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#15602 May 17 2012 at 5:33 AM Rating: Good
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You people take this way too seriously.
#15603 May 17 2012 at 5:47 AM Rating: Good
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His Excellency Aethien wrote:
You people take this way too seriously.


Video games are srs business, Aethien!
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#15604 May 17 2012 at 6:08 AM Rating: Good
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I just want to punch zombies to death, I can do that in D3 so I'm happy.


Although right now I'm actually building rollercoasters and not playing D3...
#15605 May 17 2012 at 6:49 AM Rating: Excellent
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That's beyond ****** up Aeth.
I just started Hell @ lvl50.
#15606 May 17 2012 at 6:55 AM Rating: Good
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I agree. You gotta build concession stands and other rides along with the rollercoaster or your park will never succeed.
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#15607 May 17 2012 at 7:10 AM Rating: Good
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I wish they'd make RCT4 already, I need some new campaigns to play through.

Also, I was just mucking around with the custom rollercoaster builder.

Edit: As far as D3 goes, I doubt I'll reach hell before the end of the summer, knowing me I'm going to be rerolling a bunch of times and whatnot, I'm really not in a rush.

Edited, May 17th 2012 3:14pm by Aethien
#15608 May 17 2012 at 7:45 AM Rating: Good
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Delinja wrote:
idiggory, King of Bards wrote:
Since there is a competitive aspect, particularly once the PVP stuff is launched, it means that you will HAVE to use the AH to be competitive. And, chances are, the gold requirements aren't going to be feasible for you to meet.

Diablo III, if nothing else, is far from competitive. There is no 'raiding' or whatever, and PvP won't have a ladder and whatnot...all it will have is a hidden MMR. (Unless they've made a statement recently deciding to change this, but I"m pretty sure they won't, since they specifically said the game wasn't balanced for PvP)
Therefore, I couldn't care less if someone decided to buy top-notch gear for real money. In fact, I'm probably going to be the one selling it to him.
Oh, and don't forget that, even if RMAH didn't exist, black markets still would. Honestly it's a tad bit ridiculous to complain about the RMAH. Nobody's forcing you to use it, and it doesn't really affect you if somebody else does. What you can do, is make some money off of it and be happy about it.

EDIT- Even if there was a competitive aspect to Diablo, RMAH still wouldn't change anything since it's not Blizzard selling items, it's players. Whether player A found a legendary and equipped it and did PvP with it, or Player A sold it to player B who did PvP, there would be absolutely no difference for you.

Edited, May 17th 2012 11:20am by Delinja



There's no competition in PVE for MMOs beyond what players make, either.
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#15609 May 17 2012 at 8:07 AM Rating: Good
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BBQ'd some steaks today, omnomnom.
Now it's raining so I'm inside listening to VH's second album and drinking coffee.
#15610 May 17 2012 at 8:09 AM Rating: Good
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Also, am I the only one here whose reaction to Diablo 3 was nonexistent?
#15611 May 17 2012 at 8:16 AM Rating: Good
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My reaction to Diablo 3 became nonexistent about eight years ago.
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#15612 May 17 2012 at 8:31 AM Rating: Good
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I don't think nonexistent reaction exists.

Wait, what? Smiley: dubious
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#15613 May 17 2012 at 8:41 AM Rating: Good
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Apathy or indifference. Pick your poison.
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#15614 May 17 2012 at 9:08 AM Rating: Excellent
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idiggory, King of Bards wrote:
Don't really care. Failing to properly launch your game so that people can actually play it has been the death-knell for MMOs everywhere, and no one fails to bash the company for failing in those cases. I see absolutely no reason why that logic shouldn't apply to D3 as well.


Call me skeptical but don't most launches have problems of some sorts in the first few weeks? Maybe I just haven't seen one go smoothly, it's a known fact I need to get out more.

Anyway downloaded and played for about an hour or so with no login or lag problems. Go lvl 3 mage yay! Smiley: yippee

Getting used to clicking to move is taking some time. The controls are very non-intutitive for me at the moment. That Auction House is a disaster. 48 pages of the same bow or something and I'm assuming it cut me off at some point. I put one i found up for a couple of gold just out of morbid curiosity just to see if anyone could even find it in that mess. Smiley: lol

The wife likes it a lot; but the jury is still out for me. 45 minutes of playing wasn't enough to make me love or hate it; other then my obvious irritation about not having WASD movement, how dare they move my cheese... Smiley: bah
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#15615 May 17 2012 at 9:08 AM Rating: Good
My main reaction to it was "oh, I'd have to install Windows, cba."

And then, "I wonder what hilarious ways there are to misspell the game's name."
#15616 May 17 2012 at 9:19 AM Rating: Good
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Kalivha wrote:
My main reaction to it was "oh, I'd have to install Windows, cba."


Lolinux?
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#15617 May 17 2012 at 9:29 AM Rating: Good
Yeah, as I said, cba. my Windows bluescreen'd ... I dunno, half a year ago? and I can't be bothered to fix it.
#15618 May 17 2012 at 9:47 AM Rating: Good
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OS X works too.
#15619 May 17 2012 at 9:49 AM Rating: Good
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I pretty much had a reaction guys comic situation going on, just stretched out.

And Fishy, thanks for that post. The article is really interesting, and Xsarus and Delinja, you both might really enjoy it if you really want to see what our problems with the current Blizzard model are. I actually want to link a few quotes that drive my issues home:

Quote:
Since the company hit it big back in the mid-nineties, Blizzard’s modus operandi was taking existing genres with existing templates, finding out what makes those genres work, and polishing the absolute hell out of them.


This is what Blizzard used to be. Now, we get games that aren't polished to a satisfactory degree until months after launch, promised features trickle in or are cut entirely, etc. This is what I'm feeling the loss of. Blizz games were never the best in the industry where it came to innovation or story telling, they were the best when it came to the polish. Now... IDK.

Quote:
Battle.net 2.0 gives you ownership of StarCraft II in the way that a ticket to Disneyland gives you ownership of the park. And when the guy in the Mickey Mouse suit says “Park’s closed, get the fuck out! Ha, ha!”, you will listen to him.


This.

Quote:
That has now changed. Blizzard Entertainment has made a business decision that “making the same customers pay more for the games” is more profitable than “introducing new customers to the games”. The company believes that they can only make more money by aggressively targeting the existing fan base.


This is my issue with the RMAH, for instance. The trend toward total control is a trend towards microtransactions. Blizzard wants to make their audience fully dependent on them, and I'm not okay with it.

Quote:
Blizzard created Battle.net 2.0 in order to make their position very clear: You do not own the software, you have no rights to that software, and you cannot use the software in a means that is not approved by the company. Future Blizzard games will also use this closed network.


I'm just not interested. I don't really care whether I'm buying a license or the game, what I care about is my ability to use that license on reasonable terms. Demanding a constant internet connection is firmly outside what is reasonable for a single player experience, in my opinion. Blizzard's failure to provide solid servers is completely unacceptable--I bought a license to play the game, I sure as hell better be able to play it. You lay out the ToS, and I'll agree to them. I shouldn't have to check in with you regarding everything I do. That's f*cking crazy. The state gives me a drivers license to operate a vehicle, something I could kill someone with. They don't bug my car so they always know how I'm driving, where I'm driving, and how fast. They trust me not to abuse it, and will take it away if I do.

Internet connections make sense for multiplayer purposes, where my interaction with the game client can have any affect on Blizzard or other players. Fact of the matter is that it is impossible for Blizzard to lose money by allowing me to access the solo game experience without checking with them first.

This isn't about piracy, it's about them wanting total control over the player. It's ridiculous, and it's a completely different philosophy than the company had six years ago--the philosophy that made them the huge company they are today.
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#15620 May 17 2012 at 10:03 AM Rating: Good
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someproteinguy wrote:
idiggory, King of Bards wrote:
Don't really care. Failing to properly launch your game so that people can actually play it has been the death-knell for MMOs everywhere, and no one fails to bash the company for failing in those cases. I see absolutely no reason why that logic shouldn't apply to D3 as well.


Call me skeptical but don't most launches have problems of some sorts in the first few weeks? Maybe I just haven't seen one go smoothly, it's a known fact I need to get out more.


Lately, game developers have been putting significant time into making them go as smoothly as possible. There are always issues, but we've seen some amazingly smooth launches in the past year and a half.

TOR's is notable. There were some big issues that locked out player like Maz, but afaik they were issues with the ISP, not Bioware. But they spent signficant time stress-testing the game so that launch rarely even saw lag spikes, let alone client crashes or DCs. They still occurred, but it was the exception, not the norm. It was also remarkably bug free (though bugs became more common as you got into the higher levels, which were less-tested and probably lower priority, due to the much larger time gap before most players reached them).

TERA's launch last week has reportedly been very smooth. I haven't personally experienced it, but I haven't heard of any serious implications.

RIFT had a very smooth launch. It wasn't great upfront, due to a serious underestimating of demand, but they opened ten new servers by noon on launch day that solved those problems.

Only other multiplayer game I can recall from the past year and a half atm is the MP for ME3, which was definitely extremely smooth.


There will always be a problem with PC launches, because there's no way to have a representative testing group. But companies have been making a strong effort to make sure that everything on THEIR end, with regards to server stability and such, is as smooth as they can get it. Blizzard is the one lagging here, and its primarily because they don't really have to prove themselves anymore. Which is bad. They claim they had aggressive estimations of demand, and I flat-out don't believe it. The game had a huge number of pre-orders, they know from other releases and general gaming culture that many players are going to call out of work to play, and they offered a pre-loading service. They had ever reason to expect a massive number of players online at once; there's no way the numbers could have so easily exceeded their expectations to provide such instability as they did. They had to have chosen not to care, and that's simply unacceptable.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#15621 May 17 2012 at 10:26 AM Rating: Excellent
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idiggory, King of Bards wrote:
There will always be a problem with PC launches, because there's no way to have a representative testing group. But companies have been making a strong effort to make sure that everything on THEIR end, with regards to server stability and such, is as smooth as they can get it. Blizzard is the one lagging here, and its primarily because they don't really have to prove themselves anymore. Which is bad. They claim they had aggressive estimations of demand, and I flat-out don't believe it. The game had a huge number of pre-orders, they know from other releases and general gaming culture that many players are going to call out of work to play, and they offered a pre-loading service. They had ever reason to expect a massive number of players online at once; there's no way the numbers could have so easily exceeded their expectations to provide such instability as they did. They had to have chosen not to care, and that's simply unacceptable.


Response in piecemeal...

1) Yeah, they don't have the need to prove themselves anymore, and seem to be on autopilot a bit there. If they keep it up it'll come back to bite them, at least I can imagine it happening.

2) Online content seems to be less of an issue for this generation a little behind us. They're used to not owning a CD; music, game or otherwise. Everything requires a connection that can be spotty at times for reasons that many people don't understand. Is it with my computer, Battlenet, the ISP? etc. I don't think this idea of 'not owning the game' will be nearly as big of deal to them as it is to us. Myself I feel a little uneasy about it at times, but hey youtube, bring on that music I never bought back in the 90s... *shurgs* pros and cons

3) Blizzard seems to be better at coming up with innovative ways to make money, more-so that innovative game play ideas. If that's their strength let it be so. I feel a little like an experiment honestly. Of course I feel the same way when I log onto facebook.

4) Yeah I think they just figured they wouldn't try and absorb the number of people trying to login on the first day. Parallel to my complaints about the auction house, I get the impression things will work a lot smoother with less people. My guess is that having too many casual users doesn't work well with their model with D3. They'll bog down the system and not generate as much money on the RMAH or something I dunno, I'm just pulling this out of a warm dark place atm. But part of me figures they decided not to absorb most of those potential numbers figuring many WoW players who got it for free would check it out once and not log in much after that, similar to what happened with the MoP beta. Better to cater to those that are actually going to be worth your while I guess. Smiley: rolleyes

Edited, May 17th 2012 9:41am by someproteinguy
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#15622 May 17 2012 at 10:42 AM Rating: Good
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In unrelated news, current issues with Blizzard have prompted me to revisit the good ol' days.

WCIII was a really, really good game. And still is. Better, actually, as it seems it now has widescreen support, so that's even more awesome. I'll happily thank Blizzard for patching that in, even if it took a long time.

If we could rewind two to three years, back to when WoW's story wasn't ridiculous, I'd be really happy. Smiley: frown
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#15623 May 17 2012 at 11:09 AM Rating: Good
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My only gripe with Blizzard's business model right now is that they're forcing me to be online to play offline games. I don't see why I should have to connect to their servers to play StarCraft 2 or Diablo 3 single player modes. It limits my use of the product to my home and only as long as Blizzard maintains server access.

Pirating is a problem, no doubt, but this is not the solution. They're punishing the ones who aren't pirating and that can't be a healthy business model. I've pirated some of my games because it was the only way to take them with me to places without internet access (or to avoid having to dig up a disk and insert it every time I wanted to play). If I want to play AC2 while I'm not online, I'm just sh*t out of luck. Cracked game enables me to play wherever I want.

I don't feel bad about pirating it, because I already paid for it. If they want me to not pirate it at all, they might want to look into why people are pirating instead of just going "Pirate evil! Must punish, grrrr!" and adding another DRM layer on top of it all.

They keep saying that people pirate the game because they don't want to pay for it, which is likely true for some pirates. The majority, I believe, pirate a game because of DRM restrictions and/or because they want to experience the single player content and then buy the game for the multiplayer content if the game is good. You know, like we used to do back when video game companies actually released demos and not just "sign up for beta key, lol" events, or required their customers to pay for the demo.

Their sales aren't down because of pirating. Their sales are down because they've been making sh*tty games for too long and pirating punishes this. They won't ever stop people from pirating, but if they want their sales to go up, they should start by redirecting their attention from slapping their paying customers around to developing new and interesting games.

Edited, May 17th 2012 7:12pm by Mazra
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#15624 May 17 2012 at 11:31 AM Rating: Good
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I've been playing WC3 for YEARS and I never once realized you could use the tab key to switch between subgroups. Holy hell that makes things easier.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#15625 May 17 2012 at 11:42 AM Rating: Good
For what it's worth, I think the multiplayer options make the game more fun. My main gripe so far is that you can't change the keybinds for your two main abilities. That annoys me a lot. I don't want to use my clicker buttons to use my abilities, I want to use the side buttons on my mouse, and my keyboard. It's especially irritating that the button to move is the same as your primary ability. Why should I have to press shift down to avoid moving while using that ability, when I could just use a different button altogether? Smiley: glare
#15626 May 17 2012 at 11:44 AM Rating: Good
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I love Warcraft3.
Absolutely loved the storyline and I still play it online now and then.
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