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Locks and SpiritFollow

#1 Apr 18 2009 at 8:37 AM Rating: Decent
My wife has been lvling her walock recently, and has been told that spirit is a stat that she needs to stack. The problem is that no can tell her why she needs to stack spirit now. What added benefits would she get from Spirit, other than better regen? She is full affliction, and i didnt see anythig mentioning spirit in that tree. Possibly another tree? I havent played my warlock since the first week of WotLK, so i cant answer this for her. Any and all information would be appreciated.



Edit: Fat fingers = Bad typing
#2 Apr 18 2009 at 9:22 AM Rating: Decent
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tell her to read all the spells in her demonology spell tab.. and i am presuming she's level.80 'cos you only want to stack spirit at that point.
#3 Apr 18 2009 at 9:24 AM Rating: Good
Quote:
Order of importance while leveling:

Spell Power > Sta > Spi

Order of Importance for raiding:

Hit until Cap > Spell Power > Haste/Crit > Spi
#4 Apr 18 2009 at 11:18 AM Rating: Decent
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WRONG handsofdeath

while leveling, hit (up to 6%) > SP > haste > stam/int > spirit > crit

once max level

hit (up until hit cap, 17% after taking into account talents/debuffs) > SP > haste > spirit > crit

crit is the worst stat for warlocks. possibly for a heavy dest spec you could argue crit to be equal to spirit... but otherwise it's worse.

Edited, Apr 18th 2009 3:24pm by Jenovaomega
#5 Apr 18 2009 at 12:44 PM Rating: Decent
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I put spirit beneath crit myself. For the simple reason that gear with hit/haste/crit and SP is more than likely gonna just come with spirit. Sure if I see a piece that has an unusually high amount of spirit I may see if it can fit in, but honestly, Spi just kinda comes on it's own.
#6 Apr 18 2009 at 1:28 PM Rating: Decent
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your choice... but if you do the maths on it, spirit comes above crit as we have no procs or benefits from crits (that you'd take for a pve spec)
#7 Apr 19 2009 at 10:07 AM Rating: Decent
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What about the changes to DoTs? Wouldn't the ability for them to crit make us want to stack crit over haste (for Affliction anyway)?
#8 Apr 19 2009 at 11:13 AM Rating: Decent
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both UA and corruption could ALREADY crit prior to patch 3.1. there's no change.
#9 Apr 21 2009 at 8:24 AM Rating: Decent
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I'm affliction lock and as far as I know, it is due to a few things.

1. fel armor - Surrounds the caster with fel energy, increasing spell power by 100 plus additional spell power equal to 30% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.

2. Glyph of Life tap - When you use Life Tap, you gain 20% of your Spirit as spell power for 20 sec. (especially in combination with the warlock t7 bonus - Casting Life Tap grants you an additional 300 spirit for 10 seconds.)
#10 Apr 22 2009 at 8:21 AM Rating: Decent
Jenovaomega wrote:
both UA and corruption could ALREADY crit prior to patch 3.1. there's no change.


Did the old Pandemic's pseudo crit-like effect respond to things like the new ISB increased crit debuff, like Heart of the Crusdader/Master Poisoner pre-3.1? It seems like they crit more often now that it's changed to a literal crit. I suppose that could just be due to the new Malediction...
#11 Apr 22 2009 at 9:35 AM Rating: Decent
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the old one responded to any buff/debuff that affected our crit that was on us, it wasn't affected by buffs/debuffs on the target that affected crit, so 'was almost identical
#12 May 19 2009 at 11:15 AM Rating: Default
fel armor adds 30% of spirit to spellpower at lvl 80 i try to keep around 600 spirit.
#13 May 22 2009 at 9:47 PM Rating: Decent
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Grimdi wrote:
My wife has been lvling her walock recently, and has been told that spirit is a stat that she needs to stack. The problem is that no can tell her why she needs to stack spirit now. What added benefits would she get from Spirit, other than better regen? She is full affliction, and i didnt see anythig mentioning spirit in that tree. Possibly another tree? I havent played my warlock since the first week of WotLK, so i cant answer this for her. Any and all information would be appreciated.



Edit: Fat fingers = Bad typing


Well, I'm in a similar situation to your wife. Leveling affliction.

The advantage of leveling as affliction is self healing in combination with life tap. Kills a little slow but reduces downtime greatly. What spirit does is it buffs lifetap and gives spell power through the lifetap glyph.

As a lock you use lifetap as a replacement to your mana regen and you resort to healing effects to feed hp for lifetap (Healthstone, Potion, Bandage, Lifedrain, Siphon Life and, of course, a healer).

So you stack stam because you need a large HP pool for lifetap and your healing effects. Then you should stack spell power, spirit and int. If you're doing fine with the mana you shouldn't sacrifice other stats for int. Int is good for PvP because you want to have enough mana to do things without doing more damage to yourself when you're already taking plenty of damage from other sources.

Trough 1-60 base stats give a lot of spirit, so I pick gear with spirit but I don't concentrate on it, I try to concentrate on stamina and spell power instead.
#14 May 23 2009 at 5:22 AM Rating: Decent
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There's no real need anymore to stack Stam. If you want to stack it while leveling to increase your chances of survival then by all means. But it's not really a useful stat for us anymore.

Spirit is stacked because of Fel Armor

Quote:
Surrounds the caster with fel energy, increasing spell power by X plus additional spell power equal to 30% of your Spirit.


The Tier set for the lifetap bonus is nice plus the bonus of the lifetap glyph, but Fel Armor gives a static SP bonus, plus added bonus of 30% of your stam when the LT buff isn't activated.
#15 May 24 2009 at 2:38 AM Rating: Excellent
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Aniclator wrote:
There's no real need anymore to stack Stam.


For PvE at least, right?

The whole stamina fetish we've been seeing dates back to old World of Warcraft (history lesson incoming) where Warlocks relied on stamina more than anything else, even intellect. Of course, this was back when spell damage - known now as a fusion between spell healing and spell damage called spell power - had not yet been introduced, where critical ratings were obtained through stacking insane amounts of intellect and hit rating was nothing but a twinkle in a developer's eyes.

Stamina gave Warlocks health. Health kept the Warlock alive and allowed him to increase his mana pool through Life Tap. We had little to no self-healing abilities (pre-Haunt, pre-Fel Armor, pre-Death Coil) and relied on a pretty heavy health pool to get the most out of Life Tap. The more health you had, the more times you could use Life Tap before getting risky low on health and needing healing attention.

Stamina also kept us alive in PvP where health was a direct indicator of your lifespan. Resilience had not yet been invented.

Affliction Warlocks mainly went Affliction for Dark Pact. This allowed the Warlocks to not only convert health into mana, but also leech mana from their gimp. Err, imp. Unlike other Warlocks, Affliction Warlocks became an endless source of damage, not needing to rest and requiring very little healer attention compared to Demonology/Destruction Warlocks.

Nowadays, stamina is only really needed for tanks and in PvP since Warlocks now have many ways to regenerate health, making health regen on par with health loss from Life Tap. And with many classes now having mana regeneration talents that affect entire raids, mana issues are nothing like they were in the old days.

Ah.. the good old days. Sometimes I miss them. Spell power? Does not compute. Five digit health/mana numbers? Propostrous. 3,000 health is more than any spell caster will ever need.
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#16 May 24 2009 at 9:40 AM Rating: Decent
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Mazra wrote:
Aniclator wrote:
There's no real need anymore to stack Stam.


For PvE at least, right?


Right. My statements were for PvE only
#17 May 25 2009 at 9:43 AM Rating: Decent
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Aniclator wrote:
There's no real need anymore to stack Stam. If you want to stack it while leveling to increase your chances of survival then by all means. But it's not really a useful stat for us anymore.


We are talking about leveling, not raiding. And my above post was about the 1-60 range, my warlock hasn't reached the 60+ range yet.

And in reality you shouldn't stack anything, what you should do is balance the stats.

- spell: this is what you want the most, the more the better, but you'll need to keep raising the other stats to match with your spell.
- stamina: your hp pool has to be large enough to hold the incoming self healing effects and keep you alive after you have just lifetaped.
- int: just enough so that you don't have to break your rotations with lifetaping for going oom.
- spi: is not a concern, but it makes your lifetaps larger and gives you a buff from the lifetap glyph so it is a helpful stat.

At levels 1-60 you'll find that base stats give a lot of free int and spi, and caster items will make int and spi easy to keep up (in excess in fact). However you get almost no sta from base stats, and most caster items will have little or no sta. So you'll have to look for abundant sta from your gear whenever you can.

When you get to outlands stamina becomes automatically abundant and this will cause a change of priorities.




Edited, May 25th 2009 1:52pm by xorq
#18 May 25 2009 at 10:44 AM Rating: Decent
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xorq wrote:

We are talking about leveling, not raiding. And my above post was about the 1-60 range, my warlock hasn't reached the 60+ range yet.


Which is why I wrote:

Aniclator wrote:
If you want to stack it while leveling to increase your chances of survival then by all means


In the 1-60 range you are just not going to get much stam gear. Any gear that you do get will probably gimp you in terms of spell power or int if you decide to use it....

But if you feel you need it then wear it.

Warlocks have some of the best survivability in the game when it comes to leveling. Between pet tanking, the Void Sac (especially now with the new changes), healthstone, 3 fears, drain life, siphon life and Haunt (if affliction).......... stacking stam shouldn't be necessary unless you constantly get in way over your head.
#19 May 25 2009 at 11:55 AM Rating: Decent
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Aniclator wrote:

In the 1-60 range you are just not going to get much stam gear. Any gear that you do get will probably gimp you in terms of spell power or int if you decide to use it....

But if you feel you need it then wear it.

Warlocks have some of the best survivability in the game when it comes to leveling. Between pet tanking, the Void Sac (especially now with the new changes), healthstone, 3 fears, drain life, siphon life and Haunt (if affliction).......... stacking stam shouldn't be necessary unless you constantly get in way over your head.


Actually, what happens in the 1-60 range is that even with decent amounts of stamina on my gear I keep overhealing because my HP pool is very small, lifetap takes 1/4th of my hp and a lifedrain with siphon up fills 1/3rd, something like that. It takes me 2 lifetaps to open up space for a lifedrain so that it doesn't overheal and those 2 lifetaps are almost 50% of the hp pool. If I had no stam on my gear then 2 lifetaps would be like 70% of my hp.

Spell I don't gimp much because I don't totally prioritize stamina, I balance it with spell. But you don't really see many good spell items until you get to about level 50.

Int however is a complete non-concern. I took int and I feel I got more than necessary. My mana pool atm is almost double of my hp pool, it's larger than I can fill by lifetapping my full hp pool (with imp lifetap). And in reality I don't see a need for it to be larger than the HP pool, I just need it to be large enough to hold the mana from 2-3 lifetaps. The base stats give so much int already that I could do with very little extra int from gear. The real casting resource is HP, the mana pool is just a buffer trough which you keep transferring your HP so that you can use it.

Sadly you don't really get sta-spell items at lower levels. Most are sta-int, spi-spell, int-spell. So balancing sta with spell is mostly in balancing sta-int with spell-int. With some luck I got some items that have stamina and spell in them.

And you don't get haunt in the 1-60 range, you get it at 60. But if I did have haunt with the hp pool the sizes you get in the 1-60 range, it would be near impossible to not overheal.

Then there's that I'm a serial BG-er even while leveling. So I'd go for a lot of stamina anyway. But still, it's getting me overhealing.
#20 Jun 03 2009 at 7:55 AM Rating: Excellent
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Grimdi wrote:
What added benefits would she get from Spirit, other than better regen? She is full affliction . . .


As was pointed out, the benefit to spirit is that most of the inherent spellpower increases come from some percentage of spirit. Spellpower = good. Therefore, spirit = good.

Having leveled as affliction myself (up to 73 now) I have found that:
1. With the talents/abilities the way they are I nearly always end a fight with full/almost full HP/Mana
2. So Stam/Int, while nice to have (and you'll get anyway on cloth) aren't really all that important for leveling.
3. I'll go with Stam over Int every time to give my Voidy more HP. He needs it more than I do.
4. Of the "basic" stats, Spirit is the only one that will directly affect your DPS much.

So yeah, I'll take whatever has the highest Spellpower first, after that I prioritize Spirit, Stamina, Haste. Intelligence and Crit will just show up on gear and that's fine but I never actually shoot for those.


Honestly, the regen isn't even really an issue I don't think. Warlocks (affliction at least - haven't played other specs) are completely self-regenerating. I'll start a fight by lifetapping, losing ~2000 HP and have them back within a few seconds. The 36 HP/sec (or whatever negligible amount it is) from Spirit regen is meaningless when I can Drain Life for 7-800 in 5 sec or a 2000HP haunt returns, or I see the Siphon Life ticks from UA & Corr ticking for 54HP in a steady stream.
#21 Jun 03 2009 at 4:58 PM Rating: Good
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How can your Siphon Life only return 54 health when you get Haunt hits of 2000?
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#22 Jun 05 2009 at 4:09 PM Rating: Excellent
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Mazra wrote:
How can your Siphon Life only return 54 health when you get Haunt hits of 2000?


Honestly, I don't know exact numbers. I was just throwing some out there as an example.

I know the Siphon Life causes Corruption and (I think UA also, correct?) to give back small ticks of life at regular intervals. I think they're double-digit; could be more. Maybe it's my pet's healing from Fel Synergy I'm seeing.

I also know Haunt brings back a big chunk of HP when it ends. Maybe 1500; maybe 2500. I don't honestly know or know. But I know it's quite a lot.

Regardless, my point was that between all of the smaller ticks of HP from Siphoned Corr/UA and the big return from Haunt, the inherent regen that any toon gets from Spirit becomes moot. And I think that point stands.

As an aside, if you know of a way I could find out exactly waht is causing "x" damage and what is gaining me "y" life that would be interesting to find out. I find, especially with affliciton, that there are just too many numbers flying around the screen to be able to tell what the source of any of them are.
#23 Jun 06 2009 at 6:57 AM Rating: Good
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The siphon life talent heals you for 40% of each corruption tick(The Siphon Life talent only affects corruption. You may have confused it for Pandemic, ability to crit, which affects corruption and UA). At level 80 in heroic/10-man gear my corruption was ticking for over 1,000, so each time it ticked I would get around 400 life back. This will be a constant stream of numbers throughout fights due to corruption always being up. The only oddity being when corruption crits thus making your siphon life heals crit so you get roughly 800 health back.

Haunt will heal you for the exact amount of damage it does when it lands. If it hits for 1,800 it will come back to you and heal you for 1,800. Haunt will come back when the target dies, the debuff wears off, or you re-apply it to any target, only one target can have your haunt on it. For example, you attack a mob with haunt(1,950 dmg) and dots, as soon as the haunts off cooldown you taget mob #2 and cast it on him. As soon as the spell hits the second mob your haunt from the first mob comes at you, cutting the debuff short, and heals you for 1,950 hp.
#24 Jun 09 2009 at 6:59 PM Rating: Excellent
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For the record, I paid a bit of attention to my numbers last night questing around Borean Tundra.

The Siphon Life ticks from Corruption were healing me for around 214-290; Haunt was healing for around 1040-1400. Generally, the lower of the numbers was the case, sometimes towards the higher, and occasionally a crit (I assume) would hit for around double. The smaller 50-80 heals are on my pet (Fel Synergy I think.)

Still though, my point was that the "better regen" is not really a reason to stack spirit. My natural regen even with stacked spirit is completely dwarfed and overshadowed by all my other healing that I see it as completely insignificant.

Just wanted to clear up my numbers so as not to confuse.
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