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Is No One Specced Subtelty Anymore?Follow

#1 Mar 29 2009 at 8:46 PM Rating: Good
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or even ever......

I check the forums on a daily basis and everyone and their mom seems to have a debate about Mutilate and Combat Swords....but rarely do people mention Sub...

As a rogue I prefer to use daggers whenever possible (lore) and I tend to walk around stealthed most of the time (rogue feeling and lore) hence also why I'm naturally more attracted to the Sub tree.

But has it really become that bad that no one uses it? (I haven't touched my rogue in a year, possibly even more)
#2 Mar 30 2009 at 5:39 AM Rating: Decent
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If all you're doing is using daggers and stealthing around for RP purposes, go for it.

If you want to actually do damage, both combat and assassination blow it out of the water.

Edit: As a comparison, Subtlety is a utility tree with some neat tricks, but much lower damage. Look at what each tree brings:

Assassination: Mutilate, higher poison damage, some increased energy regeneration, Hunger for blood (15% damage next patch), 6% increased damage, increased crit.
Combat: 5% hit, 2.5% chance to not be dodged/parried, Killing Spree burst, 4% AP/2% damage, great energy regen.
Subtlety: More combo points*, a bunch of stealth moves which will be used between 1-6 times in a boss battle at most, 15% agility and 10% AP.

*To be fair, Subtlety worked okay because of a bug with Honor Among Thieves where it stacks with other HAT rogues in your party (so you get 3 CP per crit instead of 1, assuming you had three HAT rogues). This lead to insane damage... but I believe was fixed in 3.0.8 (or will be soon). Without this bug, HAT rogues just can't keep up with the other specs.

Edited, Mar 30th 2009 9:49am by LockeColeMA
#3 Mar 30 2009 at 6:36 AM Rating: Decent
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LockeColeMA wrote:
*To be fair, Subtlety worked okay because of a bug with Honor Among Thieves where it stacks with other HAT rogues in your party (so you get 3 CP per crit instead of 1, assuming you had three HAT rogues). This lead to insane damage... but I believe was fixed in 3.0.8 (or will be soon). Without this bug, HAT rogues just can't keep up with the other specs.


Actually, HaT is doing the most dps in T8 content followed closely by Mutilate. OP, if you look a couple post down there are sample dps charts from the PTR. HaT with the bug was obviously wayyy better, but it still out performs the other two trees.

The only reason I don't go with the spec is because it isn't a useful all around as Mutilate/Combat. It relies too much on other crits for me to use it as my main spec. Maybe with dual spec I will pick it up, though. Mutilate/Combat are better for Heroics and 10 mans, imo.
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#4 Mar 30 2009 at 12:27 PM Rating: Default
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What Feyras isn't mentioning is that well played hat with the right group is doing the most dps in T8 content out of any class or spec ;)

But yeah, sub is bleh. It's situational in pvp (5v5, mage/rogue 2v2). Pve it's lawls, if you want to use daggers, mutilate is your ticket.
#5 Mar 30 2009 at 3:48 PM Rating: Good
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Shadowdance spec is great fun in pvp, if that's your thing. It's kinda tricky to get used to though (because all the attacks are positional, and shadowdance doesn't change your action bars like stealth does. You need keybinds for everything or it's just akward).

It's very very bursty. You can jump out of stealth with ambush, instant evis and shadowdance and just keep ambushing.
#6 Mar 30 2009 at 7:52 PM Rating: Decent
I play Shadowdance. I use it alot for Ulti stun locking, just pop off cheapshots and 3-5 point evis on targets then lay down a kidney shot at the end for >20 second stun duration. Helps also to make people blow off there cool downs.
#7 Mar 31 2009 at 7:14 AM Rating: Decent
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Quote:
Shadowdance spec is great fun in pvp, if that's your thing. It's kinda tricky to get used to though (because all the attacks are positional, and shadowdance doesn't change your action bars like stealth does. You need keybinds for everything or it's just akward).

It's very very bursty. You can jump out of stealth with ambush, instant evis and shadowdance and just keep ambushing.

Unless they turn around =(
#8 Mar 31 2009 at 1:30 PM Rating: Good
There is no subtlety only ZuulHAT spec.

HAT is an abomination though, even without that previous bug it completely short-circuits all rogue mechanics in order to do EZ DPS. The nerfed retribution mana return because they didn't like the idea of a class completely ignoring a class mechanic (in the case of retribution it was the mana bar) but they're ok with it for rogue?

If any of my friends go HAT spec, I will spork out their eyes.
#9 Mar 31 2009 at 6:06 PM Rating: Good
Not that Combat is much more of a challenge. Just add SS spam.
#10 Mar 31 2009 at 7:41 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
There is no subtlety only ZuulHAT spec.

HAT is an abomination though, even without that previous bug it completely short-circuits all rogue mechanics in order to do EZ DPS. The nerfed retribution mana return because they didn't like the idea of a class completely ignoring a class mechanic (in the case of retribution it was the mana bar) but they're ok with it for rogue?

If any of my friends go HAT spec, I will spork out their eyes.

Yeah rogue DPS is haaaard. Smiley: rolleyes
#11 Mar 31 2009 at 8:02 PM Rating: Good
Well, as Mutilate you're actually doing a few things at a time. Juggling a few timers in a semi-tight rotation can be interesting when you throw in all the various events that happen during bossfights. As Combat/HAT, it usually just means you'll get your energy back to full, and have to restart Snd. In that regard, Rogue dps can easily be harder than several other classes' DPS.

Granted, I only have experience with Hunter, Priests and Feral Druids in the raid DPS department (other than my Rogue), but I can tell you that out of the four, Muti Rogues are by far the ones who's got the most things to worry about. It may not be hard, but compared to the alternatives it does bring at least a little bit of a challenge.
#12 Mar 31 2009 at 10:36 PM Rating: Decent
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NorthAI the Hand wrote:
Well, as Mutilate you're actually doing a few things at a time. Juggling a few timers in a semi-tight rotation can be interesting when you throw in all the various events that happen during bossfights. As Combat/HAT, it usually just means you'll get your energy back to full, and have to restart Snd. In that regard, Rogue dps can easily be harder than several other classes' DPS.

Granted, I only have experience with Hunter, Priests and Feral Druids in the raid DPS department (other than my Rogue), but I can tell you that out of the four, Muti Rogues are by far the ones who's got the most things to worry about. It may not be hard, but compared to the alternatives it does bring at least a little bit of a challenge.

So you mean juggling 2-3 timers and using abilities is supposed to be hard?

Man, my DK must be harder than I thought.
#13 Mar 31 2009 at 11:09 PM Rating: Excellent
I wrote:
It may not be hard


I know, reading can be hard sometimes. Don't be ashamed, you can ask me for help with the words you don't understand.
#14 Mar 31 2009 at 11:45 PM Rating: Default
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The problem I always had as subtlety rogue is you lose dps taking the time to get yourself in the right position to start off your super attacks. Yea those big ambushes look great, too bad everybody else has done double that in normal attacks while you were hidden walking around to the back of the enemy. And in PVP there are so many AE's going off any more hard to get those good stealth attacks alot of times (especially WG).
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#15 Apr 01 2009 at 6:01 AM Rating: Decent
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Shadowstep!

Also, eee I'm purple.
#16 Apr 01 2009 at 6:27 AM Rating: Good
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I still like to play around with sub once in awhile, mainly when I get bored.
I find sub to be a lot of fun but just not that practical for anything serious (especially with my gear)

Also... why is everyone an admin?
#17 Apr 01 2009 at 6:36 AM Rating: Good
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fronglo wrote:
The problem I always had as subtlety rogue is you lose dps taking the time to get yourself in the right position to start off your super attacks. Yea those big ambushes look great, too bad everybody else has done double that in normal attacks while you were hidden walking around to the back of the enemy.


Anyone that uses ambush in PvE(boss) raiding enviroment is failing pretty hard. I've always opened up, and have always read to open up, with garrote. Besides, it isn't that hard to hit sprint and run behind a boss. I put myself as close as I can to the boss before we start, so I can get behind the boss quicker, too.
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It's not that I'm so smart, it's just that I stay with problems longer. -Albert Einstein

Feyras, ****** Superhero wrote:
I think I'm going to sig myself, just to be different.


PSN tag: DavidChrist. If you add me, send me a message telling me who you are, please.
#18 Apr 01 2009 at 7:25 AM Rating: Decent
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At least half the time I'm on the boss with a tricks to the tank before the tank even gets to them =P Nothing like starting early.
#19 Apr 01 2009 at 4:09 PM Rating: Decent
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NorthAI the Hand wrote:
I wrote:
It may not be hard


I know, reading can be hard sometimes. Don't be ashamed, you can ask me for help with the words you don't understand.

Aw, it's alright North, I don't think you're that much of a ******; ignoring my point is alright in this case because you're embarrassed that you think rogue DPS is hard.
#20 Apr 01 2009 at 4:50 PM Rating: Excellent
What point? That DKs have a few buttons more to push during a fight? Besides, if you after two posts didn't get the message that I didn't think Rogue DPS was hard, I very much doubt you're in the position to call anyone a ******. The point I personally made, was that Muti dps was not only the one Rogue specc that required more than facerolling, but out of four dps classes it was the class that took most care in playing.

The thing is, Theo, no matter how you twist and turn raiding, there's no real challenge in it. There's no real difficulty in any current encounter in WoW. There's only degrees of work between the different classes. So enjoy your DK. You're still no more of a "skilled player" than the HAT Rogues. They just chose a simpler tool for the job.
#21 Apr 01 2009 at 5:29 PM Rating: Good
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NorthAL the Hand wrote:

The thing is, Theo, no matter how you twist and turn raiding, there's no real challenge in it. There's no real difficulty in any current encounter in WoW.


Do it naked. That will make it more challenging and difficult.
____________________________
It's not that I'm so smart, it's just that I stay with problems longer. -Albert Einstein

Feyras, ****** Superhero wrote:
I think I'm going to sig myself, just to be different.


PSN tag: DavidChrist. If you add me, send me a message telling me who you are, please.
#22 Apr 01 2009 at 6:19 PM Rating: Good
Heh, true. Then again, that just proves my point. Right now, PvE content consists just of gearchecks, not player skillchecks.
#23 Apr 01 2009 at 11:12 PM Rating: Decent
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NorthAI the Hand wrote:
Heh, true. Then again, that just proves my point. Right now, PvE content consists just of gearchecks, not player skillchecks.

It's not really even a gear check if you're skilled, honestly.
#24 Apr 02 2009 at 8:46 AM Rating: Decent
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After watching new players/bad players fail at the hegian dance for 10 weeks straight, I'd argue that there is a skill check involved with raiding =P

Staying out of fire is hard, after all.
#25 Apr 02 2009 at 9:44 AM Rating: Decent
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Banatu wrote:
After watching new players/bad players fail at the hegian dance for 10 weeks straight, I'd argue that there is a skill check involved with raiding =P

Staying out of fire is hard, after all.

All you have to tell them is "watch where the green stuff shoots up and move there".

OMG Heigan down!
#26 Apr 02 2009 at 12:59 PM Rating: Default
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Rofl. We've killed him all 10 weeks.. and KT.. and 2drake/maly.. it's just the same 5 people die EVERY F!$#!@#$@#CUN.TING WEEK TO EVERY FIRE THAT COULD POSSIBLY BE IN THE GAME and they are still brought to raids. You can tell I'm okay with the idea.

I'd have gquit ages ago but I'm top dkp and want a sinister revenge.
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