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Energy loss queryFollow

#1 Apr 08 2009 at 6:18 AM Rating: Decent
Just a quick question: How much energy do you lose when your attack misses/ is dodged/blocked/parried?

1) Is there a percentage loss of the energy used for that ability, or is there a flat rate of energy loss?
2) Is it different for combo point moves and finishing moves?
3) Does it depend on how the attack "missed", i.e. misses/dodges/blocks/parrys result in differing amounts of energy loss?

I think that's all...If anyone has any other ideas that pop up, please go ahead and ask. I'll update in case I can think of any other scenarios myself.

Thanks.
#2 Apr 08 2009 at 6:50 AM Rating: Decent
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If I'm right, you simply lose energy as soon as you throw your ability. What happens afterwards doesn't really affect your pool. I.E. you spend 45 energy on Sinister Strike, and that's that, regardless of if you miss, get dodged, blocked, or sucked in to a black hole.

Of course the talents Quick Recovery, Relentless Strikes and Combat Potency work with this - They ensure that you 'restore' energy after an attack has been launched depending on what actually happens with the attack.
#3 Apr 08 2009 at 7:32 AM Rating: Decent
That's interesting, it always seemed to me that you didn't lose all of that energy, but just a portion of it. I guess it's kind of hard to tell for sure, since you're gaining energy at a constant rate nowadays (no more ticks i mean). Or maybe it was different and is now like you say, i don't know. Guess i'll have to try and test a little myself.

I'm basically wondering because, afaik, the ability shiv never misses right? (let me be clear, by miss here i mean it is unavoidable...in fact let me use that rather than the word miss from here on out, just to be clear i'm not referring to one of the four horsemen of the apocalype, namely: miss/dodge/parry/block.).

I mean, as far as pvp goes, isn't shiv viable as a basic move because of this? (Of course, the real question is, as above, is it truly unavoidable? I know it cannot be dodged, what about other stuff?).

Especially against certain opponents; say a paladin in particular. They can get some nice and high dodge, parry and block. Wouldn't it be more efficient to use shiv rather than, say, mutilate - especially considering the bulk of shiv's damage is poison (assuming instant poison here) and the fact that the enemy's armour is most likely very high (50% damage reduction on physical attacks let's say).

I realise the above is some pseudo-maths, but damage is probably fairly close - and what price (energy wise) can you put on a combo generating move that never misses?

I hope someone can clear up some of these things for me once again. Thanks.
#4 Apr 08 2009 at 8:12 AM Rating: Decent
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4,684 posts
Well for starters, I'd say shiv over mutilate against paladins is never 'viable' due to the simple fact that they've got retribution aura up. Every hit or ability causes a set amount of damage and Mutilate damage wÃll in fact > Shiv damage. You'd need for example 20 shivs to 5 mutilates which means 15 extra hits which means 15 times X damage from retribution aura.

Aside from that, assuming Shiv never misses (this I don't know either), I'm thinking your target would need to have obscene amounts of block/dodge/parry (80 or 90%) before it actually outdamaged Mutilate on a steady basis.


Of course I could be completely wrong though.
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