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#14752 Apr 22 2012 at 2:04 AM Rating: Good
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The golden orb weaver is actually harmless to humans, if you don't count the scared to death factor anyway.
#14753 Apr 22 2012 at 6:35 AM Rating: Good
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They don't need to--they're boxers. They've killed people with their fists.
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#14754 Apr 22 2012 at 9:44 AM Rating: Good
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87 posts since Thursday. You guuuuys!

I think I figured out why I'm so meh about D3, though. After looking through those comparison videos you posted, Digg, it dawned on me. It's meh because I've seen it all before. In a certain game that I've been playing for the better part of seven years.

Seriously, those bloated guys in the D3 beta that explode when they die and spawn those worms? Abominations with Snake Traps in them. And skeletons that look and sound like the multitude of skellies from WotLK. Even the witches, or female undeads, remind me of Banshees from WoW, except for not being spectral.

It's an isometric Tirisfal Glades!
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#14755 Apr 22 2012 at 11:10 AM Rating: Good
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Mazra wrote:
87 posts since Thursday. You guuuuys!

I think I figured out why I'm so meh about D3, though. After looking through those comparison videos you posted, Digg, it dawned on me. It's meh because I've seen it all before. In a certain game that I've been playing for the better part of seven years.

Seriously, those bloated guys in the D3 beta that explode when they die and spawn those worms? Abominations with Snake Traps in them. And skeletons that look and sound like the multitude of skellies from WotLK. Even the witches, or female undeads, remind me of Banshees from WoW, except for not being spectral.

It's an isometric Tirisfal Glades!


Not surprising--there's a pretty extensive design thread through all 3 of the Blizzard Franchises.

All WoW really was, when released, was a fusion of WC and D3 elements, with the foundation being WC lore, colored with the modern MMO elements of the time.

Paladins at launch were pretty much a direct fusion of WC3 and D2 Paladins (with WC3 Paladins extremely similar to D2 Paladins in the first place). Warriors and Barbarians. Druids, with regards to vine spells and shapeshifting. Assassins and Rogues. Early in development, Warlock was originally a Necromancer. Etc. Heavy carry over (though none were, thankfully, mirror images). And it's not like they attempted to get away from that. Cata added Heroic Leap to the Warrior class, which is directly from Barbarian of D2, for instance.

And I don't say this to judge Blizz. I think their ability to learn from other games is usually a strength. And I don't think that's at work with regards to my own "meh" feelings towards D3, atm.

Every issue I have with the game is really summed up by my feeling that they vastly oversimplified it. They've pretty much done to D3 what they are doing to WoW in MoP. Hated the changes in one, so it's no surprise whatsoever that I hate it in D3. Except that the pathetic part is that MoP's WoW is going to give you MORE variety in characters than D3 gives you, which completely flies in the face of everything that was great about D2.

I'm trying to remember that the difficulty is likely to go up with each chapter. But when I can just use the default ability and massacre everything in sight, then I'm extremely bored.
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#14756 Apr 22 2012 at 1:32 PM Rating: Excellent
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I still think their skill system will give a lot of flexibility in allowing people to have very different playstyles. You can only use 6 skills at a time. There is nothing inherently good about locking people out of trying different things unless they are willing to level a new character. I always hated that part of D2. You were completely locked in. If you add in the ability to respec in towns, then I don't really see why limit it at all. The current setup literally lets you pick any 6 skills you have, with any rune for each spell and come up with your own combination of 6. Given the options, I'm thinking characters will feel very different depending on what skills you pick and what gear best compliments it. This is way more variety then a talent tree option that locks you in far more.

Quote:
I'm trying to remember that the difficulty is likely to go up with each chapter. But when I can just use the default ability and massacre everything in sight, then I'm extremely bored.
Compare it to D2. Play on the beginning difficulty to blood raven. The complexity in D3 is significantly higher then in D2 for the same period. It's been a while since I've played but I don't really remember being challenged much by anything in the first act.

Edited, Apr 22nd 2012 2:38pm by Xsarus
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#14757 Apr 22 2012 at 2:27 PM Rating: Good
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Working on a Sunday evening sucks. So much stupid little errors because I'm just not focusing anymore. Blegh.
#14758 Apr 22 2012 at 2:43 PM Rating: Decent
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Neil deGrasse Tyson is my personal hero. He's so outspoken about science, and it's awesome.
#14759 Apr 22 2012 at 2:49 PM Rating: Good
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Sir Xsarus wrote:
I still think their skill system will give a lot of flexibility in allowing people to have very different playstyles. You can only use 6 skills at a time. There is nothing inherently good about locking people out of trying different things unless they are willing to level a new character. I always hated that part of D2. You were completely locked in. If you add in the ability to respec in towns, then I don't really see why limit it at all. The current setup literally lets you pick any 6 skills you have, with any rune for each spell and come up with your own combination of 6. Given the options, I'm thinking characters will feel very different depending on what skills you pick and what gear best compliments it. This is way more variety then a talent tree option that locks you in far more.

Quote:
I'm trying to remember that the difficulty is likely to go up with each chapter. But when I can just use the default ability and massacre everything in sight, then I'm extremely bored.
Compare it to D2. Play on the beginning difficulty to blood raven. The complexity in D3 is significantly higher then in D2 for the same period. It's been a while since I've played but I don't really remember being challenged much by anything in the first act.

Edited, Apr 22nd 2012 2:38pm by Xsarus


I completely disagree. As an example, earlier I was playing a Demon Hunter. I was fighting a gold mob surrounded by trash mobs. I used that "seeks others" arrow to take out all of the basic skeletons, then switched to the snare arrow to deal with the boss (all the while trying to tactically place my trap).

That was the ideal strategy in this case. Literally nothing could have been better. Instead of trying to appraise a situation according to my own build choice, the best case scenario had me switching builds mid-fight to deal with it. Because you choose 6 skills to have on your hotkeys, not to have available.

That is NOT a build, then. Builds in a D3 context are artificially limiting your ability by choosing not to use the best strategy for the situation. You're not going to choose to build a melee Wizard or a ranged Barbarian. You might just happen to use that strategy for one moment, then move to a different one as soon as the situation says you should.

This is the exact reason why you can't change talent specs in the middle of combat in WoW--it destroys your ability to adapt to a situation based on your build, and would instead lead to you adapting to a situation based on your class. That's a very, very big distinction. And that's my issue with D3's system. There's no reason a skilled player couldn't switch out an ability in under 2 seconds.

Locking in builds when you leave town would require you to think about creating a character equipped for any situation (or, if you knew you were heading out for one specific encounter, that situation). But you'd have to make due with that choice. It requires you invest something in your character. Maybe you only intend to use it for 10 minutes, maybe or the next hour. But, either way, it's more actual customization and choice-making than you have just choosing which ability you're going to show.

It's the illusion of it for those not willing to develop the skill to allow for mid-battle switching.

You can argue about combinations all you want, but that has nothing to do with it. Yes, you can end up with a large variety of 6-ability sets. But the problem is that you aren't addressing is the fact that there's no reason to limit the ability pool to those 6, because switching on the go is easy and viable.

If that wasn't a possibility, I'd be much, much less disappointed with the game. The stat thing is going to bug me for a long time, but I'd get over it eventually. But there's absolutely no reason to claim D3, in its current state, has build diversity. It's no different than pretending that Warrior Stances or Druid forms in WoW were separate builds. They weren't. It only takes 2-3 more clicks in D3 to change out an ability as it takes in WoW to switch your combat set.

And I know I died before beating Blood Raven in D2. And I had a hell of a lot more close-calls. D3 is ridiculously forgiving. I have yet to die, nor have I actually gotten close to it. If the potion CD was 2.5-3x longer, then maybe. But not now. Playing through on my Monk was actually boring, because it was so simple.
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#14760 Apr 22 2012 at 3:37 PM Rating: Excellent
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you're oversimplifying switching on the go. It's not that easy, invokes a cooldown, and in any kind of demanding situation will be hard to pull off, especially when you have all the skills available, and all the runes etc. It will be hard in challenging pve, and completely impossible in pvp.

that being said, I agree that it shouldn't be possible at all in combat, and probably should invoke a greater CD, but limiting it to town doesn't make sense to me, because that's just needless annoyance at that point.

I really don't remember being challenged at all up to Blood raven, but I'd expect beginning D3 to be easier anyway, just because blizzards games are being sold to a much wider market these days, and so the starting point has to assume the person has not actually played that many video games. I have trouble understanding this as a criticism though.
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#14761 Apr 22 2012 at 3:57 PM Rating: Good
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I'm getting bored with the Diablo talk, let's change the subject.
#14762 Apr 22 2012 at 4:10 PM Rating: Good
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There's a big distinction between not being challenged, and not having to think. If the game wasn't challenging, but was asking of something more than just mindless clicking, it would be a different story. So far, I've enjoyed DH far more than every other class, because all of its skills seem to have legitimate strategic value, and it's under-powered compared to the others so you can't just spam your first nuke and win. I think asking for that is legitimate.

No, a newbie shouldn't be punished because they don't know how to kite well. Doesn't mean they shouldn't be forced to use their snares/CC or really play with range.

But a newbie doesn't learn at all if the game is forgiving to the point where there's no reason to bother learning how to kite, snare or CC. If you can just spam the standard damage ability and win, you aren't learning anything. I can potentially forgive this up through the cathedral's first floor. By that point, the game should be forcing you into tactical play.

D2 definitely taught through difficulty and death. And the abilities you got early generally defined the whole tree's default play style, so you began to learn it right away. Take Sorcs, Frost got Frost Bolt/Armor, which definitely encouraged kiting. Fire got Warmth and Fire Bolt, teaching mana management. Lightning got Charged Bolt, which was mana intensive--great for groups, but better to mix it with melee when you couldn't guarantee most would hit. And you learned that right away.

Wizard in D3? Nuh-uh. You start with Magic Missiles, which is a free nuke and teaches nothing but range. Then you get the Frost beam, which theoretically teaches kiting. Except that the kiting aspect is irrelevant, and the spell's not really that much stronger than MM to begin with. You'll use it for the damage, not for the kiting effect (if you're new). Even worse, since you have to stay still to channel it, you're actually probably WEAKER as a newbie trying to utilize it for kiting (who likely won't realize the snare will stick).

It does, at least, demonstrate that you can run out of AP. Then you get Shock Pulse. Technically stronger if you can hit more than 2 mobs with it, but it's ridiculously inaccurate. Since you probably aren't hanging out in melee range of large groups of mobs, you're probably going to feel like SP is really weak. Without incentive to use it, you aren't going to learn how to use it. Arcane Orb teaches you to watch for enemy groupings, but that's about it. Your first glyph just makes MM stronger, further eliminating any reason to use something else.

Frost Nova is the first really tactical ability you get.

Really, my point comes down to one thing. If you can essentially tank n' spank every single mob without issue, than you have no reason to use the tactical abilities. D2 wasn't hard in the beginning, but it definitely encouraged you to play tactically in virtue of the fact that you only had access to a standard attack and a tactical attack. And, even if you took a straight damage skill, your mana couldn't sustain it outright, so you had to deal with class limitations.

I'm not saying the first group of mobs should flay you alive. But I don't think it's unreasonable for standing still as you just attack be sufficient to kill you fairly early on. The only encounter I can think of until quite late that really doesn't work well with this tactic is the captain in the witch's lair, because of his frost nodes. And I just tanked those with the Monk.
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#14763 Apr 22 2012 at 4:16 PM Rating: Good
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His Excellency Aethien wrote:
I'm getting bored with the Diablo talk, let's change the subject.


We haven't talked about gaming music for some time. Also, the TERA beta was promising.

I know it gets linked every time this topic comes up, but it's awesome and I don't care.


Another by Two Steps From Hell


Because I'm watching Fate/Zero now



And because I first saw it on the WoW General Forum yeeeears ago.
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#14764 Apr 22 2012 at 4:20 PM Rating: Good
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I pretty much never listen to in game music for any game, I much prefer my own music.
#14765 Apr 22 2012 at 4:20 PM Rating: Good
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I can only ever listen to my own if what I'm doing is mindless to the point where I don't even want to be immersed.
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#14766 Apr 22 2012 at 5:33 PM Rating: Excellent
Video Game Music? Here's a subject I can talk about!

Recently been listening to the Katawa Shoujo soundtrack. Despite it being a free game made by the guys at /a/, it's surprisingly good. Favorite song from that is called Aria De l'Etoile (Aria of the Star)



Been listening to the FFX soundtrack recently, too. "Someday the Dream Will End" is my favorite track from that.



Found a cool A Capella version of the turret opera from Portal 2 ("Cara Mia")



I've also had the Baccano! opening stuck in my head for a while.



One thing I will always love about Homestuck music is that the artists like to make the occasional song very 8-bit-esque.



Speaking of Homestuck, I could gush about that all day. But I'll keep it to two songs. This one is a lot of guitar and horns. I love me some horns.



Oh, hello awesome final boss music, a la Bayonetta.



And then there's this.

#14767 Apr 22 2012 at 6:47 PM Rating: Good
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Hymn of the Fayth is still my favorite FF song. I sing/hum/whistle it all the time... This video has each version, but I'm linking to Bahamut. His and Yojimbo's are my favorite (and they are next to each other in the video), followed by Valefor. The YouTube description has timestamps to each, for those interested.


I cannot wait to play it in HD. And buy a Vita to play it on the go. F***, my SE fanboyism is resurfacing...

Soul Eater playing the Piano (quality isn't great, because it's cut from the anime I think. If anyone knows of a better version I'd be quite grateful).


SE has a lot of great music, actually. Soul's theme:


Psychedelic Souljam:


Opening to FMA Brotherhood-- Again by Yui (Shockingly hard to find a video of, and it doesn't have subs).


Normandy Reborn, the second time I cried in ME2 and it was under an hour into the game. First time was when the Normandy is Destroyed, there's that silence and heavy breathing, and Shepard falls into the atmosphere as the sun rises over the planet, and that short burst of sad music plays.


Suicide Mission


Purgatory, Baby!


Mass Effect 3 Main Theme


KH2, Roxas' Theme


This guy playing Never Meant to Belong from Bleach could depress anyone:


His rendition of Kyoudai from FMA is great, too.
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#14768 Apr 22 2012 at 7:43 PM Rating: Good
idiggory, King of Bards wrote:

KH2, Roxas' Theme


I'll see you, and raise you the full orchestra version.

#14769 Apr 22 2012 at 9:00 PM Rating: Good
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I like me some ME soundtrack.

And Two Steps From Hell.
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#14770 Apr 22 2012 at 9:07 PM Rating: Good
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Ooooh, touche. I wish my roommate wasn't working in the other room so I could play this louder. My headphones broke last week and I've yet to get new ones. :(

Another KH favorite: Sora's Sacrifice


FFXIII had some beautiful music, too. I really loved the various uses of that same core melody throughout (which is common in game music, I know, but I really loved this piece especially).
The Promise:

Sustained by Hate:

Serah's Theme (Japan's English, which I prefer)

Serah's Theme (US' English)

Hope's Theme

This is Your Home

Cocoon de Chocobo


FFX (I actually used to have a playlist of just songs from this game that I'd listen to when going to sleep/sleeping):
Daughter of the Great Summoner:

People of the North Pole:

Someday the Dream Will End


And to give some people nostalgia...
Federation of Windurst:

Heaven's Tower:

Selbina:


I can't actually remember much from FFXII but the opening music--can't even remember any character's themes.
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#14771 Apr 22 2012 at 9:33 PM Rating: Good
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And, Maz, how about some Two Steps from Hell that's used for one of the ME3 trailers (that was epic as hell)?


ME2:
The End Run

Humans are Disappearing

Horizon

The Normandy Attacked

Crash Landing

Reflections


ME1:
Mass Effect Theme (of course). This still inspires me, remembering Shepard give her speech to the crew.

Spectre Induction. This scene *feelings*

Breeding Ground

Vigil

Video 2 (contains the versions of Vigil not on the soundtrack)

Victory

From the Wreckage (or, as I like to call it, "Thank god I already knew this was a trilogy or I'd be sobbing right now")

The End (Reprise) (AKA "NVM CRYING ANYWAY")

And finally, its awesome credits music (M4)


In case people haven't noticed, I connect to video games a great deal through the music.
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#14772 Apr 22 2012 at 9:49 PM Rating: Good
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Two Steps from Hell:
Strength of a Thousand Men

Archangel

Armada (was the song in the FemShep Reinstated trailer, apparently, but I don't remember it)

Ironheart

Dark Harbor

Dragon Rider (can't remember if I linked it earlier, and too lazy to look)

United We Stand, Divided We Fall
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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#14773 Apr 22 2012 at 11:10 PM Rating: Good
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The only pieces of music I've ever really liked from video games are the Jecht Theme, and One Winged Angel, the Advent Children version. I'm like Aeth, I'd rather listen to my own music while playing games.
#14774 Apr 23 2012 at 1:22 AM Rating: Good
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Who wants to buy me this baby as belated birthday gift or something? It's only $155,000.00 to buy it now. That's only a little more than $10,000.00 per ounce of beer.
#14775 Apr 23 2012 at 6:10 AM Rating: Good
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Sgriob wrote:
The only pieces of music I've ever really liked from video games are the Jecht Theme, and One Winged Angel, the Advent Children version. I'm like Aeth, I'd rather listen to my own music while playing games.


Then you're missing it out. :P

And Aeth, no. Just no.
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Anyways, you all are horrible, @#%^ed up people

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#14776 Apr 23 2012 at 7:06 AM Rating: Good
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Why would you pay money for a baby when you can make one for free?

Oh, wait, it's a beer. I should read the entire post before responding to it.
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