So What does this do for hunter shot rotation? Should we still run up to drop an Immo trap every 24 seconds (specced into faster Black Arrow) to proc LnL more? Sorry if this is rather late, I had a vacation and then was playing my main, so I'm just looking at my Hunter for the first time after 3.1.
EDIT: and thanks to actually trying it I find out that Black Arrow shares cooldown with traps. That answers that.
Edited, Apr 26th 2009 8:01pm by selebrin