I think we can all agree that the D3 beta isn't enough to decide if all the gameplay is lackluster or not. It's just too short.
I personally like it, though mainly because it's super casual compared to how I play WoW. Pick 6 abilities, spam as needed, kill zombies/demons, profit.
I've been having a blast playing the beta, keeping in mind what the first part of D2 felt like.
I rate down Raw, but that's about it. :P Rated you back up, Pigtails. Happy you had fun, though it sucks he had to leave so soon.
As for D3, from what I've seen in the trailers it is significantly faster-paced then D2 was. Thing is, D2 WAS a fast-paced game for its time. But, due to various factors like computer/internet advances and proliferation, games have definitely gotten faster in pacing as a general rule (with exceptions).
For instance, try playing Ocarina of Time. It's still a great game, but you'll find yourself wondering why it's all so slow. Playing Windwaker isn't nearly so bad (at least where pacing is concerned).
I think that's what's going on here. You are remembering the pace of the game relative to general game pacing of the time. Now, slow games are rare, so the "Average" speed of a game is much, much higher. D3 is definitely quite a bit faster where gameplay is concerned, but it probably hasn't increased as much (due to obvious limitations) as the average pace has.
Plus, remember that your memories of D3 are primarily colored by your play experience in later levels. Even a brand new Assassin was a slow character in D2 compared to one who actually had high resources and ability variance.
Here's a video showing Tristam in all 3 games. Speed in relation to environment has definitely gone up with each game.
Changes to combat speed are less obvious, but combat has definitely become more dynamic. We don't see much running in a combat context in this video where D3 is concerned, where we do see that in D2 (primarily because they are just ignoring the lesser minions). But D3 brings us a far greater variety of ways to move about the field.
Also, @Maz (and people in general), is the beta multiplayer? Because I recall that D2 enemies scaled with the number of people in your world. When solo, killing things was simple, but soloing in a full world required ingenuity.
Like with my Sorceress. I don't remember the spells I used, really, but I remember that all I ever did when solo in a solo world was teleport and use Frost Orb. But if I was solo in a full world, that was not going to cut it--I'd need to play more defensively and tactically.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.
I think we can all agree that the D3 beta isn't enough to decide if all the gameplay is lackluster or not. It's just too short.
Fair point. Not to mention playing the same short demo several times doesn't help the enthusiasm.
And I'm comparing the D3 demo to my D2 pally in hell-act 3. Also note, that I played hardcore (perma-death) characters in D2 most often, which brings up the stress level significantly. I'm not trying to say that D3 will be a bust, only that this pre-release time frame is surprisingly enthusiasm-sucking time for this title for me disproportionally to other recent titles.
I can only pray that the GW2 demo next weekend doesn't ruin that title for me. The alpha and demo builds I played make me confident but you never know.
Maybe he assumed it was me then. I only rate him down when he's being a **** as well. If he's just being stupid, I ignore it. Oh and Digg, you need to check the DA thread in the asylum. I left you a present.
The whole 'pausing every other second to queue up 4 character's abilities' thing still feels awkward to me. I like how you get both a turn-based feel and a live action feel, but it can be pretty clunky at times.
____________________________
That monster in the mirror, he just might be you. -Grover
The whole 'pausing every other second to queue up 4 character's abilities' thing still feels awkward to me. I like how you get both a turn-based feel and a live action feel, but it can be pretty clunky at times.
Yeah, see, that makes a game pretty much unplayable for me. Either go turn based OR live action, something in between just frustrates me to no end.
The whole 'pausing every other second to queue up 4 character's abilities' thing still feels awkward to me. I like how you get both a turn-based feel and a live action feel, but it can be pretty clunky at times.
Yeah, see, that makes a game pretty much unplayable for me. Either go turn based OR live action, something in between just frustrates me to no end.
If you set up your tactics properly, and don't mind making some poor decisions, then you won't need to pause.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.
Seriously, the tactics aren't that difficult to set up. And they aren't anywhere near as abusable as they were in FF12.
Though it was infuriating how long you had to wait to get certain important clauses in that game...
Tactics are really dependent on how many abilities you intend to use, your composition, and how many abilities are conditional. Setting up Alistair is fairly simple. As is Wynne, if she's only a healer. But balancing in CC (which I don't recommend doing, because it's so much better to manually choose it, to ensure it's up when you need it), and it gets irritating.
What irritates me, and it totally shouldn't, is that they don't attack your tank's target by default. I know, your tank isn't set. So it's stupid to complain. But I remember getting so annoyed before I really discovered tactics in my first play through.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.