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#27 Apr 15 2009 at 11:10 AM Rating: Good
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Yuppley wrote:
Aethien wrote:
And for future reference, trying to suck up to me is more likely to get you rated down than up.


A little too late now :(

Looking at 6/14/51, is the one point in FF really worth taking over Aimed Shot?


What I'm not understanding is the inclusion of Wyvern Sting and Noxious Stings. I thought WS was primarily useful in PVP...when in the shot rotation is it used in raids/PVE that is makes it a good choice for a DPS build?
#28 Apr 15 2009 at 11:25 AM Rating: Good
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421 posts
Ambrya wrote:
What I'm not understanding is the inclusion of Wyvern Sting and Noxious Stings.


The reason Noxious Stings is selected is the +3% more damage to targets effected by Serpent Sting.
#29 Apr 15 2009 at 11:25 AM Rating: Decent
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902 posts
Noxious Stings for better Serpent Stings.
#30 Apr 15 2009 at 11:26 AM Rating: Good
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27,272 posts
At 4k dps, noxious stings equals 120 dps.
And 4k dps isn't an impressive number, I think we'll easily 6k+ in ulduar.
#31 Apr 15 2009 at 5:07 PM Rating: Default
zebug wrote:


Is this true? Not that I would be getting spell power gear, but is this a skill that is even effected by spell power, I was hoping it was like our fire damage from explosive and scales with AP.



Yes, 80 spell penetration will negate paladin's fire ward and any other resist bonus that other people may have. Spell penetration does in fact help mitigate explosive shot's tick. I'm not entirely sure if spell power would affect explosive shot's tick, never tested it.
#32 Apr 15 2009 at 11:19 PM Rating: Good
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27,272 posts
All our shots scale exclusively with Attack power.
Spell power doesn't do anything.
#33 Apr 16 2009 at 3:34 AM Rating: Decent
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881 posts
Well, I finally found some time to jump on WOW and test out the new spec and Black Arrow......OMG I felt like a virgin on prom. I didn't know what the heck I was doing with 15 second dots but a 24 sec cooldown, and Serpent Sring and ES and aimed shot and weaving in a steady shot once in a while and OMG my BA is off cooldown, how long has that been going off cooldown....I have no idea.

I do believe I am going to have to get another addon to watch my cooldowns. The days of /faceroll are over which is good as it will seperate the great hunters from people like me and there should be serparation there....I suck.
#34 Apr 16 2009 at 5:04 AM Rating: Good
Well I am running with the 0/15/56 Spec that was put up on here as I trust in Aethien lol

OMFG!!!

Funis not the word, you got to look out for the BA cooldown now as well but my oh my, instant improved DPS, if you get it right. I found a steady run of:

Hunters Mark
Pet Attack
Black Arrow
Serpent Sting
Explosive Shot
Aimed Shot
Steady Shot
Steady Shot

then - (taking into account LnL proccing of course, at which point you fire through that and I am dropping ES, Aimed, ES, Steady, ES when it does. Then go on with:

Black Arrow
Serpent Sting
Explosive Shot
Aimed Shot
Steady Shot
Steady Shot

This is killing things a damn lot quicker. If you get time to run in and drop an Immo then its party time and watch your DPS sky rocket lol

Dont know if anyone can adjust this to be even better, I know you strictly cant run with a shot rotation these days, but I find keeping as close to the above as I can has helped immensely.

Anyway, I look forward to hints and tips and to anything better than undoubtedly someone will come up with and which I shall use right away lol
#35 Apr 16 2009 at 9:23 AM Rating: Good
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Quote:
Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.


This makes me glad I kept a Bear as my Tenacity pet. :)
#36 Apr 16 2009 at 9:49 AM Rating: Decent
18 posts
Looking at the glyphs for the top DPS spec, I understand Serpent Sting and Explosive Shot, but why Kill Shot and not Steady Shot? I would think the synergy between the Serpent Sting and Steady Shot glyphs pumping out an extra 10% on Steady Shots during the entire fight would be better than two or three additional Kill Shots at the end of a fight.
#37 Apr 16 2009 at 10:39 AM Rating: Good
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Kill shots hit and crit for a ******** of damage, steady hits for less than autoshots.
#38 Apr 16 2009 at 10:39 AM Rating: Good
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10,601 posts
It would depend somewhat on the fight, as a really quick last 20% makes the kill glyph weaker, but steady shot really isn't very good. We used the steady glyph just because there wasn't anything better, not because it was particularly awesome.
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#39 Apr 16 2009 at 11:04 AM Rating: Good
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Well, the steady shot glyph was awesome.


Until steady shot got nerfed from a 20% coeffecient to 10%.
#40 Apr 18 2009 at 2:34 AM Rating: Decent
48 posts
Yuppley wrote:

Looking at 6/14/51, is the one point in FF really worth taking over Aimed Shot?


Could be different for you, but according to the spreadsheet for me, taking FF over Aimed makes less than a 10 DPS difference. So >technically< FF is the better choice, but the extra instant shot is definitely nice-- especially during very mobile fights. We also have to consider that if the pet dies, no more FF.

Personally, I'm taking Aimed shot because I enjoy having it.

The absolute most DPS I can push out of the 51-point spec that Aethien posted was actually 1/19/51 (Don't flame for the 1 point into Rapid Fire >.< it increased the DPS, and syncs it up with trinkets SO much better than the 5-minute CD)

Edit: after taking another look at it, my variation only increased my DPS by ~1 point. But I guess it's still worth showing, since it's a second viable option if you want to take Aimed shot and not lose any DPS. The DPS differences could very well be different depending on Haste. But it's worth slapping into the Spreadsheet, isn't it?

Edited, Apr 18th 2009 6:42am by Ayrii
#41 Apr 18 2009 at 7:36 AM Rating: Decent
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902 posts
Quote:
The absolute most DPS I can push out of the 51-point spec that Aethien posted was actually 1/19/51 (Don't flame for the 1 point into Rapid Fire >.< it increased the DPS, and syncs it up with trinkets SO much better than the 5-minute CD)

Edit: after taking another look at it, my variation only increased my DPS by ~1 point. But I guess it's still worth showing, since it's a second viable option if you want to take Aimed shot and not lose any DPS. The DPS differences could very well be different depending on Haste. But it's worth slapping into the Spreadsheet, isn't it?


I personally use Aimed, as you said, the extra shot is nice (and replaces lots of steadies), and more reliable due to no dependency on a pet.
#42 Apr 18 2009 at 9:13 AM Rating: Good
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27,272 posts
Yuppley wrote:
the extra shot is nice (and replaces lots of steadies)
This makes absolutely no sense at all.
Because if you don't have aimed, you're firing multi shot in the same place.
#43 Apr 18 2009 at 10:24 AM Rating: Decent
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902 posts
Quote:
This makes absolutely no sense at all.
Because if you don't have aimed, you're firing multi shot in the same place.


/facepalm

That's what I meant.
#44 Apr 18 2009 at 12:16 PM Rating: Decent
48 posts
His Excellency Aethien wrote:
Yuppley wrote:
the extra shot is nice (and replaces lots of steadies)
This makes absolutely no sense at all.
Because if you don't have aimed, you're firing multi shot in the same place.


It does also give an extra option for when Multi shot isn't safe to use :). I've only seen KT once since being back from haitus, but I did see people getting shackled and trapped pretty close to the boss when they were getting MCed.
#45 Apr 18 2009 at 12:36 PM Rating: Decent
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902 posts
Quote:
It does also give an extra option for when Multi shot isn't safe to use :). I've only seen KT once since being back from haitus, but I did see people getting shackled and trapped pretty close to the boss when they were getting MCed.


That's not what Aethien meant. If you have Aimed, it's should be replacing multi 100% of the time.
#46 Apr 21 2009 at 12:46 AM Rating: Decent
48 posts
Yuppley wrote:
Quote:
It does also give an extra option for when Multi shot isn't safe to use :). I've only seen KT once since being back from haitus, but I did see people getting shackled and trapped pretty close to the boss when they were getting MCed.


That's not what Aethien meant. If you have Aimed, it's should be replacing multi 100% of the time.


That's not what *I* meant.
Aimed shot is ideal, because it can be used in all situations.
If you don't take Aimed shot, then you replace it with Multi Shot.
Multi Shot can't be used in all situations because of CC.
If you don't have Aimed shot, and it's not safe to use Multi, then you have to fall back to Steady Shot, which gimps DPS.
^^^ That's what I was saying. Unless, of course, Blizzard decided to try making Multi not target CC'ed mobs again while I was gone... But it was so ill-received last time they did it, I doubt they'd try it again.

:)

Edited, Apr 21st 2009 4:48am by Ayrii
#47 Apr 21 2009 at 7:21 AM Rating: Good
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255 posts
Ayrii wrote:
Aimed shot is ideal, because it can be used in all situations.
If you don't take Aimed shot, then you replace it with Multi Shot.
Multi Shot can't be used in all situations because of CC.


Well TBH since WofLK CC has fallen by the wayside. I can't really recall a time even leveling where I used it. There have been many tanking improvements to allow them to tank versus AoE. Healers have also gotten an AoE heal for all classes, so some "collateral" damage to MC'd party members normally isn't an issue (unless Joe Blow really hates Mr. Smarta$$, then nuking could become a problem). If there is a better allocation for that one skill point other than Aimed, you won't be loosing out on potential DPS.
#48 Apr 21 2009 at 8:11 AM Rating: Good
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799 posts
Quote:

Improved Aspect of the Hawk now has a new spell effect.



so, what IS this "new spell effect"?
do they just mean that they changed the graphics of when it procs?
if so... um... wow?
#49 Apr 21 2009 at 8:30 AM Rating: Good
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255 posts
capcanuk wrote:
Quote:

Improved Aspect of the Hawk now has a new spell effect.



so, what IS this "new spell effect"?
do they just mean that they changed the graphics of when it procs?
if so... um... wow?


Ahh.. yup. It now procs 2 muskets over your head when it is kicked in (at least on my dwarf that is the case). Overall though no effect on gameplay.
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