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3.1 specFollow

#1 Apr 09 2009 at 9:12 AM Rating: Decent
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This is what I'm thinking about for the Affliction tree in 3.1, basically the same as now only with 3 points in Eradication and filling out Improved Shadow Bolt due to it's new buff and the fact that we can't use Immolate. Any thoughts on it would be helpful as I'm not on the PTR to check it out and can't run numbers worth a crap.

I'm also looking for ideas of the new demonology, destruction, and hybrids builds for 3.1. I'm looking for what spec has the highest burst damage for those fights were affliction damage tanks due to adds or whatever. Of course I realize that talent points can still change before now and 3.1's release, I'm just looking for tips from those who are trying them out or understand the math behind each talent.
#2 Apr 09 2009 at 9:29 AM Rating: Decent
27 posts
i had the same spec filled out.

the question was where to put the left over 3 points.

Was considering....

demonic power and summon succubus, maybe improve drain soul as i have some agro issues

#3 Apr 09 2009 at 10:03 PM Rating: Good
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1,047 posts
http://elitistjerks.com/f80/t48311-simulationcraft_post_3_1_specs/
Has some good 3.1 spec/rotation info. For the Aff build they put the last 3 points in Demonic Power (since using Succy) and 1/3 Cataclysm.
#4 Apr 12 2009 at 2:28 PM Rating: Decent
How is this for a demo build? Probably could use some tweaking, but I haven't seen any other 3.1 possible demon builds posted here yet. It's basically a felguard/emberstorm build, but I don't know if something else would be better, for demo locks in 3.1.
#5 Apr 13 2009 at 3:45 AM Rating: Good
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HandsOfDeath wrote:
How is this for a demo build? Probably could use some tweaking, but I haven't seen any other 3.1 possible demon builds posted here yet. It's basically a felguard/emberstorm build, but I don't know if something else would be better, for demo locks in 3.1.


There's 0/41/30, 0/40/31, 3/52/16, and 0/56/15 builds in the link I posted.

Short story is, get Decimation.
#6 Apr 13 2009 at 7:59 AM Rating: Decent
60% reduced cast time sounds nice, but does that make Soul Fire worth using? It's damage in pre-3.1 isn't great.
#7 Apr 14 2009 at 7:18 AM Rating: Good
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yes it does make it worthwhile casting as it puts its DPSC above everything else. i'll probably test out affliction first. with my level of haste and the change to affliction making it have less spells to cast and more filler (SB/drain soul) could be a good combination. the soulfire post 35% specs i've tried on the test realms, they're nice but with my haste I either have to stand at the absolute maximum range or at melee range otherwise it ***** up 'cos I cast my spells to fast. lol
#8 Apr 14 2009 at 12:22 PM Rating: Decent
So casting Soul Fire is actually good now, but too much could pull agro off the tank? I think that's with any spell anyway though. I've pulled agro when spamming SB or Incinerate before.

I've just heard that the patch happened today, but I'm unable to try out the new builds until maybe this weekend or next.
#9 Apr 16 2009 at 9:12 AM Rating: Decent
I'm able to get on WoW tomorrow, so any "best" raid builds yet? Preferably ones with a felguard.
#10 Apr 16 2009 at 10:06 AM Rating: Decent
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check out my armory, 'tis a good dps spec. in terms of top runners.. it's my spec or affliction.. i'll try affliction once I can get home of a glyph of haunt (i also need a glyph of lifetap for this spec and that spec.. but i can live without it for now.. lol)
#11 Apr 16 2009 at 10:50 AM Rating: Decent
I noticed you have shadowburn. That was also in the fg/emb builds I looked at, but I never found myself ever using it. I just spent too much time keeping my dots up and when not doing that, I would cast incinerate.

Think I'll go with your demo tree, but with the destro tree from what I posted above.

Suppose I should also consider what I will do for my 2nd spec. I've always been a demo lock, so not sure what to go with for the other spec.
#12 Apr 16 2009 at 2:21 PM Rating: Decent
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2,754 posts
and where else would you put that 1 talent point instead of shadowburn? o.0 there is nowhere else worthwhile to put it, so it's there just incase
#13 Apr 16 2009 at 2:31 PM Rating: Decent
Rather than 1 into shadowburn, 2 into intensity and 1 into backlash, I'd put 3 into molten skin and 1 into intensity.
#14 Apr 16 2009 at 2:45 PM Rating: Decent
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2,754 posts
that's retarded. it's a straight dps decrease making that change... my spec is PVE spec not a PVP spec. molton skin is PURELY for pvp, nothing else

POST EDIT

there is NO better talent choice possible for pve as a 0/41/30 spec than the way I have talented

Edited, Apr 16th 2009 6:46pm by Jenovaomega
#15 Apr 16 2009 at 4:45 PM Rating: Decent
How is shadowburn, an ability I doubt I or even you would use often, better than having damage reduced active at all times? Would it have no effect if you draw agro and were attacked, rather than your fg? If it is "PURELY for pvp", then I seem to have missed that in the description of it.

Edited, Apr 16th 2009 8:48pm by HandsOfDeath
#16 Apr 16 2009 at 5:03 PM Rating: Good
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2,754 posts
how would a 2-6% decrease in damage help with a 50k crushing blow from pretty much any raid boss? the damage reduction is pointless and neglegable and if you NEED the 2-6% decreased damage to survive then you're
1. sh*t geared
2. sh*t player
3. got sh*t healers
4. WAY out of your league in terms of content.. try going back to hogger

shadowburn on the other hand is an additional burst nuke, something which can be very useful versus fast dieing trash or whenever you need to kill boss adds quickly. molton skin IS PURELY a pvp talent. there are ZERO raid scenarios where the talent is either needed OR noticably beneficial... if it ever somehow it, then I shall refer back to my list of 4 points.



Edited, Apr 16th 2009 9:04pm by Jenovaomega
#17 Apr 16 2009 at 5:30 PM Rating: Default
How about during solo play?
#18 Apr 16 2009 at 9:10 PM Rating: Good
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546 posts
HandsOfDeath wrote:
How about during solo play?


During solo play spec is largely irrelevant in that you could do it as any spec. Besides that point you have the Felguard which should be taking the majority of the damage. Though even if it didn't the 6% damage reduction most likely won't be saving your life and won't significantly reduce downtime. So given that shadowburn does have uses in solo you'd probably be better of with it still.
#19 Apr 17 2009 at 12:19 AM Rating: Decent
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2,754 posts
what twirdman said
#20 Apr 17 2009 at 12:42 AM Rating: Decent
My heavy destro PvE and heavy Affliction PvP

Check those out. They are untested but I like them a lot.

One question I DO have (Jeno - help) is the hit. I haven't specced into it under my destro build so I have only 389 (14.83%) hit - how much more do I need assuming no raid buffs to hit the cap again now - if any?

Also - opinions on the builds most welcome.
#21 Apr 17 2009 at 2:18 AM Rating: Decent
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2,754 posts
the hit cap (17%) is something around 420 rating if you presume no 3% debuff, no 1% buff from draenai or no 3% talented
#22 Apr 17 2009 at 2:41 AM Rating: Decent
Still 17% then, cheers. Might nee dto move 2 points over then. Dammit.
#23 Apr 18 2009 at 7:50 AM Rating: Decent
Jenova, not sure about you, but I went with the demo build you suggested (though I still don't like having an ability I'll not likely ever use) and it seems the fg doesn't survive as long. Maybe it's just me, but I swear that pre 3.1 my fg could take on more trash mobs in solo play, before I needed to heal him.
#24 Apr 18 2009 at 9:21 AM Rating: Decent
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2,754 posts
if you hadn't noticed... they nerfed the health of the felguard and voidwalker. also with this spec you haven't talented any damage reduction to the pet (though in the past you shouldn't have either).anyways i don't know why you let your pet tank... just nuke nuke nuke, there are no world mobs that you need him to tank. lol
#25 Apr 18 2009 at 9:35 AM Rating: Decent
Did they? I looked through the 3.1 lock changes posted on here and saw no mention of the fg or void changes, which is why I posted that.

I use him to keep agro off of my lock. I throw up the DOTs, which causes fg to run in. I then throw up DOTs on the next mob and tell the fg to target that one. I do so for around 3-4 mobs, usually. Sometimes more, depending on how close together the mobs are in the area.

In pre 3.1, I did have demonic resilience. Though I wasn't spec'd to try to be top dps at the time.
#26 May 01 2009 at 7:56 AM Rating: Decent
They did.

Example: Pre-3.1 you could use your Voidwalker to tank Sartharion. Seriously. Now...you cannot.
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