idiggory, King of Bards wrote:
His Excellency Aethien wrote:
someproteinguy wrote:
The whole 'pausing every other second to queue up 4 character's abilities' thing still feels awkward to me. I like how you get both a turn-based feel and a live action feel, but it can be pretty clunky at times.
Yeah, see, that makes a game pretty much unplayable for me. Either go turn based OR live action, something in between just frustrates me to no end.
If you set up your tactics properly, and don't mind making some poor decisions, then you won't need to pause.
The healing set up seems to go okay, and I don't usually have problems with what Wynne is thinking. If there's a problem pausing to have Morrigan throw an extra heal seems to cover things fine, or I'll throw out the group heal or rez or whatever. It's easy enough to make sure my 4th person simply deals out damage to whatever my main character is hurting, so that's not really an issue either.
I've given up using tactics for CC though. I don't know what it is about the logic there, but it's terrible. Having your tank shield slam something then having that CC negated by a mind blast or whatever is just silliness. I'm really tired of burning 40 second CDs because the computer can't aim glyphs right, prematurely setting off mind blast, launching sleep somewhere questionable, or any number of things. It's the type of thing that when you miss you have to pop potions (ugh I hate burning money there), you take more damage than necessary, etc.
Simple stuff I can play through through pretty easy without any real pausing. I'll usually just stop it initially, throw my glyphs, and then just let things play out from then on. Anything that requires any thought though will be paused frequently, especially in the beginning, and then later on once CC abilities start to come off of CD. Maybe I'm still doing it wrong but I can't imagine doing an encounter of any real difficulty without at least some pausing.
Edited, Apr 20th 2012 8:18am by someproteinguy