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#1 Apr 14 2009 at 11:35 AM Rating: Good
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There's a bunch of new changes.

I'm not going to list everything but I'll get it started.

The biggest change to SV is the addition of black arrow. It's a dot that also increases your damage, and procs LnL. It shares a CD with traps, so no more trap dancing. serpent sting will no longer trigger LnL.

Trap talents will affect black arrow, and so they are a good choice. Sample build.

http://ptr.wowhead.com/?talent=cZ0eVbZx0ci0cIhedAhsd -> you can take a point out of hunting party and put it into aimed shot or if you want imp hawk.


Playstyle is very similar to before. Likely glyphs are kill and explosive.

Possibilities for 3rd glyph would be serpent, aimed (if you take it), multi(seems weak) or steady.

There is some speculation on going EX/steady/SrS because a lot of fights are so short in the end that the kill shot glyph won't have enough effect.

I expect other people to contribute to this thread now!

a note: these glyphs are new, and so will be expensive and rare at the beginning.

Edited, Apr 14th 2009 2:45pm by Xsarus
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#2 Apr 14 2009 at 1:14 PM Rating: Good
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wolves are a viable pet, a fact that I am happy about as I have the ghost wolf.

Another point is that FA has been fixed and now applies to pets as well as to you. It won't likely show up in the top raid dps builds (SV), but it's a viable spot to put extra talents in.

Edited, Apr 14th 2009 4:14pm by Xsarus
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#3 Apr 14 2009 at 1:46 PM Rating: Good
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So much focus on pointless stuff, Xsarus.

Clearly, the only change that matters at all is

"Loot from clams now stacks correctly!"
#4 Apr 14 2009 at 1:49 PM Rating: Good
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But for those who do actually care about what they did to us, here's a quick reference to all things hunter in the notes:

Quote:
Hunters

Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
Disengage: Cooldown increased by 5 seconds.
Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
Talents


Beast Mastery
Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.
Improved Aspect of the Hawk now has a new spell effect.


Marksmanship
Chimera Shot: Mana cost reduced from 16% to 12%.
Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
Silencing Shot: No longer on the global cooldown.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.


Survival
Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.
T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
Improved Wing Clip: This talent has been removed.
Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.


Pets
Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
Cornered: The critical strike reduction when this ability is active has been increased.
Feeding Frenzy increased to 8/16% damage up from 6/12%.
Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
Roar of Sacrifice can be used on the hunter only.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.


Quote:
Hunter
Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 second.
Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.
Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.
Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.
Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.
Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you take 20% less damage.
Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.
Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.
Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.


Quote:
Hunter
Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.


Edited, Apr 14th 2009 6:15pm by Ayrii
#5 Apr 14 2009 at 2:06 PM Rating: Default
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Quote:
Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.


So that's why you were talking about bears Aethien ;)

Quote:
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.


Oh noes, no more JoW :(

Quote:
Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.
Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.


Glyphs look pretty good though.
#6 Apr 14 2009 at 2:33 PM Rating: Good
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Ayrii wrote:
So much focus on pointless stuff, Xsarus.

Clearly, the only change that matters at all is

"Loot from clams now stacks correctly!"
I was all, get out the smackdown stick, you don't get to derail my thread, but then you posted the notes so I'll forgive you.and to be fair, I was pretty concerned about the clam situation

Yeah, bears with thunder stomp and swipe will be very nice.

Edited, Apr 14th 2009 5:33pm by Xsarus
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#7 Apr 14 2009 at 2:37 PM Rating: Decent
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Quote:
Yeah, bears with thunder stomp and swipe will be very nice.


Was I talking to you...







Mr. Liar?
#8 Apr 14 2009 at 2:42 PM Rating: Good
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Xsarus wrote:
Ayrii wrote:
So much focus on pointless stuff, Xsarus.

Clearly, the only change that matters at all is

"Loot from clams now stacks correctly!"
I was all, get out the smackdown stick, you don't get to derail my thread, but then you posted the notes so I'll forgive you.and to be fair, I was pretty concerned about the clam situation

Yeah, bears with thunder stomp and swipe will be very nice.

Edited, Apr 14th 2009 5:33pm by Xsarus


;) to be fair, I do care quite a bit about the hunter changes. They just take much longer to soak in and understand than the clam situation. Clams are important.
#9 Apr 14 2009 at 2:55 PM Rating: Good
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Yuppley wrote:
Quote:
Yeah, bears with thunder stomp and swipe will be very nice.


Was I talking to you...







Mr. Liar?
Smiley: oyveyIt's barely funny when Æthien pulls it out.
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#10 Apr 14 2009 at 3:05 PM Rating: Good
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I was also wondering if the 6 seconds is worth it for BA or would a build like this be more viable...

http://www.wowhead.com/?talent#coZ0eVoohZx0ci0cIhxdAhsk
#11 Apr 14 2009 at 3:05 PM Rating: Decent
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Quote:
It's barely funny when Æthien pulls it out.



ಠ_ಠ

I saw that.



Nah, I'm kidding, someone just hates me.

Edited, Apr 14th 2009 7:15pm by Yuppley
#12 Apr 14 2009 at 3:46 PM Rating: Decent
48 posts
Have the Ghosty pets from Sholazar been removed? I haven't checked my stables lately. Ghost Hydra or Slime with Thunderstomp would be awesome. Not quite and powerful as Swipe+Thunder, but the looks would be much more interesting than any silly ol' bear.
#13 Apr 14 2009 at 4:44 PM Rating: Excellent
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Ayrii wrote:
Have the Ghosty pets from Sholazar been removed? I haven't checked my stables lately. Ghost Hydra or Slime with Thunderstomp would be awesome. Not quite and powerful as Swipe+Thunder, but the looks would be much more interesting than any silly ol' bear.


Those were all made untamable a while back, unfortunately. If you don't have one now, your only chance at a ghostly tank pet is the worm, which is exotic.

#14 Apr 14 2009 at 4:53 PM Rating: Good
Quote:
Hunters

Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.


I view this as a nerf, lots of hunters are leatherworkers and this pretty much killed a major money maker in leatherworking. Also, we now no that you will never gain more that 15% haste without a class change.


Quote:
Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.


Lackluster at best, generally worthless. Idiot hunters will get people killed with this.


Quote:
Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.


Very cool. Kudos.

Quote:
Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.


Again cool, anything to add DPS.

Quote:
Disengage: Cooldown increased by 5 seconds.


The single best change IMO lulz. Smiley: thumbsdown

Quote:
Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).


The first part makes sense, the second part is a nerf.




Survival

Quote:
Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.


Very cool.


Quote:
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.


Smiley: disappointed


Quote:
Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.


Well boys, go ahead and drop off some agility enchants/gems for spell penetration/hit/power.

Quote:

T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.


If this is in addition to what it normally did, cool, if not, this talent is now not even worth it. Way to completely **** away a pefectly good talent.

Quote:
Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.


Fucking fail.





Edited, Apr 14th 2009 5:54pm by NaughtyWord
#15 Apr 14 2009 at 5:01 PM Rating: Decent
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isyris wrote:
Ayrii wrote:
Have the Ghosty pets from Sholazar been removed? I haven't checked my stables lately. Ghost Hydra or Slime with Thunderstomp would be awesome. Not quite and powerful as Swipe+Thunder, but the looks would be much more interesting than any silly ol' bear.


Those were all made untamable a while back, unfortunately. If you don't have one now, your only chance at a ghostly tank pet is the worm, which is exotic.



I tamed them a while back. I'm not new to these forums, I just made a new account name because I got sick of ProjectMidnight ;)

I'm just wondering if they let us keep them if we had them, or if they removed them from the stables.

NaughtyWord wrote:
Quote:

T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.


If this is in addition to what it normally did, cool, if not, this talent is now not even worth it. Way to completely **** away a pefectly good talent.


I'm actually fairly surprised with this change. For those bosses that the tank can sit in one place, it'll be a bit of added damage for us. Just run in at the start of a fight, place trap and forget about it. with 3/3 points, immo trap can be kept up indefinitely.

Edited, Apr 14th 2009 9:09pm by Ayrii
#16 Apr 14 2009 at 5:12 PM Rating: Excellent
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Ayrii wrote:
isyris wrote:
Ayrii wrote:
Have the Ghosty pets from Sholazar been removed? I haven't checked my stables lately. Ghost Hydra or Slime with Thunderstomp would be awesome. Not quite and powerful as Swipe+Thunder, but the looks would be much more interesting than any silly ol' bear.


Those were all made untamable a while back, unfortunately. If you don't have one now, your only chance at a ghostly tank pet is the worm, which is exotic.



I tamed them a while back. I'm not new to these forums, I just made a new account name because I got sick of ProjectMidnight ;)

I'm just wondering if they let us keep them if we had them, or if they removed them from the stables.


Ahhh, sorry, didn't realize.

They shouldn't have been removed, it wouldn't make a lot of sense given that Blizzard hasn't ever removed other pets (some skin changes, yes, but those applied to the creatures in the wild as well). Also, I suspect that someone would have noticed if their pets went missing on the PTR and we would have heard something about it.

edit: As for T.N.T., I'm not sure what you guys are talking about, this is what the 3.1 patch notes said for me anyway:

Quote:
T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.


Nothing about refreshing traps.

Edited, Apr 14th 2009 6:18pm by isyris
#17 Apr 14 2009 at 6:29 PM Rating: Decent
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All good info, and a rate up for NaughtyWord with the bouncy jiggly avatar.
#18 Apr 14 2009 at 6:48 PM Rating: Good
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isyris wrote:

edit: As for T.N.T., I'm not sure what you guys are talking about, this is what the 3.1 patch notes said for me anyway:

Quote:
T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.


Nothing about refreshing traps.
The refresh was removed before the first ptr went live, and just stayed in the notes for a long time. It is not in the patch.
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#19 Apr 14 2009 at 7:01 PM Rating: Decent
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Xsarus wrote:
[quote=isyris]
The refresh was removed before the first ptr went live, and just stayed in the notes for a long time. It is not in the patch.


Hrmm... I wish they had updated that on the website. I wasn't able to copy and paste from the updater, so I went to the website to copy it.
#20 Apr 14 2009 at 7:07 PM Rating: Default
Ayrii wrote:

I'm actually fairly surprised with this change. For those bosses that the tank can sit in one place, it'll be a bit of added damage for us. Just run in at the start of a fight, place trap and forget about it. with 3/3 points, immo trap can be kept up indefinitely.

Edited, Apr 14th 2009 9:09pm by Ayrii



While that's great and all, the change severely hurt Hunter in PvP.


TNT used to give a stun effect to ES (15%), not any more.
#21 Apr 15 2009 at 12:07 AM Rating: Decent
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Yuppley wrote:
So that's why you were talking about bears Aethien ;)
You hadn't figured that out yet?

Xsarus wrote:
Smiley: oyveyIt's barely funny when Æthien pulls it out.
It's not meant to be funny you lying cheating ******* Smiley: mad
And for future reference, trying to suck up to me is more likely to get you rated down than up.

As for the other changes:
Explosive shot damage reduction isn't new, it's a recording of the nerf that hit us months ago.
Explosive shots not proccing JoW anymore is fine too, we still get insane amounts of mana from JoW.
TnT stun removal is good too because random stuns are awful in PvP.

Current top dps specs are 6/14/51 no TotH, no replenishment.
Or the safer, slightly lower dps 0/15/56.

Quote:

I view this as a nerf, lots of hunters are leatherworkers and this pretty much killed a major money maker in leatherworking. Also, we now no that you will never gain more that 15% haste without a class change
With the amount of bagspace this will save us, it'll be better for moneymaking rather than worse.

Quote:
If this is in addition to what it normally did, cool, if not, this talent is now not even worth it. Way to completely **** away a pefectly good talent.
Even with just the increase in damage it's still a really strong dps talent.

And just to restate, there is no Immo refresh in the game.
It's an error in the patchnotes that's been there for ages.
#22 Apr 15 2009 at 12:17 AM Rating: Excellent
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His Excellency Aethien wrote:

Current top dps specs are 6/14/51 no TotH, no replenishment.
Or the safer, slightly lower dps 0/15/56.


Good to know. :) What I'm using is pretty much the same as the second one, I think, with one point from Noxious Stings moved to Hunting Party (we're going to be focusing on 10-mans, and looking at the teams I'll probably be the only one with replenishment).


Trying to juggle all my abilities is driving me crazy right now--especially since in Heroics and out in the world so far, most stuff dies pretty quickly. Maybe Serpent Sting won't seem like such a hassle once I get to try out some raids.
#23 Apr 15 2009 at 3:36 AM Rating: Good
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Just suppose a hunter wanted to stay BM.

Is there a published best 3.1 BM build?

Once upon a time FI was useful to raids. I've not seen stacking issues but is it obsolete now?

[edit] Found what I wanted at Raiding as Beast Mastery in 3.1 Smiley: smile

Edited, Apr 15th 2009 8:43am by Cobra101
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#24 Apr 15 2009 at 3:43 AM Rating: Decent
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NaughtyWord wrote:
Quote:
Hunters

[quote]Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.


Well boys, go ahead and drop off some agility enchants/gems for spell penetration/hit/power.


Edited, Apr 14th 2009 5:54pm by NaughtyWord


Is this true? Not that I would be getting spell power gear, but is this a skill that is even effected by spell power, I was hoping it was like our fire damage from explosive and scales with AP.
#25 Apr 15 2009 at 3:57 AM Rating: Good
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spell hit = physical hit.

Explosive shot, arcane shot, black arrow, serpent sting and whatever else that does magical damage for us scales off of attack power and not spell power.

Spell penetration is already used in arena to counter resistance. (generally 1 +20 spell pen gem)
#26 Apr 15 2009 at 10:38 AM Rating: Decent
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Aethien wrote:
And for future reference, trying to suck up to me is more likely to get you rated down than up.


A little too late now :(

Looking at 6/14/51, is the one point in FF really worth taking over Aimed Shot?
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