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Moonkin Vs Kitty DPS 3.1Follow

#1 Apr 06 2009 at 12:37 AM Rating: Good
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While I do like being a moonkin nowadays, I'm kinda worried about 3.1 and the changes coming (or not coming at all).
I'm really happy for you feral druids out there. Really. I was a kitty in BC and felt your pain. So I feel your hapiness now.
But using Rawr (the latest beta that is), I compared both with the better equipment that will be avaiable (that we know so far) and we have an almost 2k dps difference! With all buffs, all equipments, etc, etc, Moonkins will have around 5.5 to 6k dps. Kittys will have around 7.5 to 8k.
I'm not saying kittys shouldn't have this, but I'm worried that we (moonkins) will drop from top 5 to top 10(hopefully) raid dps. Even with the best gear avaiable.
Is anyone else thinking like me?
#2 Apr 06 2009 at 4:31 AM Rating: Good
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Those are also ideal situations where you can stand around attacking the boss (ie, Patchwerk). Those types of fights will be very scarce in Ulduar. I'm also expecting kitty DPS to be knocked down a few pegs because it is AMAZINGLY high right now.
#3 Apr 06 2009 at 8:22 AM Rating: Good
It's a combination of factors:
--cat dps is currently low (on a perfect day I have trouble breaking 3800, while my equal-geared hunter smokes that even after the nerfs)
-- melee dps should be higher (though not nearly as much here) than ranged since they have extra risks
--Blizzard always overbuffs, because balancing is surprisingly hard.

The third point is, of course, the main one. Every class has that happen, though I think the big ones were Ret pallies when they became viable, and Feral tanks in TBC. Even when something looks good on paper, you don't know how it'll react with everything else until it hits the PTRs, and once that happens you're on a deadline.
#4 Apr 06 2009 at 8:30 AM Rating: Good
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I can push over 4.7-5k dps on patchwerk but on most fights I'm not even in the top five at all compared to enhancement shamans, fury warriors, shadow priests, aff locks and survival hunters. I do though almost always in overall damage done throught a raid come in second or third.

I'll be glad to see kitty dps go up, I think its important that it does. I also know and understand I won't be the top dps unless its certain situations.

But like I said, I don't really measure skill by dps. I've measured it based on how well you get your job done in a raid and the combination of your dps and damage done.
#5 Apr 06 2009 at 9:04 AM Rating: Good
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I agree with Arex. I never compare what I do as a cat to the other classes. It's like comparing apples to oranges. I mainly look at my DPS and see how I've done on each boss compared to past preformances. If I see I'm slipping I try and figure out why.
#6 Apr 07 2009 at 6:49 AM Rating: Good
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Quote:
With all buffs, all equipments, etc, etc, Moonkins will have around 5.5 to 6k dps. Kittys will have around 7.5 to 8k.

I'm pretty sure kitties won't be able to sustain 7.5k-8k in 3.1

I'm not sure exactly how up-to-date Rawr is, but does the latest build include the changes (nerfs) made to Primal Gore and the SR glyphs? Those may have a significant impact on the theoretical DPS you're looking at.

If the raid blows all their CDs, sure, we might be able to hit that because we scale pretty good with most buffs. But over the course of an entire boss fight, I'd expect a kitty and a moonkin to be much closer to each other.

One last thing I think most of us can agree on: Moonkins could use a bit of love right now. Blizz made minor changes to the tree, but nothing to really help them. They rely too much on RNG, it's unhealthy.

So, yeah, expect kitties to be tuned before or when 3.1 goes live. They're having a really tough time balancing us while taking everything into consideration (complex rotation, PvE, PvP, etc).
#7 Apr 07 2009 at 7:49 AM Rating: Decent
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With dual specs coming out I have been upgrading my moonkin and kitty sets.

This way I can switch in and out depending on what would be optimal for boss fights. I will focus on whichever is putting out more DPS but if an encounter requires ranged and if another requires melee I will be able to adapt.

Sorry to derail, just throwing out my 2 cents.
#8 Apr 07 2009 at 11:56 AM Rating: Excellent
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Well once you hit the 4 set bonus for moonkins I forsee a pretty good dps increase since you'll be able to push out instant starfires, add in the 2 set bonus for 15% more damage for a starfire. Right now raid buffed my SF crits are about 12-13k and max out around 14,500.

So lets take the average.

12,500 X 1.15 = 14375

14375 - 12,500 = 1875


Simple math and it adds 1875 more damage to my starfire. Now doing my average max hit.

14,500 X 1.15 = 16675

16675 - 14500 = 2175


So an increase of 2175 to use simple math. Also toss in the fact I don't have the starfire idol, which on average adds about 1k more damage to your sf crits. Also throw in the fact that with 4 set its an instant cast with the changes to Nature's Grace you're no longer accidently wasting your NG proc on wrath when eclipse procs for starfire. I can forsee boomkins pushing some pretty crazy dps.

More spell power from new items, so starfire is going to hit even harder.

Another thing is the reduction of the cooldown on starfall. I use starfall in every boss fight, I may even pick up the glyph to lower its cooldown to 1 minute in 3.1 because it's such an easy buff. One thing I am curious to see though is since starfall procs nature's grace if you can use starfall to basically get a 20% haste increase every minute because of the lowered cooldown.

A lot of this is just pure speculation but something tells me people are going to be surprised how much damage boomkins are possible of putting out.
#9 Apr 07 2009 at 7:18 PM Rating: Good
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Thanks for the replys. I don't know. I might be wrong, I'm not a person who does all the math behind and everything, but the numbers I'm seeing are kinda making me go....meh.
And, Arex, you should stick with the same glyphs (SF, IS and MF). IS is being kinda buffed and the set buff it too, so you probably will get more dps with it.
At least, I saw the talk in elitits jerks (they are good with the math stuff) and they concluded that.
#10 Apr 08 2009 at 12:23 PM Rating: Good
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I'll probably stick with the normal raiding glyphs, its possible I might not be using the IS one. Even though my guild has had everything on farm since about beginning of december, except 3d, that extra mitigation would actually be pretty nice in our first few steps into ulduar.

I just really want to see the starfall change though with nature's grace. If it's working the way I'm thinking that is going to be so freaking awesome.
#11 Apr 16 2009 at 6:13 AM Rating: Good
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Blah, I know, one of those annoying "Which one to take" questions...

I'm a feral tank right now, and loving it. I've been a tank since TBC, and the only time I do something different is if I switch to cat form to DPS.

Now I have options. I COULD spec into cat, and since some of my equipment carries over (ie, my staff will, and perhaps some other items), I've been thinking about dual-speccing as cat form. HOWEVER... Some encounters skew heavily toward ranged. Especially with movement being a factor. New fights like Emalon for example are much better as ranged DPS. I have some off-set stuff built up, but honestly it's not much better than entry-level Nax gear mixed with some Nax 10 things. I'm worried that this means I won't do enough damage to be viable in Ulduar. My cat form gear is a bit better, as I have a mixture of pre-raid, 10-man, and 25-man gear pieces.

Opinions? Does slightly better gear > being ranged? We run melee heavy as it is in 25-man (3 ret pallies and 4-5 DKs, enhancement shaman, fury warrior, and then me, a prot pally, and a war tank).
#12 Apr 16 2009 at 6:52 AM Rating: Good
I'm going bear/cat, because my guild is figuring out how to handle dualspec -- probably with a declared "main spec" for any given run to get loot priority -- and the feral stuff has more overlap. The end result is that I may not get mainspec rolls on the best gear in any run, but large upgrades for one spec will likely benefit the other spec to a smaller extent.
#13 Apr 16 2009 at 7:40 AM Rating: Good
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Locke, if your Cat gear really outshines your Balance gear, I'd say go Cat regardless and let your guild know you'll be rolling offspec on Moonkin stuff. If there isn't much competition in your guild it shouldn't be much of a problem.

Once you get your Moonkin set to an acceptable level, go with that to ease on the melee DPS.
#14 Apr 16 2009 at 8:36 AM Rating: Decent
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Quote:
Opinions? Does slightly better gear > being ranged? We run melee heavy as it is in 25-man (3 ret pallies and 4-5 DKs, enhancement shaman, fury warrior, and then me, a prot pally, and a war tank).


If your raid is heavy on melee moonkin aura probably won't be as useful as the melee crit bonus from kitty provided you don't have any other feral druids.
#15 Apr 16 2009 at 9:28 AM Rating: Good
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Petrazure wrote:
Quote:
Opinions? Does slightly better gear > being ranged? We run melee heavy as it is in 25-man (3 ret pallies and 4-5 DKs, enhancement shaman, fury warrior, and then me, a prot pally, and a war tank).


If your raid is heavy on melee moonkin aura probably won't be as useful as the melee crit bonus from kitty provided you don't have any other feral druids.


A very good point, I didn't think of this. We have around 4 druids in the raid, but three of them are Resto :-P We have one Boomkin who rarely raids with us, and had a pug feral (cat) join the other day whom we might bring along too. While we're melee heavy, we do still have 3 mages, 2 shadow priests, and either a warlock or an elemental shaman. Boomkin aura could potentially help them, especially with the nerf to Scorch/Winter's Chill.
#16 Apr 17 2009 at 11:19 AM Rating: Good
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LockeColeMA wrote:
Petrazure wrote:
Quote:
Opinions? Does slightly better gear > being ranged? We run melee heavy as it is in 25-man (3 ret pallies and 4-5 DKs, enhancement shaman, fury warrior, and then me, a prot pally, and a war tank).


If your raid is heavy on melee moonkin aura probably won't be as useful as the melee crit bonus from kitty provided you don't have any other feral druids.


A very good point, I didn't think of this. We have around 4 druids in the raid, but three of them are Resto :-P We have one Boomkin who rarely raids with us, and had a pug feral (cat) join the other day whom we might bring along too. While we're melee heavy, we do still have 3 mages, 2 shadow priests, and either a warlock or an elemental shaman. Boomkin aura could potentially help them, especially with the nerf to Scorch/Winter's Chill.


You might want to note that an elemental shaman would provide the same 5% spell crit as your moonkin aura, if said ele shaman comes often.
#17 Apr 20 2009 at 6:40 AM Rating: Decent
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I finnaly got to go full cat DPS for a boss last night after the raid needed for DPS and could afford to lose a tank (we were on 25 man Deconstructor). I pushed over 5K most fights and it was awesome to say the least, and I only have 2 peice tier gear for my off spec as well. I can't wait to replace some more gear and try again sometime.


I had always heard that our DPS was pretty good and we never have had feral DPS in raids(always stuck in TBC mindset of bad feral DPS). It opened my eyes and a few others, lol......GO CATS!
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