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Are they? The only two battle mages in Dalaran are yellers for Wintergrasp. I'm not sure why you believe this. Dathric, the only "Kirin Tor" battle mage you see in action uses a melee weapon. Battle mage means you hit people, too.
There are Warmages in Coldarra, who carry no weapons and attack enemies you aggro and run into camp with spells.
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So while I would prefer you used that term, I'd still disagree. The only reason you don't see mages learning spells in some musty tower is because it's not fun gameplay (for most people). Plus, Blizzard wouldn't want to put that much effort into giving a class individuality, as seen by lack of class quests. If you can provide some reason why you believe this apart from that it fits your theory neatly, I'll reconsider.
My entire theory is based specifically from the books and previous games, and is only fueled by WoW. In the books, Mages that had studied magic itself before learning battle magics were able to cast amazing spells (like Rhonin in War of the Ancients or Khadgar in the one where Anduin Lothar dies). On the other hand, the Mages who were far less experienced or who had been trained solely in battle magics (the Warlocks for the Orcs, Sorcerers during the WotA, Casters in previous games Vs. Archmages) were much less capable of the bigger magics. A favorite of the studious Mages was to create a storm and have lightning launch at their target from the skies or from their hands.
So, maybe I am wrong, but my theory does have a lot of support, both in game and the novels.
Though, I will grant that Mages have been treading on the Archmage's tail lately, with them gaining the Water Elemental and always having Blizzard. However, they still cannot manage to simultaneously teleport multiple individuals and must use a reagant to create and/or stabilize the portals they can conjure.
Meanwhile, the idea of a melee Battle Mage is nonexistent (or I should say nearly nonexistent) in the novels and previous games. The closest thing you get is the Spell-Breaker, who only knows how to counter magic. The closest thing I can think of is Rhonin, who is very good with a sword. But spells are still his main form of attack and only learned that craft to protect himself in melee range.
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From the RPG book, WoW mages are most like focused mages (or archmages, as you can draw on five to six schools of arcane magic). WoW mages are not especially hardy in terms of taking blows. There's nothing especially combat about us, and our spells are not all simplistic (and, as noted earlier, we actually know quite a lot of them). Dragon's breath, for example, is pretty intricate, at least graphically.
There is no doubt that single spells may be quite intricate, but they are also extremely simplisitc. It is not hard to visualize a single dragon of fire asaulting an opponent. But to be able to visualize a spell that will have many small, intricate effects on an object (living or nonlinving) or place is pretty damn difficult. This is what lets Archmages, who have studied for years to do just this, cast the extremely intricate spells that the WoW Mage, who just learned to throw a ball of Fire or Ice or simple arcane energy at an opponent and went on improving these three skills. Living Bomb is fairly impressive for a Fire Mage, since it targets multiple people specifically. And the summoning of a Water Elemental is no easy task (just as summoning an entire feast isn't).
But when you think of how long these Mages have been working, honing there specific crafts (talent respecs aren't really supported lore-wise), it isn't really that impressive. A Fire Mage couldn't turn around and summon a Water Elemental. And there is a high probability he never will.
I could definitely be wrong. But taking the novels and the previous games into account, nothing else seems like an adequate explanation.