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A Choice of StaffsFollow

#1 Apr 09 2009 at 6:04 AM Rating: Good
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I spec Shadow to Level, but usually I spec Disc for instance healing. Sometime this weekend I will complete Last Rights

The reward for a Disc Priest is one of two staffs:

Staff of the Purposeful Mendicant

Or

Tower of the Infinite Mind

The comparison of the two caster's staves from the quest reward:

* Staff of the Purposeful Mendicant

Gains 36 spirit, 37 haste

* Tower of the Infinite Mind

Gains 2 int, 3 stam, 36 crit, 32 hit

Obviously for my shadow self the tower is much better, but I'd rather choose for my disc side. But I am not sure exactly what haste is? I am guessing that it makes the spells go quicker which in the mid 70's is probably better than the crit for instance healing although for tough bosses crit might be better. And I am not at all sure what hit does.

Any advice?
#2 Apr 09 2009 at 6:15 AM Rating: Excellent
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503 posts
I'm still learning about Disc, so some of the info I'm providing might be a bit off. If you're disc, spirit doesn't really help because the only reliable time you're going to be outside of the five second rule is when you're waiting for the tank to pull. Int is the first stat you go after and crit is the second followed by spell power. Your crit heals proc Divine Aegis if you specced it. I'd go with Tower of the Infinite Mind if you're disc healing.
#3 Apr 09 2009 at 6:23 AM Rating: Good
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129 posts
Thanks.

That is what I figured also.
#4 Apr 09 2009 at 9:18 AM Rating: Good
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4,684 posts
It depends almost entirely on how much you value haste here. I personally have no use for it at all and I'd definitely take 36 crit over 36 spirit. Haste is ~80% useless for disc priest. If you have lag or slower reflexes however, you might trade crit in for haste at some point. In the end, I'd definitely pick the Tower but I wouldn't start yelling if somebody choose the staff.
#5 Apr 09 2009 at 9:44 AM Rating: Excellent
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717 posts
Hit rating increases the likelihood that damaging spells will land on their target. Healing spells never miss, so hit is wasted points for a healer.

Haste is an elusive stat to comprehend in small quantities. It is easier to explain if you have a target in mind.

For a healer, let's say you would like to be able to cast four Flash Heals in the time it would normally take to cast three. With 1.5 second cast time unhasted, you would need to reduce that cast time to 1.125 seconds (a 33% time reduction). This would require a 1092 Haste rating (33.3 * 32.79). Hmmm, sounds like a lot of haste to achieve this one thing, doesn't it? Haste does shorten the GCD though, so it may be beneficial to have some haste to allow you to get more spells off in a shorter amount of time. Since it is % based, haste generally scales better with longer casting spells such as Gheal.

Haste can also be used to effectively manage your cooldowns. As Shadow, I believe you want enough haste to allow 2 Mind Flays in the time of a Mind Blast cooldown (I'm just starting to relearn Shadow atm.) With a cd on MB (talented) at 5.5 seconds and MF channelling for 3 seconds, you would want about 9% reduction in MF to 2.75 seconds to allow this. You would need 298 haste to achieve this.

These figures do assume L80, as haste does change as you level. Formulae and detailed explanation can be found here

As far as Spirit goes with Discipline, you shouldn't totally disregard it. Spirit is not as important to Discipline because it only serves the purpose of mana regen. Both Holy and Shadow receive some Spell Power from Spirit through talents and therefore benefit more from it. The regen cannot be completely ignored (especially with the upcoming nerf to Rapture), but an equal amount of mp5 can be used in your Disc kit. i.e. An item that has 20 Spirit is roughly equal to an item with 6 mp5 for Disc with respect to the IFSR, but Shadow would also receive 2 SP through Twisted Faith and Holy would get 5 SP via Spiritual Guidance.
#6 Apr 09 2009 at 10:48 AM Rating: Good
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4,684 posts
The problem with haste is that for healing priest it's only use is to make sure that the heal that would've landed ~0,3 sec too late now lands in time. To do this you need obscene amounts of the stat and at that point you save yourself 1 or 2 deaths per raid. Then again, like I said, if you've got slow reflexes or a lot of lag haste can really be a good idea.
#7 Apr 09 2009 at 11:27 AM Rating: Good
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717 posts
Mozared wrote:
The problem with haste is that for healing priest it's only use is to make sure that the heal that would've landed ~0,3 sec too late now lands in time. To do this you need obscene amounts of the stat and at that point you save yourself 1 or 2 deaths per raid. Then again, like I said, if you've got slow reflexes or a lot of lag haste can really be a good idea.


I agree that it is not a stat to stack for discipline, but for different reasons. The most effective casts that discipline brings are PW:S and Pennance. They can suffer from lag, but not lack of haste. I know Pennance can be sped up through haste, but its initial effect is instant. (Pennance also has a bit of air time- I wonder if that is effected by haste?). Discipline also can procure haste, almost at will, through BT and PI (and honestly, I can't remember the last time I cast PI on myself.) If I need to make sure a heal lands fast, PW:S almost always leads off followed by Pennance if needed or a 25% hasted (about 820 rating) heal.
#8 Apr 10 2009 at 10:17 AM Rating: Excellent
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407 posts
Everything seems to have haste on and I HATE it. I would say get crit, if it is there get it. Also the hit will be fab for Shadow so no need to swap weapons. I like to keep high crit for Devine Aegis as that has much more value to me than haste since mostly I shield, renew and penance which have little or no benefit from haste. The only spell that benefits is flash heal and this is already a short cast.
#9 Apr 10 2009 at 10:41 AM Rating: Decent
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606 posts
Quote:
I would say get crit, if it is there get it. Also the hit will be fab for Shadow so no need to swap weapons. I like to keep high crit for Devine Aegis as that has much more value to me than haste since mostly I shield, renew and penance which have little or no benefit from haste. The only spell that benefits is flash heal and this is already a short cast.


I agree, Crit seems more beneficial than haste. My build has divine Aegis and inspiration, so crits give my targets not only an extra shield, but also extra armor. My shadow and disc gear priorities took rather similar.
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