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Are you referring to your own tooltip? Because I believe those adjust for AP-based DPS.
That should be everyone's tool tip. The
225% is the part that scales with your AP. The other portion of shred is a static portion and as far as I thought, it's a combo of the 225% and the static portion that's being affected by the new Savage Roar's increased 30/33% damage and why people see much larger yellow attacks on the ptr. Early on with lower AP numbers it's a very large buff (30/33% increased damage off of shred's static part), but at insane high AP numbers, the static part matters less and less in the whole scheme of things and is why I thought blizzard made a comment that they weren't scaling us for the infinity but rather for right now and what is relevant.
The 225% part is being boosted by the new SR,
and the static part is being boosted by the new SR... or at least that's what I thought was going on. With the old SR, the 40% increased AP would increase your base damage, and from there it would also be increasing the 225% portion of shred but not the static portion.
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And there's no evidence that supports SR affecting the Shred idol and not the Rip one.
Going in line with what I thought was going on above, Rip benefits from AP which is what the old SR boosted. Since SR no longer boosts AP but Rip now crits, rip is still better, but not because of SR. I've yet to see anyone commenting on that as far as how that may ease the complexities for us, but if what I thought was going on is right, it would mean having to worry about putting rip up while savage roar is down for a whole 1 second isn't a big deal, just put SR up after your first next combo point as opposed to spending what was going to be a 5 point rip into a 5 point SR instead.
Edit: It should be noted I'm not saying which idol is better right now this moment. The OP said specifically
in the long run which would be better.
Edit:2 The thing about armor penetration is that it gets better the more you have. So having a bit here or a bit there is silly because it's not a good stat like that. It gets better the more you have, so if you're going to stack it, you stack it large. The idea that they made it a better stat just means we can realize it's potential sooner, but it's still better the more you have. And I assume in the above quoted example (as the person that wrote the quote wrote a simulator), simulation was done with full armor penetration gemming vs agility gemming.
Really Late Edit:
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The last time I saw stats charts it had gone up very significantly but it was still bested by Agi and perhaps another stat. Did they made more changes to ArPen?
When they removed Rake from Primal Gore's effect, the best stat ranking got switched around again.
Edited, Apr 3rd 2009 3:08pm by Torzak