k after the season ended (due to the feral buffs that came in the patch).


I think he was suggesting that your 70 career doesn't mean much.


Nah, although there are plenty of bad players over 2k, that wasn't my implication. Just he was at 1700-1800 most of S4. I had a kind of false memory, in a way, that it'd been like that in previous seasons but yeah, I wasn't even paying attention then, so I'm not sure why. Anyway, post S4 doesn't count because of ret paladins.

I would think that it would count more, because I didn't play ret/rogue. I played rogue/feral, and while feral got buffs in the patch that buffed ret, the ret buffs were much bigger, and made playing against ret paladins a complete joke, in that even if the ret was completely terrible, they could still 100-0 someone in 5-6 secs.

Oh, and the reason I was 1700-1800 for most of S4 was because I played a total of ~60-70 games for the entire season.
#23 Apr 23 2009 at 3:00 PM Rating: Decent
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1,113 posts
Kavekk wrote:
Mageoken wrote:
Overlord Theophany wrote:
Kavekk wrote:
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?

I bounced around the upper 1900s in S2 as priest/rogue, S3 my 5s got 2k, and S4 my feral/rogue was 2k after the season ended (due to the feral buffs that came in the patch).


I think he was suggesting that your 70 career doesn't mean much.


Nah, although there are plenty of bad players over 2k, that wasn't my implication. Just he was at 1700-1800 most of S4. I had a kind of false memory, in a way, that it'd been like that in previous seasons but yeah, I wasn't even paying attention then, so I'm not sure why. Anyway, post S4 doesn't count because of ret paladins.



Ah, excuse me then.
#24 Apr 24 2009 at 5:55 AM Rating: Decent
Mageoken wrote:
Kavekk wrote:
Mageoken wrote:
Overlord Theophany wrote:
Kavekk wrote:
Quote:
I don't know, I've played rogue at 2k+ for all of my 70 career


Wait, what?

I bounced around the upper 1900s in S2 as priest/rogue, S3 my 5s got 2k, and S4 my feral/rogue was 2k after the season ended (due to the feral buffs that came in the patch).


I think he was suggesting that your 70 career doesn't mean much.


Nah, although there are plenty of bad players over 2k, that wasn't my implication. Just he was at 1700-1800 most of S4. I had a kind of false memory, in a way, that it'd been like that in previous seasons but yeah, I wasn't even paying attention then, so I'm not sure why. Anyway, post S4 doesn't count because of ret paladins.



Ah, excuse me then.


No.


You playing again?
#25 Apr 25 2009 at 5:44 PM Rating: Decent
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1,113 posts
Yes sir, leveling on Blackrock, playing with Nightts like the old days.
#26 May 06 2009 at 3:36 PM Rating: Decent
No points in a making a thread.

Halp.

Basically I'm looking for an addon which announces my saps/blinds and when they break.
I have tried sapper enhanced but it doesn't have many features, I like the aspects of the bars however they aren't really configurable, or able to be hidden. Also the sap timer counts down as though it is in PvE from 60 seconds.

Theres a similar addon for mages and sheeping, I'm not sure whether that could be changed for blinds etc.

Thanks!

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