mmochampion wrote:
Retribution
* Seal of the Martyr now makes all your melee attacks deal [ 48% of min weapon damage ] to [ 48% of max weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal's energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.
* Seal of Blood now makes all your melee attacks deal [ 48% of min weapon damage ] to [ 48% of max weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal's energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.
* Crusader's Strike has been reverted back to normal - An instant strike that causes 110% weapon damage.
Protection
* Divine Guardian *New Talent* - Tier 4 - Improve the effectiveness of your Divine Sacrifice spell by an additional 5/10% and increases the duration of your Sacred Shield by 50/100% and the amount absorbed by 10/20%.
Buff to normal damage of SoB/SoM and took out the self-inflicting effect of the seal (22% weap damage -> 48% weap damage). Judgement of those seals took a nerf (16%AP 25%SP 36%weapon -> 11%AP 18%SP 26%weapon), and still inflicts damage on judgement. I imagine this was done to balance out the damage from the seal, and ease the strain on healers. And the Tier 4 Prot talent is not a great choice for ret, no damage increase at all, so we rets still have about 6 talent points to throw around.
Anyone know if Divinity effects Judgement of Light heals?