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51/0/20 In-depth rotationFollow

#1 Apr 10 2009 at 5:38 PM Rating: Decent
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Hey all, so I recently just switched from the popular 17/0/54 unholy specc into the diseaseless blood specc. My DPS has increased by a fair amount but I still feel im not getting everything I can out of this specc.

I find after my initial rotation of (HS/HS/OB/OB/BloodTap/HS/DC dump)I am waiting almost 1.5 seconds of doing nothing other the normal attack while waiting for that first blood rune to regen back.

Really im just asking for your advice or tips to help fully take advantage of this specc to maximize my DPS.

Thanks in advance.
#2 Apr 10 2009 at 5:40 PM Rating: Good
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Try Blood Presence, better damage with a tighter rotation timer.

Also, I tend to lead off with OB to set up the HS spam in the second round. Seems to be a bit smoother to me but test it out for yourself.
#3 Apr 10 2009 at 5:44 PM Rating: Decent
41 posts
Oh dont worry I'm in blood presence, and do you start off with 1 OB? or spam 2 and then HS until full runic power to spam DC?
#4 Apr 10 2009 at 7:22 PM Rating: Decent
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Therion, do you know anything about rapid use lowering rune CDs? I remember reading something about it a while ago, but I cannot recall how it worked (supposedly).

I think it was something like using a rune ability shortly after another would reduce the CD to 8.5 seconds or something. If that IS the case, it MAY be better to lead with a HS, because that will create a shorter CD for 2 runes. The other Oblit and HS shouldn't matter, because they would both receive a shorter CD as well.

However, the whole thing could be BS (I honestly never bothered to test it at all, because it never really influenced anything in my Unholy or Frost rotations--I used abilities as soon as they were up anyway).

My instinct, however, IS to Oblit twice before HS. But I am well aware of the cause--this is how every disease-based rotation works. You use PS and IT, your FU ability and then two BSs/HSs/Pests, because they are boosted by disease damage. Sure, you CAN use them before the FU, but I really like my runes refreshing in close proximity to each other. And, when Unholy, Pest doesn't give DRs, so I always used the FU first to ensure my SS/Oblit/HB was up ASAP when fighting groups.

Maybe if I get bored of playing FFVIII (cutscene right now, lol) I'll investigate later.

[EDIT]

I would use the Oblits next to eachother, for no reason other than it is just easier. I can just hit that key twice, then hit the next key twice. Having to juggle the bindings each rotation would be annoying--I like things neat.

Edited, Apr 10th 2009 11:23pm by idiggory
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#5 Apr 10 2009 at 7:46 PM Rating: Excellent
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RE: The 8.5 second Rune timer.

Basically it involves manipulation of the rune cooldowns. I started writing out how I do it, but there's a much simpler description here. If you time it right, you get a "free" GCD every ~6 steps of your cycle. Personally, I find it kinda tricky to pull off in Blood Presence but great when you can. Some fights it's just beyond me and I simply run Unholy Presence (Grob is a good example).

Also, it appears to be slightly better (for me at least) to interweave Oblits with HS and DC in disease-less cycles. Think of it as not forcing yourself to "waste" any extra runic power generated over the course of a full cycle to start the dump. I found that I would often generate more than 100 RP before the "dump" part of the cycle. Simple version: OB/HS/HS/DC/OB/DC/HS+ reset. Interweaving has also helped me a lot with Sudden Death procs. With that said though, it can toss off your cycles if you're not careful about it and/or you get too many misses/dodges (additional GCDs to calculate). So be sure to keep your Hit rating and Expertise high (or better yet, capped) before getting too serious about a strict cycle.

As with anything some jerk says on the interwebs, it's best to test this kinda stuff out for yourself. But hope that helps.

Cheers.
#6 Apr 10 2009 at 8:48 PM Rating: Decent
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Wow...

That seems like it would be unbelievably annoying to manage...

I guess weaving HSs and Oblits together could do it, but only for one part of the cycle.

Then again, it would naturally happen with your second HS when they come from Death Runes. So, I guess it helps...

I'm just gonna pretend I know nothing about this, and calculate my rotations on a 10 second cycle. XD
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7 Apr 10 2009 at 9:12 PM Rating: Decent
41 posts
In the case of "interweaving" your OB and HS with DC's in between I too noticed Sudden Doom proc's a fair bit more over about 3 minutes on a training dummy, however moving my fingers back and forth each time I use OB and HS compared to tapping the same button twice for 2 quick OB's is gonna take some getting used to.

Any suggestions where to throw a blood tap into the rotation? I've been ttrying to time it right after my 2nd interwoven HS, for technically a 3rd HS to continue to full rotaion. Add in empowering rune weap and it allows for a deadly sequence.



#8 Apr 10 2009 at 9:15 PM Rating: Decent
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3.1's Sudden Doom and Rime changes rock...

Though I could live without the reduced proc rate on Rime. XD

[EDIT]

ERW is probably best used after your double Oblit rotation, because that will give you 8 HSs in quick succession.

BT is probably best used after the 6 HS rotation, because you'll have more time after the Oblits to use that BR before the DRs refresh.

Edited, Apr 11th 2009 1:19am by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#9 Apr 11 2009 at 12:08 AM Rating: Excellent
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2,680 posts
I don't use Blood Tap when spec'd disease-less.

ERW is situational. I often use it to recover from a multiple mob rotation back to a single one (Sarth whelps come to mind). But it is pretty useful if you time it right. It gives you back time essentially and that's priceless.

Getting used to 8.5 sec runes is part of optimizing. A small pain, but worth the effort. It's really not too bad but... well, that's coming from someone who loves his affliction lock and mutilate rogue. My whole raiding career has been watching timers =) So grain of salt.

It should also be noted that this build and style of play is essentially on death row right now. As soon as 3.1 hits, it's over.

Cheers!
#10 Apr 11 2009 at 7:40 AM Rating: Decent
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Question: has anyone tested how the CD effect occurs with Imporved Unholy Presnece? Will the CD go down to 7 seconds, or just always be 8.5?

As a Frost tank, I usually have too much going on during my rotations to even stick to them, let alone trying to intentionally place their usage where fit. They only time I can think of where I probably get is is with my second Blood Strike the cycle after I use DRs for an Oblit or BS.

But, I have also been debating what my second spec should be come 3.1--do I want a DpS spec that can perform decently in PvP, or a PvP spec that can perfeorm decently in PvE?

Either way, it'll likely be Unholy (gearing an off-spec is annoying, it is unrealistic for me to imagine I can get the gear for Blood).

And, why is DB gone in 3.1? Is it because the BS glyph no longer affects HS? Or are other builds just surpassing its DpS now?

[EDIT]

Perhaps it is best to save BT for an Oh-Sh*t moment when you want to hit Rune Tap, MoB or VB? You're GOING to have at least one of them, in all likelihood, as DB.

Edited, Apr 11th 2009 11:42am by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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