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#15227 May 07 2012 at 9:55 AM Rating: Excellent
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His Excellency Aethien wrote:
Lol @ the latest Dark Legacy Comic. Goooo Druids!


You know you want to come back just so you can be a mount for others. Smiley: wink
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#15228 May 07 2012 at 10:00 AM Rating: Good
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Part of me wants to download the client, just to see how perty the game is on my new computer. But then I remember that every model but the Goblin/Worgen are going to be old and ugly, particularly since Blizz once again passed on revamping them--something that's been high on their to-do list for years now.
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#15229 May 07 2012 at 10:17 AM Rating: Excellent
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The thing that's weird for me is seeing either an old model in new armor or a new model in old armor. The human running around in level 30 greens doesn't really bother me too much. I mean while you can tell the graphics are old, at least they all match in quality. Something like a Goblin in level 30 greens can be a bit weird though.

And are they really passing on updating the models now? I heard it wasn't going to be ready for MoP release, but I was still under the impression they were working on it.

Going to be here soon perhaps? Smiley: wink

Edited, May 7th 2012 9:18am by someproteinguy
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#15230 May 07 2012 at 10:33 AM Rating: Good
lolgaxe wrote:
[quote=His Excellency Aethien]Since when is shooting goats with a machine gun a better alternative for sex than ********************* Clearly you've never fired an automatic rifle before.


I was at a barbecue on Saturday and the host had a lot of stories to share.


Æth, a friend said he'll let me borrow his when I have time... which is gonna be a few months.


Also, last night the BF cooked and then "used his hair as a towel" as he put it to wipe ghee off his hands. Ghee smell is not attractive...
#15231 May 07 2012 at 10:34 AM Rating: Good
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someproteinguy wrote:
His Excellency Aethien wrote:
Lol @ the latest Dark Legacy Comic. Goooo Druids!


You know you want to come back just so you can be a mount for others. Smiley: wink
I am not even vaguely tempted to go back to WoW.
#15232 May 07 2012 at 10:37 AM Rating: Excellent
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His Excellency Aethien wrote:
someproteinguy wrote:
His Excellency Aethien wrote:
Lol @ the latest Dark Legacy Comic. Goooo Druids!


You know you want to come back just so you can be a mount for others. Smiley: wink
I am not even vaguely tempted to go back to WoW.

But farmville and pokemon! Smiley: bah

Actually I'm enjoying my time away as well, and am quite content not to play. Something to be said for taking a break after almost 5 years. Smiley: rolleyes
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#15233 May 07 2012 at 10:42 AM Rating: Good
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someproteinguy wrote:
The thing that's weird for me is seeing either an old model in new armor or a new model in old armor. The human running around in level 30 greens doesn't really bother me too much. I mean while you can tell the graphics are old, at least they all match in quality. Something like a Goblin in level 30 greens can be a bit weird though.

And are they really passing on updating the models now? I heard it wasn't going to be ready for MoP release, but I was still under the impression they were working on it.

Going to be here soon perhaps? Smiley: wink

Edited, May 7th 2012 9:18am by someproteinguy


The hair is the real problem. You can more easily deal with everything else, but not the hair.

I don't understand why it would take so long, to be honest. They don't need to design completely new races, they're just increasing the polygon count and textures of the existing models. Yes, I'm betting that requires a completely new model altogether, but it's the easiest and least time-consuming product of a design process. Normally, they'd need to spend a loooong time discussing the concept art, then move to building concept models, trying out features, hair styles, etc. None of that has to be done now--they have the entire concept done, all they have to do is recreate the current design in a higher resolution.

Maybe they intend to add a bunch of new features and hairstyles. But, honestly, I'm feel no hesitation in saying the community would much prefer a faster implementation without extras, than a delayed implementation with them. Plus, there's no reason they can't implement new hair styles later.
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#15234 May 07 2012 at 12:06 PM Rating: Good
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His Excellency Aethien wrote:
Well, no. I'm too much of a pacifist to do that.
You don't need to be a warmonger to shoot a gun at a target. It's fairy cathartic, in fact. Just imagine the target as the cause of your stress and pull the trigger.
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#15235 May 07 2012 at 12:14 PM Rating: Good
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It's pretty difficult to get near an automatic weaponry in Europe, unless you're in the army.

Your second amendment does not apply to us. Smiley: tongue

Edited, May 7th 2012 8:16pm by Mazra
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#15236 May 07 2012 at 12:28 PM Rating: Good
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I sometimes find myself wondering just how close I am to a weapon in civilian hands that is WAY More powerful than they would ever have reasonable cause to possess, even accounting for truly absurd* scenarios. And I'm always, always deeply disturbed by the results of that thought experiment.

*And yes, by the end of this, I've almost always included zombie apocalypses.
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Anyways, you all are horrible, @#%^ed up people

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#15237 May 07 2012 at 12:37 PM Rating: Good
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Oh, and this might as well be a good time to ask this...

So, lolgaxe, in the case of a zombie apocalypse, just how useful would a semi/full automatic weapon be? I mean, zombies aren't going to go down to blood loss, organ damage, etc. Your only real hope is to remove the head. So I've always felt that a solid blunt object was more useful than any firearm short of a shotgun, or maybe something with extremely high force like a Magnum--something that could cause the kind of shot that actually causes organic material to explode (adjusted for various levels of decomp).

Seems to me that a knife would be better than your average pistol (though you could pistol whip them, I suppose). Swords would be even better... And the combustible nature of decomp gasses makes molotov cocktails and other ways of spreading flames incredibly useful.

Though, we do need to adjust for factors. How fast/strong are the zombies? Will a single bite turn you, or do you have to die to other means before you become one? How smart are they? Can they share information? All these factors are going to dictate at what range you need to be...

And now everyone understands why I am a very, very dilatory worker.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#15238 May 07 2012 at 1:08 PM Rating: Good
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A semi-automatic weapon would be your best bet, due to the superior range and stopping power to a simple hand gun, and can be used in both single-shot and three-round burst. While fun as all hell, an automatic weapon's purpose is to use a lot of ammo to hit a lot of people, but more adept at injuring than killing. I mean, you can snipe with one, but that's difficult no matter how good you are, and the biggest issue during the ZA is going to be ammo conservation. Problem with a rifle like that, though, is that you'll have to know and practice how to fire one for it's range to be of any use to you. A good handgun will also be good to have for narrow halls and rooms where a larger weapon will be a little difficult to maneuver, but their stopping power (depending on caliber) is questionable at times. Really, range is going to be your best bet. Like I said, you can also switch to a three round burst in case of crowds. While blood loss an organ failure might not stop a zombie, heavy tissue damage to their legs and such will certainly slow them down so you can back up and take a more precise shot, or approach and eliminate with a blunt/sharp object to conserve ammunition. Also, if we're talking about zombies that detect by sight then the knowledge of how to make simple smoke grenades (and a lot of potassium nitrate) will get you far.

If there's one weapon you really want, it'll be a shotgun. The range is horrible, even compared to a pistol, but you'll pretty much stop anything coming at you with a shot so your aim doesn't have to be impressive. End of the day, having a shotgun, pistol, rifle, and a solid ash baseball bat will keep you going. If it's the noise type zombies, then you'll want a weapon that can cave in a skull without alerting everything for hundreds of yards around.

While I'm at it, before any of that, you'll want some kind of fortification to get back to and keep you safe during your down time. No amount of equipment is going to save you while you sleep. Solid doors and bars on windows for one, means of leaving and entering undetected by both zombies and wandering marauders, things like that.
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#15239 May 07 2012 at 1:18 PM Rating: Good
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Shooting off limbs of course would slow them down and a gunshot to the head from a powerful gun will just blow the entire head to smithereens.

I'd go with a flamethrower if I had to pick a weapon. Turning zombies into very crispy bacon will destroy them I guess.
A plane ticket to another continent would be even better though.
#15240 May 07 2012 at 1:32 PM Rating: Good
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Smiley: lol

My roommate and I always joke about how useless I'd be in a zombie apocalypse. I think my only skill would be organizing relief efforts and supply lines. And that demands that there be a sufficiently large group of people willing to coordinate, as well as enough skill diversity that someone else could organize our defenses, because I certainly can't. I think I might have the ability to actually get people to join together, should I find enough, but I would need to have a partner skilled in the martial aspects to instill confidence.

My skills pretty firmly demand a social setting. If I'm stuck going solo, I'm dead.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#15241 May 07 2012 at 1:44 PM Rating: Good
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His Excellency Aethien wrote:
Turning zombies into very crispy bacon will destroy them I guess.
Yes and no. There will be a few minutes before the muscles are too damage for continued movement where you have a zombie going after you, but is now on fire as well. Thing with flamethrowers is that their effective range is even worse than shotguns, so your best bet would be a quick, short burst to catch it on fire then get the hell out of there. The good thing would be for large crowds, where you can light a few up and it starts a chain reaction. Of course, the problem there is that you have no control over that chain reaction so you can also potentially destroy your fortifications and allies in the process.
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#15242 May 07 2012 at 1:56 PM Rating: Good
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Yeah, if we are assuming zombies can't feel pain, a flamethrower is going to be a poor weapon.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#15243 May 07 2012 at 2:01 PM Rating: Good
You guys are goofy.
#15244 May 07 2012 at 2:19 PM Rating: Good
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If a zombie apocalypse breaks out, I'm getting a chainsaw ASAP.

That's what Left 4 Dead 2 has taught me.
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#15245 May 07 2012 at 2:21 PM Rating: Excellent
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Go zombie. It's more fun, you eat people, stay up all night, and never have to think for yourself again. Smiley: nod
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#15246 May 07 2012 at 2:25 PM Rating: Good
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Right now I'm re-experiencing the most horrifying thing from my childhood and early teens.
Playstation 2 DISC READ ERROR.
#15247 May 07 2012 at 2:43 PM Rating: Good
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Legend Of Dragoon GO.
#15248 May 07 2012 at 2:52 PM Rating: Excellent
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Wasn't that PS1?

Anyway, I haven't ever seen that message on my PS2. You have my condolences. Smiley: frown
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#15249 May 07 2012 at 3:00 PM Rating: Good
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Oh, yeah, right. almost the same thing.
#15250 May 07 2012 at 3:02 PM Rating: Good
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Could be PS1 aswell, but that has never happened to me, only on my PS2.
Why couldn't they make it so PS2 games could work on PS3, dammit!
#15251 May 07 2012 at 3:19 PM Rating: Good
I never had that problem either.

And they did smunks. You just have to have one of the "special" PS3 units. From what I remember, they got rid of that particular function because people were complaining that the PS was too expensive. So to make it cheaper, they had to get rid of some features, and the backwards compatibility was one of them. They probably figured it was a safe one to toss since the 360 never had it to begin with, and they still had good sales, even despite the red ring of death that plagued the system for so long.
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