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Hunters
Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
I view this as a nerf, lots of hunters are leatherworkers and this pretty much killed a major money maker in leatherworking. Also, we now no that you will never gain more that 15% haste without a class change.
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Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
Lackluster at best, generally worthless. Idiot hunters will get people killed with this.
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Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
Very cool. Kudos.
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Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
Again cool, anything to add DPS.
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Disengage: Cooldown increased by 5 seconds.
The single best change IMO lulz.
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Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
The first part makes sense, the second part is a nerf.
Survival
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Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
Very cool.
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Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
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Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.
Well boys, go ahead and drop off some agility enchants/gems for spell penetration/hit/power.
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T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
If this is in addition to what it normally did, cool, if not, this talent is now not even worth it. Way to completely **** away a pefectly good talent.
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Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
Fu
cking fail.
Edited, Apr 14th 2009 5:54pm by NaughtyWord