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#1 Mar 31 2009 at 4:02 PM Rating: Decent
what's the best race for an alliance pally?
#2 Mar 31 2009 at 5:15 PM Rating: Good
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76 posts
There is no "best race."

Draneii have an extra heal; dwarves can cleanse all their poisons at once (and track treasure), and humans can remove inconvenient fears.

However, at the end of the day, it is you who's going to spend hours getting this toon to 80, so choose the race that isn't going to wind you up appearance-wise and get dumped even before Outland.
#3 Mar 31 2009 at 6:28 PM Rating: Good
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808 posts
Lansdowne is correct, but there are a couple of other racial abilities that also factor into each of the three Alliance races.

Dwarf:

Stoneform: (active) Activated ability that grants immunity to poison, disease, and bleed effects
Gun Specialization: (passive) +1% to critically hit with guns (NOTE -- DOES NOT BENEFIT PALADINS!)
Frost Resistance: (passive) -2% chance to be hit by Frost spells
Find Treasure: (active) Tracking ability that locates treasure chests on the minimap

Draenei:

Gemcutting: (passive) +5 bonus to Jewelcrafting
Gift of the Naaru: (active) Targeted heal-over-time ability
Heroic Presence: (passive) +1% chance to hit for all party members within 30 yards.
Shadow Resistance: (passive) -2% chance to be hit by Shadow spells

Human:

Perception: (passive) Increased Stealth detection
The Human Spirit: (passive) +3% spirit bonus
Diplomacy: +10% to reputation increases
Sword/Mace Specialization: (passive) +3 Expertise bonus when using swords and maces
Every Man for Himself: (active) Removes all movement impairing effects and effects which cause loss of control of the character.

I hate to say it, but that 10% bonus to reputation increases still strikes me as one of the best reasons choosing a race, but outside of that, in my opinion you still want to choose the race that feels "right" to you. I'm not a serious RP guy, but I want to feel an attachment to my avatar and I like my human pally.

To prove I'm also not a serious factionist, here are the Belf racials while we're at it.

Blood Elf:

Arcane Affinity: (passive) +10 bonus to Enchanting
Arcane Torrent: (active) Silences all nearby opponents for 2 seconds. Also restores mana.
Magic Resistance: (passive) -2% chance to be hit by spells

There's something to be gained from each of them (dwarves possibly less so than the other three, but it's not serious enough to matter) so it really is just a personal choice.
#4 Mar 31 2009 at 9:11 PM Rating: Good
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2,183 posts
/sign

When all is said and done, the best Paladin race is the one that you can stand to look at the most. imo, this makes Humans the best race for a Paladin: I don't care for Dwarves (of either gender), male Draenei look too top heavy (WHY oh why did I pick a male Draenei for my Shaman?? ...), and the shoulderpads are way too small on a female Draenei. Plus, the human mount is a horse, so they naturally look the best on the Warhorse/Charger ;)

I also like Humans cause of Diplomacy. I hate grinding >.<

Edited, Mar 31st 2009 10:12pm by Maulgak
#5 Apr 01 2009 at 7:42 AM Rating: Good
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1,131 posts
I prefer human personally, though none of the racials are game-breaking. The 3% spirit bonus is nice, the sword/mace expertise is nice, and the ability to break out of any snare/root/trap/movement imparing effect without being forced to get a PvP trinket is nice (comes in VERY handy if you are a tank and a boss uses movement imparing effects, but would also benefit DPS and healers in the same circumstances). The one I like the best is Diplomacy though. Getting to exalted with any faction 10% faster is simply a huge timesaver.

Edited, Apr 1st 2009 11:42am by jeromesimina
#6 Apr 01 2009 at 10:10 AM Rating: Decent
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1,912 posts
You forgot dwarves now get +5 expertise to maces.

And the human stealth detection racial isn't actually functional. I don't know if it's working or not, but it seems that the detection increase is soooooo small that in practice your chances to detect stealth are the same with other races.
#7 Apr 01 2009 at 11:41 AM Rating: Good
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1,131 posts
I don't know, I see stealthed toons all the time on my human Paladin. I consecrate and start attacking a stealthed horde rogue or cat-druid and my wife usually goes, "what?" and then proceeds to help me kill it.

Edit for clarity: I see the stealthed toon BEFORE I use consecrate.

Edited, Apr 1st 2009 3:42pm by jeromesimina
#8 Apr 01 2009 at 1:58 PM Rating: Decent
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1,912 posts
Apply Aura: Mod Detect
Value: 5

This is the same on the human racial and on the engi goggles.

Warning: There's a bit of ranting included, and I hate rogues.

I tried to see if there was any difference in my detection range on stealthed mobs on my dwarf engi. So I equiped and unequiped the goggles multiple times, I always seemed to detect the mob at pretty much the same distance. If a difference exists it is probably about 0.5 yd radius, a boot speed enchant would increase your ability to detect stealthies more than this. I guess I'll have to do more serious testing but so far the difference was not perceptible.

Also, recently, I went to help a friend who was being constantly ganked by a level 45 rogue. My warrior is still level 73. The detection range WITH the goggles seemed to be less than 20 yards on a level 45 rogue. Now, 20 yards of detection range is probably very good detection range but that's at so many levels of difference that it's like having +145 mod detect. So I'm starting to assume that mod detect has been nerfed badly because the old perception skill gave +50 and was effective for a 20 or so yd raduis.

In AV I can stand inside the flag room of the horde towers and I can't detect a stealthed rogue inside it unless I get into closer than melee range of him.

In addition rogues get super plusses to their ability to stealth through talents, racials and enchants. They can stack +stealth bonuses to like +30 or more and get a 10 sec imp stealth period of +370 when using vanish, which totally overwhelms your +5 passive racial. I guess that stacked with engy goggles it can reach +10.

Granted, maybe it's just worth it for the fact that on rare occasions it seems to get bugged and I seem to get like 100 yd range of complete stealth immunity, which is glorious poetic justice and merciless rogue slaughtering each time it happens, but most of the time I'm suffering from lack of stealth counters.

Honestly, someone in blizz seems to be bent on buffing the already OP ability to stealth that rogues have, I imagine they may have thought that rogues should have the power of stealth even in arenas when the opponents know where the rogue is but that's just extreme, as if they weren't already strong enough without the stealth.

So, uhm yeh, my take on that +5 to stealth detection is that I'd try to have it, but sadly as of now stealth is so strong that nothing short of the boomkin walking aoe seems to be effective against it.

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