Right, even though the conversation about FPS limits in CoD4 was ages ago, I finally found out why it does matter, and why it definitely does have an effect:
Quote:
There is a way to exploit a server side gravity settings like in CoD4. It is very complex how it actually works. But the idea is to run many frames per second and send that to the server. Bombarding the server with packets A CoD4 server only runs at 20 fps. the server will apply gravity to your trajectory calculated by your input but at only at 20fps while your sending in more fps. With a lot of frames you can fake a faster trajectory before it can be limited by the server's 20 frames. That's way over simplified. Anyways you will take off and fly simply by adjusting your FPS. The ideal Frames per Second is 200 for 100 gravity (800 is normal game play). 250fps being slightly better and could make you float away at 100 gravity. A solid 200fps is better than a weak 250 as it may get your higher but send you crashing down to your death as you can't maintain 250 fps. you will notice that u fall fast if your FPS drops. Many computers can't run 200 frames per second. But there are ways to tweak your game and give it your best shot. You can also lower gravity more. 46 gravity is best for 90fps which is stock Frames Per/Sec max. First you will want to see what your FPS is and also watch your progress.
Edit: The reason I brought this back up is because it annoyed the hell out of me when we were actually discussing it, and I couldn't tell you exactly why it happens.
Edited, Nov 20th 2011 5:19am by Sgriob