My issue with most BioWare slash RPG "let's talk for 20 minutes before getting to the point, ahem, Bethesda" games is that I enable subtitles because my English isn't perfect, but it's good enough that I read the entire subtitle before the poor guy can even get through half of it verbally.
I end up spamming that Spacebar or mouse button to get to the next subtitle because I already know what the dude is going to say. It turns into a mini-game of "how fast can you hit Spacebar without missing the conversation?" And even if I do miss the conversation, it's no biggie as the journal/quest log/mission whatever/diary will give me the short version of the long *** conversation in bullet points. The "blahblah my wife and kid blahblah revenge blah bring me blahbleargh pay you handsomely" snooze fest thing turns out to actually be:
* Kill <dude> because he killed <quest giver>'s family.
* Reward: <#> gold/experience
* Reward: <item>
I mean, I enjoy the atmosphere and lore in Skyrim, but when you're recycling three different voice actors, number 100th quest to go kill someone because he killed someone just loses some flavor.
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Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.