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3.1 DPSFollow

#1 Apr 16 2009 at 8:07 AM Rating: Decent
I haven't had the opportunity to make it inside Ulduar, or any other content for that matter, since the patch. Have you muti rogues seen a change? Good, bad, ugly?

I ran some parses on a target dummy, and was hitting 4100 completely unbuffed, so doing some napkin math to account for armor, I figure I'm doing near, or as much unbuffed now, as I was completely raid buffed pre-patch.

Anyone have some WWS reports?
#2 Apr 16 2009 at 8:38 AM Rating: Good
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Our deepees went through the roof.
#3 Apr 16 2009 at 11:03 AM Rating: Decent
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lol.. which target dummy was this? If it was the 80 boss dummy then I have some serious work to do because I'm pulling 3100 on it =(
#4 Apr 16 2009 at 12:07 PM Rating: Good
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I guess sometimes the smallest changes make the biggest difference. Everyone was whining about the lack of Rogue changes and how minor the changes they did implement seemed. But with the little bit of testing I've done (not that much outside of training dummies thanks to the server's instability since the patch) between the new Master Poisoner, Improved Poisons, and Envenom your poison proc rate is absolutely absurd... it almost seems to be a little much so I'm hoping they don't notice and nerf bat us.

I'll be able to get a better grasp on how broken our DPS might be later tonight.
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#5 Apr 16 2009 at 1:11 PM Rating: Decent
Banatu wrote:
lol.. which target dummy was this? If it was the 80 boss dummy then I have some serious work to do because I'm pulling 3100 on it =(


LOL...didn't even know there were differences in them, so I couldn't be sure. Were doing Ulduar tonight, so I'll actually get some somewhat reliable numbers.
#6 Apr 16 2009 at 1:18 PM Rating: Good
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Salwrathis, Eater of Souls wrote:
LOL...didn't even know there were differences in them, so I couldn't be sure.

/facepalm
#7 Apr 16 2009 at 3:59 PM Rating: Decent
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Yeah.. I pull 3900 on the 60 dummies. More like 3100 on the boss dummy haha. Sally, you're my hero.
#8 Apr 16 2009 at 6:40 PM Rating: Decent
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Did 3k on Patch.


Was 3.5k in some heroic last night.



Havent actually bothered to go to a test dummy and parse.
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#9 Apr 16 2009 at 11:35 PM Rating: Good
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After spending the night trying out Ulduar, doing some OS, and doing Vault it looks like Mutilate has gotten a pretty substantial buff. It needs more testing for sure, but right now it seems several steps above what it used to be.
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Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
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WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


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#10 Apr 18 2009 at 2:26 AM Rating: Decent
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3.5k on Sarth and Patchwerk tonight.
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#11 Apr 18 2009 at 5:14 AM Rating: Decent
I did 6.6k dps on XT 002 heroic, mutilate spec.
However there are phases in this boss where he take double damage from all attacks, so its going to be higher than tank and spank.
On the heroic boss dummy I'm doing around 3.3k dps and 4.6k on the normal level 60 dummys.

I tested HaT tonight, and our raid setup didn't have enough crit for it to be viable for me.

XT: http://g.imagehost.org/0266/WoWScrnShot_041709_205525.jpg
#12 Apr 18 2009 at 5:28 AM Rating: Decent
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As impressing as most of these numbers are, they don't add anything to the discussion when you don't post your pre patch DPS with it :)

as imo that was the OP's question, has the DPS been nerfed or buffed, and by how much?

#13 Apr 18 2009 at 10:02 AM Rating: Excellent
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Shivera wrote:
As impressing as most of these numbers are, they don't add anything to the discussion when you don't post your pre patch DPS with it :)

as imo that was the OP's question, has the DPS been nerfed or buffed, and by how much?

It's an obvious buff; IP and DP were buffed in the PPM system so that they're viable again. HFB was changed to not be as much of an energy drain (not that it was much of one, anyway), and given a buff in the form of a glyph.

They also buffed our armor pen.

Nothing could be considered a nerf.

Well, other than the new FoK animation ***** you Blizzard, first swirly ball, now this?!)
#14 Apr 18 2009 at 12:12 PM Rating: Decent
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Overlord Theophany wrote:
Shivera wrote:
As impressing as most of these numbers are, they don't add anything to the discussion when you don't post your pre patch DPS with it :)

as imo that was the OP's question, has the DPS been nerfed or buffed, and by how much?

It's an obvious buff; IP and DP were buffed in the PPM system so that they're viable again. HFB was changed to not be as much of an energy drain (not that it was much of one, anyway), and given a buff in the form of a glyph.

They also buffed our armor pen.

Nothing could be considered a nerf.

Well, other than the new FoK animation (@#%^ you Blizzard, first swirly ball, now this?!)


The HfB change has turned my favorite rogue spec (because it is really the only one that requires even a tiny little bit of coordination and ability to watch timers) into a joke. Without having to refresh HfB every 25-30 seconds, it is ridiculously easy to have 100% rupture uptime without even trying and spam countless 4-5 point envenoms. And you don't even have to worry about watching the HfB timer at all really, because if it drops, so what? Just put it back up at a tiny energy cost. Now any idiot can play mutilate and put up similar dps to somebody that actually knows what they are doing assuming equal gear.

As quoted above, 3.1 was an obvious buff. My unbuffed dps with my semi-meh gear on the raid boss target dummy increased from about 1900 to about 2400. I did 3400 on 10 man Patch last night, whereas the highest I previously hit on 10 man was right around 3k.
#15 Apr 18 2009 at 12:20 PM Rating: Good
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ChastiteeSH wrote:
The HfB change has turned my favorite rogue spec (because it is really the only one that requires even a tiny little bit of coordination and ability to watch timers) into a joke.

Because all DPS in this game is so hard, right?

That's the main reason I hate raiding; I'm falling asleep 4-5 bosses in if I've already done the content.
#16 Apr 18 2009 at 12:24 PM Rating: Decent
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Overlord Theophany wrote:
ChastiteeSH wrote:
The HfB change has turned my favorite rogue spec (because it is really the only one that requires even a tiny little bit of coordination and ability to watch timers) into a joke.

Because all DPS in this game is so hard, right?

That's the main reason I hate raiding; I'm falling asleep 4-5 bosses in if I've already done the content.


Well, I didn't mean to imply any dps spec was even remotely difficult. I just meant that it was easier for noobsauces to fail at managing the 3 timers in mutilate than most other dps specs I've tried. It gave me something to laugh at the time I pugged heroic VH with another mutilate rogue and watched him let HfB drop time after time.
#17 Apr 18 2009 at 12:28 PM Rating: Decent
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ChastiteeSH wrote:
Overlord Theophany wrote:
ChastiteeSH wrote:
The HfB change has turned my favorite rogue spec (because it is really the only one that requires even a tiny little bit of coordination and ability to watch timers) into a joke.

Because all DPS in this game is so hard, right?

That's the main reason I hate raiding; I'm falling asleep 4-5 bosses in if I've already done the content.


Well, I didn't mean to imply any dps spec was even remotely difficult. I just meant that it was easier for noobsauces to fail at managing the 3 timers in mutilate than most other dps specs I've tried. It gave me something to laugh at the time I pugged heroic VH with another mutilate rogue and watched him let HfB drop time after time.

OH GOD THE ADDITION OF ONE MORE TIMER TO A SPEC MAKES IT INFINITELY HARDER.

Oh wait, no it doesn't.

If you fail at managing 3 timers, odds are you fail at managing 2.

Edit: actually, you don't really even have to worry about your SnD timer with a HFB spec, since you should be spamming evis/envenom while your rupture is ticking.

Edited, Apr 18th 2009 11:34pm by Theophany
#18 Apr 18 2009 at 12:56 PM Rating: Decent
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While we're on the subject of awesomesauce uberhard dps, has anyone found a mod that tracks deadly ticks?
#19 Apr 18 2009 at 9:35 PM Rating: Good
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I jumped from 3.5k to 4.0k on 10-man patch since 3.1.
#20 Apr 19 2009 at 9:46 AM Rating: Decent
I have also noticed an increase in my dps as mutilate(switched to Master Poisoner from Turn the Tables). Last night in 25m naxx, I did 5k dps on Maexna, and that was without the new HfB glyph. Before that I had never gotten past 4.2k. The buffs to poisons and new HfB definitely help.
#21 Apr 19 2009 at 4:29 PM Rating: Decent
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Broke 5k dps for overall last night in 25man Naxx.


Pretty sure I led dps all night for most fights now that I actually have a raid spec.
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#22 Apr 22 2009 at 2:07 PM Rating: Decent
I feel so depressed seeing 5k dps... lol. Pre-patch, I was proud to have just broken 4k. I guess I can find out how much muti got buffed this weekend when we raid.
#23 Apr 24 2009 at 1:50 PM Rating: Default
I just switched to mutilate from combat (lvl 80) does anybody have suggestions on rotations & poison combos that I can try out?
#24 Apr 24 2009 at 4:11 PM Rating: Decent
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Yeah.. doing 6.2k on patch with lust, 5-5.5k on most bosses in 25 ulduar/25 naxx. I'm lovin it.
#25 Apr 24 2009 at 4:14 PM Rating: Decent
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I'm still pulling off a massive 2000-2500 DPS in my leet PvP gear. Our proper rogues have definitely gained badass loads of DPS, though. Our leader, a warlock used to be at the top and spend a full run wondering why he was being outdamaged by our two rogues (of which one was seeing Ulduar for the first time, even).

Edit: Grammar.

Edited, Apr 25th 2009 8:23pm by Mozared
#26 Apr 26 2009 at 8:32 AM Rating: Decent
My old patchwerk dps was about 4.9k, and while I haven't had a chance to get back into naxx since that last one pre-patch, my dps on non tank and spank fights is now around 5.2-5.7k dps, so on a patchwerk like fight it would be higher by a significant amount

Oh and,
Quote:
has anyone found a mod that tracks deadly ticks?


Envenomous (spelling may be slightly off there but I'm sure you could figure it out) it gives a little bar that monitors your ticks, its handy but try not to focus too much on it... I swear when I first got it I focused so much snd would drop cause there was just 1 second left on a tick =P
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