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#15577 May 16 2012 at 2:11 PM Rating: Good
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Mental note: Make sure public mode is off.
#15578 May 16 2012 at 2:20 PM Rating: Good
Depends on who you have on your friend's list really. I don't mind it, as I genuinely like everyone on my real id friends list. It just caught me off guard as all, but I do think they should make you accept before someone joins your party.
#15579 May 16 2012 at 2:28 PM Rating: Good
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It's mostly that I really don't want people being able to join me all of a sudden. If I decide to play single player I do so because I don't want to play with anyone else.
#15580 May 16 2012 at 2:34 PM Rating: Good
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PigtailsOfDoom wrote:
Oh, and I would advise Digg and Maz against playing that particular class. One of the first skills you get is throwing a jar, which then explodes on contact and releases spiders everywhere to kill sh*t for you. But you also get zombie dogs and fire bats, which are pretty damn cool too.


That topic came up in the Diablo thread in the GG forum, actually. :P Luckily for us, the ability is awful until glyphed. Or at least it was during the open beta build, no clue about the release build.

As of right now, I'm not buying Diablo 3. Always On DRM is really not okay for a game that doesn't demand online play. And unless I hear good things about higher level difficulty and build diversity, I have little interest in supporting Blizzard on this one.
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#15581 May 16 2012 at 2:45 PM Rating: Good
It might suck, but it's one of the first abilities you get, so you might be stuck with it for a while.
#15582 May 16 2012 at 3:17 PM Rating: Good
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idiggory, King of Bards wrote:
PigtailsOfDoom wrote:
Oh, and I would advise Digg and Maz against playing that particular class. One of the first skills you get is throwing a jar, which then explodes on contact and releases spiders everywhere to kill sh*t for you. But you also get zombie dogs and fire bats, which are pretty damn cool too.


That topic came up in the Diablo thread in the GG forum, actually. :P Luckily for us, the ability is awful until glyphed. Or at least it was during the open beta build, no clue about the release build.

As of right now, I'm not buying Diablo 3. Always On DRM is really not okay for a game that doesn't demand online play. And unless I hear good things about higher level difficulty and build diversity, I have little interest in supporting Blizzard on this one.

Ok, first of all, to get this out of the way, from what limited understanding I have on the subject, the reason the game has been so laggy/broken near release, is the server architecture. The more people you try to accommodate, the more 'diminishing returns' if you will you get. Therefore they'd need to spend ridiculous amounts of money on hardware that they wouldn't even need a few days past release. (don't quote me on this, but I'm fairly certain it is true)
Second of all, regarding DRM. There's a REAL MONEY auction house in this game. If the game had 'offline' mode, that means duping, botting, etc. would be completely out of Blizzard's control. When the items, mobs, etc. are all on the server, and nothing is physically stored on your machine, your ability to exploit becomes greatly diminished. Yeah, it's annoying. My internet's kind of bad sometimes, and when I'm playing solo the 300 ping I'm getting is really a downer... which brings me to my next point:
THE GAME IS AWESOME. I'm not going to go ahead and say OMG BEST GAME EVAR ONEO11EO! GOTMILLENIA, but it's pretty damn sweet. I've been playing for around... well, a lot. I'm 42 on act 3 in nightmare at the moment. Let me just say, Blizzard wasn't kidding about difficulty. Normal was more or less what'd you expect. Cakewalk for an experience player. In nightmare, I'm forced to wear a @#%^ing shield as a DEMON HUNTER, just so I don't die every 5 minutes. I'm forced to buy HP pots, because although I have nearly 10k hp, mobs hit me for 1.5 - 3k. I'm even socketing vitality/prioritizing vitality items sometimes. I can't even begine to imagine what Inferno is going to be like.
EDIT - Ding 43.
EDIT 2 - PROTIP: Don't give your templar a shield.

Edited, May 16th 2012 11:19pm by Delinja

Edited, May 16th 2012 11:20pm by Delinja

Edited, May 16th 2012 11:23pm by Delinja
#15583 May 16 2012 at 4:44 PM Rating: Excellent
Delinja wrote:
Ok, first of all, to get this out of the way, from what limited understanding I have on the subject, the reason the game has been so laggy/broken near release, is the server architecture. The more people you try to accommodate, the more 'diminishing returns' if you will you get. Therefore they'd need to spend ridiculous amounts of money on hardware that they wouldn't even need a few days past release. (don't quote me on this, but I'm fairly certain it is true)


And yet, this isn't Blizzard's first launch of a very popular title. They knew that a lot of people were going to be playing in the first week or so. I feel like, even if what you say were true, they could have gotten some kind of temporary setup so people would at least be able to play. Stuff like this is what a stress test is for.

Delinja wrote:
Second of all, regarding DRM. There's a REAL MONEY auction house in this game. If the game had 'offline' mode, that means duping, botting, etc. would be completely out of Blizzard's control. When the items, mobs, etc. are all on the server, and nothing is physically stored on your machine, your ability to exploit becomes greatly diminished. Yeah, it's annoying. My internet's kind of bad sometimes, and when I'm playing solo the 300 ping I'm getting is really a downer


Ok, always on to protect the RMAH. I guess I can understand that. But the Real Money Auction House is itself something that I don't think should exist in the first place. Blizzard said that that kind of real money trading was going on anyways - this is just their way of keeping it safe. Bullsh*t. This was a way for Blizzard to make money, plain and simple. Just a quick Google for "Diablo 3" will get you a ton of sites selling "cheap Diablo gold safe" and similar poorly worded offers. It's not going to stop just because Blizzard decided to provide a little competition.

Always-on DRM is ok if it's to protect real-life money. But the whole real-life money aspect isn't ok, and shouldn't be there in the first place. By extension, the always-on DRM shouldn't exist either.

Delinja wrote:
... which brings me to my next point: THE GAME IS AWESOME. I'm not going to go ahead and say OMG BEST GAME EVAR ONEO11EO! GOTMILLENIA, but it's pretty damn sweet. I've been playing for around... well, a lot. I'm 42 on act 3 in nightmare at the moment. Let me just say, Blizzard wasn't kidding about difficulty. Normal was more or less what'd you expect. Cakewalk for an experience player. In nightmare, I'm forced to wear a @#%^ing shield as a DEMON HUNTER, just so I don't die every 5 minutes. I'm forced to buy HP pots, because although I have nearly 10k hp, mobs hit me for 1.5 - 3k. I'm even socketing vitality/prioritizing vitality items sometimes. I can't even begine to imagine what Inferno is going to be like.


Glad you're enjoying it. I don't see the appeal much in playing the same campaign again and again, just on harder difficulties. But if that's your thing, more power too ya. That's all subjective, and I think Diablo just isn't my thing.

Anywho, yeah. My counterpoints. Feel free to continue the Bored Druid Threadness.
#15584 May 16 2012 at 4:45 PM Rating: Good
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Delinja wrote:
idiggory, King of Bards wrote:
PigtailsOfDoom wrote:
Oh, and I would advise Digg and Maz against playing that particular class. One of the first skills you get is throwing a jar, which then explodes on contact and releases spiders everywhere to kill sh*t for you. But you also get zombie dogs and fire bats, which are pretty damn cool too.


That topic came up in the Diablo thread in the GG forum, actually. :P Luckily for us, the ability is awful until glyphed. Or at least it was during the open beta build, no clue about the release build.

As of right now, I'm not buying Diablo 3. Always On DRM is really not okay for a game that doesn't demand online play. And unless I hear good things about higher level difficulty and build diversity, I have little interest in supporting Blizzard on this one.

Ok, first of all, to get this out of the way, from what limited understanding I have on the subject, the reason the game has been so laggy/broken near release, is the server architecture. The more people you try to accommodate, the more 'diminishing returns' if you will you get. Therefore they'd need to spend ridiculous amounts of money on hardware that they wouldn't even need a few days past release. (don't quote me on this, but I'm fairly certain it is true)
Second of all, regarding DRM. There's a REAL MONEY auction house in this game. If the game had 'offline' mode, that means duping, botting, etc. would be completely out of Blizzard's control. When the items, mobs, etc. are all on the server, and nothing is physically stored on your machine, your ability to exploit becomes greatly diminished. Yeah, it's annoying. My internet's kind of bad sometimes, and when I'm playing solo the 300 ping I'm getting is really a downer... which brings me to my next point:
THE GAME IS AWESOME. I'm not going to go ahead and say OMG BEST GAME EVAR ONEO11EO! GOTMILLENIA, but it's pretty damn sweet. I've been playing for around... well, a lot. I'm 42 on act 3 in nightmare at the moment. Let me just say, Blizzard wasn't kidding about difficulty. Normal was more or less what'd you expect. Cakewalk for an experience player. In nightmare, I'm forced to wear a @#%^ing shield as a DEMON HUNTER, just so I don't die every 5 minutes. I'm forced to buy HP pots, because although I have nearly 10k hp, mobs hit me for 1.5 - 3k. I'm even socketing vitality/prioritizing vitality items sometimes. I can't even begine to imagine what Inferno is going to be like.
EDIT - Ding 43.
EDIT 2 - PROTIP: Don't give your templar a shield.


Your first argument is that Blizzard has made a reasonable decision not to provide hardware to support massive player populations. Your second is that always-on DRM is required due to specific features that could be abused if it did not exist. I reject both, for different reasons, but will address them in reverse order.

Your second argument is a strawman. It's something that no one is arguing. Specifically, you have made the assumption that we are demanding D3 as it presently exists, just sans the DRM features. No one is arguing for that, at least no significant population is. What people are objecting to is the fact that single player content demands on online connection. There is no reason, AT ALL, to assume that single player to multiplayer immigration needs to be available. There's only room for abuse if the character you level up independently can be brought into the MP arena. Allowing for a separate single player experience eliminates any need for always-on DRM.

Yeah, if we are making the ludicrous assumption that solo players MUST have access to the AH for their characters, then it becomes an issue. But, legitimate question, why in the world would we assume that?

As for the server issues, I flat-out reject the notion that it is made acceptable due to the financial strain of operating the number of servers they would need. They are the ones who created the situation that led to their customers being unable to play the game. It wasn't necessary for it to be this way--they decided to make it so. They thought it was legitimate to offer customers a product, take their customers' money, and then fail to deliver an appropriate launch experience.

As Penny Arcade put it, "Requiring that players be online is one thing - but we are! We’re online right now! They’re the ones who aren’t online. Who watches the watchmen?!?!"

I don't think it's absurd to demand the ability to play a game you have paid for after its release date. This wasn't an unforseeable server outage, or a miscalculation. They knew they would need substantial support due to the stress test issues. It's one thing to run into unexpected issues. It is quite another to shrug your shoulders and say "F*ck it, this is cheaper." They chose their wallets over customer satisfaction. And that should outrage you.

When online games have poor launches, I criticize them for it. I, frankly, don't give a crap if it would have required them to buy other hardware unimportant outside of release. That's not my problem. I bought their game, and they better let me play it. If they can only support X players online at a time, then they need to limit sales or stagger the release. Is that attractive for them? Of course not. But they are the ones creating the situation, not us.
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#15585 May 16 2012 at 5:02 PM Rating: Excellent
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I suppose that, yes, if offline play and online were completely separate, then that would make sense. Hadn't thought about it that way, mostly because it's unfortunately become such a common occurrence for companies to do things like require active internet connection for a solely single-player game (I'm looking at you Ubisoft).
Honestly, the launch is poor. Blizzard could've probably done something about it. Whether it be buy a lot of expensive hardware or stagger sales.
But from a business standpoint, neither of those things make any sense. D3 was the most pre-ordered PC title ever. Blizzard would hardly lose any money(if at all) to a bumpy launch. Why should they go out of their way and spend a ton of cash, or stagger their sales or whatever, when they can simply brush off the aftermath and have people eat up the game regardless? And Blizzard is a business. Blizzard is in it for the money. We're just lucky we get quality products for the money we pay, unlike with some other developers. (Ubisoft applies here too)
Either way, I don't care much. I wasn't even affected that hard by it, and the game's still good enough fun for me to look past it.

Edited, May 17th 2012 1:05am by Delinja
#15586 May 16 2012 at 6:45 PM Rating: Excellent
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Quote:
is the server architecture. The more people you try to accommodate, the more 'diminishing returns' if you will you get.
No. Sharding doesn't work like that. My guess is that it had something to do with the achievement spam between friends running over battle.net . It's a bit weird that it would be that weak, but it's the only part of the game that isn't completely scalable.

I think the choice to go single player being online is a good one. It sucks that they had a rough launch, but I don't want to play the single player game offline. I never did with D2 either. It sucks because you can't reuse that character online. So I don't really care that they're using it as DRM, because I would be playing that way anyway. the issue isn't the DRM, it's that their servers went down.

@Digg, I know you really really want to hate the game Smiley: tongue, but so far the difficulty is scaling really nicely. The butcher is an awesome fight, and heading into act 2, you can no longer just romp around, you will start dying. Not all the time yet, but now and again for sure. I'm also finding the number of abilities and how they can be modified really compelling and interesting. It really changes my playstyle which moves I chose to use.

Edited, May 16th 2012 7:48pm by Xsarus
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#15587 May 16 2012 at 6:46 PM Rating: Good
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Blizzard used to be the company that bent over backwards for their customers, which is why this launch hurts more than other shaky launches. Which might be unfair to Blizzard, but a decent part of their reputation used to be based on the fact that they were a developer you could trust not to rip you off. Honestly, that didn't change until WoW became such a significant cash crop.

And, as a random additional point that's only loosely related, it boggles my mind that Blizz didn't build in tablet support for D3. Yeah, I'm sure that would have been additional work. And you couldn't have had the same number of graphics options. But I can't think of any game better suited for a decent-sized touch screen. Playing online would be a b*tch though, I bet, but it would be amazing as a localized single player rpg without always-on connection demands.

[EDIT]
Quote:
@Digg, I know you really really want to hate the game, but so far the difficulty is scaling really nicely. The butcher is an awesome fight, and heading into act 2, you can no longer just romp around, you will start dying. Not all the time yet, but now and again for sure. I'm also finding the number of abilities and how they can be modified really compelling and interesting. It really changes my playstyle which moves I chose to use.


I don't want to hate it, quite the opposite. D2 was my first foray into online gaming, and I played it for a long time. I want D3 to be amazing, but it feels like they stripped everything I loved from the first two games and just left behind a hack n' slash game. I think some of the changes, had they been implemented slightly differently, could have been awesome.

For instance, builds. I actually hate the fact that you can switch in any ability at any time. I know we've had this conversation before, and others disagree, but I hate it. I think it absolutely destroys any value that comes from customizing your character. If your build meant something more interesting than taking 10 seconds to select your new set of abilities, it might be a different story. And maybe there's a happy middle, like being able to change your abilities whenever, but the ability choices have an intrinsic effect in and of themselves (which I haven't thought through, just tossing it out there). ANYTHING to make my Wizard feel at all distinct from any other random Wizard. Right now, I don't see anything doing that, and it is probably my biggest game-related issue.

Associated with this is my issue with the stat homogenization. I really, really hate this. I would have rather seen stats mean extremely little, but come with customization, or stats having some effect that was more utility-based in nature, but gave you a way to make your character yours. In D2 I could make my Paladin an Archer, my Sorceress a heavy-armor wearing warrior, and my Amazon could use daggers for some passive-effect mayhem. Stat options and lack of class restrictions on weapons are what enabled this. To do away with stats, but fail to replace this system of customization, is a really big snafu.

Difficulty was an other issue. You say it is getting harder, and I'll trust you on that--I'm relieved. Because it was ridiculously easy in the stress test.

I don't like that the RMAH exists, and I don't like what it represents for Blizzard as a company. I'd get over it by never using it, but it makes me deeply uncomfortable. Had D3 launched as a F2P game, I wouldn't mind it at all. But I don't agree with charging full retail price and then pressuring players into using a system that lets you get milk more money out of your fan base without delivering content in return. Expansion packs? Totally acceptable. Pay real money for uber weapons? GFY.

Those are actually the sum of my issues with D3, beyond the always-on one. I honestly don't know if I'd buy the game if I got over the three remaining, because the DRM is a big issue for me. But with those AND the DRM, it's just not going to happen. I'm going to continue to follow the game, and if balance is done well enough that I feel like there actually are many viable builds, which are sufficiently varied for me to care, then I might change my mind. Until then, no.

Edited, May 16th 2012 9:10pm by idiggory
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#15588 May 16 2012 at 6:49 PM Rating: Excellent
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I really don't think blizz is ripping anyone off with D3.
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#15589 May 16 2012 at 7:15 PM Rating: Good
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Don't really care. Failing to properly launch your game so that people can actually play it has been the death-knell for MMOs everywhere, and no one fails to bash the company for failing in those cases. I see absolutely no reason why that logic shouldn't apply to D3 as well.

Add in the systems designed to encourage use of the RMAH, which I view as am unethical* addition itself. D3 might not be a rip off, but I feel completely justified in saying that Blizzard is ripping off their customers, if that makes any sense.

*I can't decide if it's the word I want to use, but I can't think of something to replace it with. But its a business practice that rewards people willing to give them more money, and it's crap. Most people probably don't care solely because they don't play competitively. I don't think that excuses it.

[EDIT]

Don't think I put much stock in the idea, but to put it out there--this indie game designer is worried the poor D3 launch will seriously hurt other PC gaming developers. Don't think I agree, but I can see where he's coming from. Most PC companies are doing everything they can lately to have the smoothest launches they can. But that's generally for their own sake--I doubt there's an industry-wide effort to make PC gaming more attractive. I'm just not sure I buy the idea that this poor launch will reduce the PC gaming pool in a meaningful way.

Edited, May 16th 2012 9:31pm by idiggory
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#15590 May 16 2012 at 7:30 PM Rating: Excellent
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Oh, I'm not defending their poor launch, I was disappointed as well. Crashing I expected, but to keep crashing throughout the day is really poor. Although as a death-knell it would have to extend over a couple weeks and not just be the first day.

The thing about the RMAH is that it's strictly in game items being sold. So there it's not an external source of stuff that will give people the edge. It'll just let lazy people get gear quicker. It's an interesting choice, I wouldn't call it unethical. It's also completely optional, and won't seriously hurt your competitive edge.

Holy crap, don't edit in your responses to me, I didn't even see that until just now.

Eh, I'd rather have interesting and flexible gameplay then some pretend customization. You're insisting that characters were oh so unique back in D2, which is just silly. Your character wasn't unique, sorry. Stats, well I can see the fun of stat customization, but to be honest, I really don't feel like spending the time to figure out the optimal solution and most people don't either. The worst part of D2 was how it locked you in to all your choices.

Quote:
Difficulty was an other issue. You say it is getting harder, and I'll trust you on that--I'm relieved. Because it was ridiculously easy in the stress test.
It was just as hard if not harder then D2, for the same playtime. The abilities and play options are certainly more complex for the same time.

Edited, May 16th 2012 8:43pm by Xsarus
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#15591 May 16 2012 at 7:41 PM Rating: Good
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As I understand it, there are no BoP items. How would you feel if Blizz made the top tier item sets in WoW BoE, and then made the AH RMT?

Do you see a distinction there? Because I'm struggling to find one. If anything, D3's seems worse to me. Why? Take the item "Immortal Archon Armor of Courage", a Barbarian chest piece with up to 458 armor. It's suffix can bring its level requirement down to 42, and its prefix will regenerated up to 350 health per second. That's pretty insanely powerful.

Or, hell, just look at endgame. It's WAY harder to get the perfect chest piece in D3 than it is to get your BiS chest in WoW, because the items are more dynamic here. That makes decking our a character in perfect gear significantly harder in this game. Since there is a competitive aspect, particularly once the PVP stuff is launched, it means that you will HAVE to use the AH to be competitive. And, chances are, the gold requirements aren't going to be feasible for you to meet.
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#15592 May 16 2012 at 7:48 PM Rating: Excellent
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idiggory, King of Bards wrote:
As I understand it, there are no BoP items. How would you feel if Blizz made the top tier item sets in WoW BoE, and then made the AH RMT?
I don't really see an issue, it won't make them better players.

idiggory, King of Bards wrote:
Do you see a distinction there? Because I'm struggling to find one. If anything, D3's seems worse to me. Why? Take the item "Immortal Archon Armor of Courage", a Barbarian chest piece with up to 458 armor. It's suffix can bring its level requirement down to 42, and its prefix will regenerated up to 350 health per second. That's pretty insanely powerful.

Or, hell, just look at endgame. It's WAY harder to get the perfect chest piece in D3 than it is to get your BiS chest in WoW, because the items are more dynamic here. That makes decking our a character in perfect gear significantly harder in this game. Since there is a competitive aspect, particularly once the PVP stuff is launched, it means that you will HAVE to use the AH to be competitive. And, chances are, the gold requirements aren't going to be feasible for you to meet.
Someone has to get the gear in order to sell it, you can get the gear as well. If I'd been asked I'd have said to not have the RMAH, but I don't think it'll be that big a deal. We'll see I guess. I understand the frustration, but the thing is with all BOE items you have the option of using ebay, or using blizzard. It'll happen either way.

Edited, May 16th 2012 8:51pm by Xsarus
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#15593 May 16 2012 at 7:54 PM Rating: Good
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D3 Smiley: oyvey

I watched a guy stream ~12 hours of it (they stopped at level 46 or so and no, I didn't watch the entire 12 hours, just roughly an hour by skipping through it) and I doubt I'll ever spend serious cash on that game. Guess isometric hack 'n' slash gameplay just isn't my thing. And maybe my memories of D1 have been distorted, but I don't remember the original game as being a "spam your mouse buttons until your right hand cramps and then spam them some more" game.* Four people throwing their crap around with 10+ mobs in the area, I couldn't even see all the sweet graphics they put in it. It's just a blur of colors, damage numbers and big *** demons taking up half the screen.

And it still lacks the ominous atmosphere from the two other games (especially the first one). Reminds me more of a multiplayer Kingdoms of Amalur. Except for the emphasis on enemies that are clinically dead and still walking.

* I mean, have you seen a Barbarian with Frenzy and a fast one-handed weapon? It's ridiculous. It's like watching a Shaman get endless Windfury procs with a dagger.

Edited, May 17th 2012 4:01am by Mazra
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#15594 May 16 2012 at 8:07 PM Rating: Excellent
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yeah, the first D1 was just creepy.

But all the games have been spammy in terms of abilities. At least you can just hold down whichever attack you want and it'll keep going on it's own.
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#15595 May 16 2012 at 8:15 PM Rating: Good
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Sir Xsarus wrote:
yeah, the first D1 was just creepy.


I remember breathing sighs of relief whenever I found an excuse to go back to Tristram. Smiley: lol

Sir Xsarus wrote:
But all the games have been spammy in terms of abilities. At least you can just hold down whichever attack you want and it'll keep going on it's own.


Yeah, I sort of wish I'd known this before I played the beta. I remember painful throbbing in my right hand and me worrying that I might have to buy a new mouse.
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#15596 May 16 2012 at 8:26 PM Rating: Excellent
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I think some of it had to do with the graphics, monsters were a lot more indistinct.
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#15597 May 16 2012 at 9:59 PM Rating: Good
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Because I'm not going to play the game (anytime soon), I went ahead and watched the cinematics and read the storyline.

What. The. Shit.

Bookmark this post. You'll need to quote it once you finish the last act.
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#15598 May 16 2012 at 10:12 PM Rating: Good
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I'm guessing that the entire series was just Wirt's daydream.
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#15599 May 17 2012 at 12:38 AM Rating: Excellent
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http://www.youtube.com/watch?feature=player_embedded&v=JeQzJC-vS40#! Smiley: grin

Watching the crazy players death hop around the map getting checkpoints to progress is hilarious.
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#15600 May 17 2012 at 1:02 AM Rating: Good
So, I found this blog post recently while stumbling through reddit that details the history of Battle.net, and specifically how Battle.net 2.0 came to be. This was written in July of 11, which was IIRC just after RealID went live in WoW. The blog is written from the perspective of a StarCraft player, and he pretty much predicts the current state of Battle.net 2.0 accurately.

Given the recent discussion on the RLMH and the always-on DRM, I figured you guys would want to read this. Warning: It's quite lengthy, but still very interesting.

Edited, May 17th 2012 3:02am by IDrownFish
#15601 May 17 2012 at 2:12 AM Rating: Excellent
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185 posts
idiggory, King of Bards wrote:
Since there is a competitive aspect, particularly once the PVP stuff is launched, it means that you will HAVE to use the AH to be competitive. And, chances are, the gold requirements aren't going to be feasible for you to meet.

Diablo III, if nothing else, is far from competitive. There is no 'raiding' or whatever, and PvP won't have a ladder and whatnot...all it will have is a hidden MMR. (Unless they've made a statement recently deciding to change this, but I"m pretty sure they won't, since they specifically said the game wasn't balanced for PvP)
Therefore, I couldn't care less if someone decided to buy top-notch gear for real money. In fact, I'm probably going to be the one selling it to him.
Oh, and don't forget that, even if RMAH didn't exist, black markets still would. Honestly it's a tad bit ridiculous to complain about the RMAH. Nobody's forcing you to use it, and it doesn't really affect you if somebody else does. What you can do, is make some money off of it and be happy about it.

EDIT- Even if there was a competitive aspect to Diablo, RMAH still wouldn't change anything since it's not Blizzard selling items, it's players. Whether player A found a legendary and equipped it and did PvP with it, or Player A sold it to player B who did PvP, there would be absolutely no difference for you.

Edited, May 17th 2012 11:20am by Delinja
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