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#4327 Mar 02 2011 at 10:56 AM Rating: Excellent
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I'm thinking a re-design. Either make it a bubble, or proc thorns or something... (living seed that is)

Edited, Mar 2nd 2011 8:57am by someproteinguy
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#4328 Mar 02 2011 at 11:09 AM Rating: Excellent
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Brisin wrote:
Sir Xsarus wrote:
Efflo on the ptr is healing one person at a time for 3Kish or something.

I want them to unlink living seed and efflo. Actually I'd like them to get rid of living seed.

Yes and no, Xsarus. It does that, but in a smart way. Not a random person, but the person that has less health, kinda like WG.
More effective that way.
Yep, your post had said smart heal, so I assumed that was what was happening. Smiley: grin
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#4329 Mar 02 2011 at 12:11 PM Rating: Good
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The smart heal effect was a bug. Blizz then went "Hey, that's neat!" and decided to leave it.

I'm betting this is why a lot of class changes happen.
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#4330 Mar 02 2011 at 12:14 PM Rating: Good
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idiggory wrote:
The smart heal effect was a bug. Blizz then went "Hey, that's neat!" and decided to leave it.

I'm betting this is why a lot of class changes happen.

I'm more and more thinking that their code is a pile of junk on top of each other.
I remember, back in tBC (or was it WotLK?) GC saying that they would change something by applying a small change to the code, even though it wasn't the more clear thing to do, just because the right way would have them changing too much of the code. Something about feral druids. Can't really remember what was it. I think it was towards the end of tBC and when WotLK came that ability just vanished.
And that made me decide towards leaving feral behind. Never regreted.
#4331 Mar 02 2011 at 12:21 PM Rating: Excellent
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Brisin wrote:
I'm more and more thinking that their code is a pile of junk on top of each other.


^
This.

I wouldn't be surprised if they spend more time chasing down all the unintended consequences of their fixes then they do actually fixing stuff.
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#4332 Mar 02 2011 at 12:37 PM Rating: Good
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Anyone else noticed how the general opinion on Blizzard's patching methods has changed lately?

I'm not a hater, but it seems like there's a vast difference between how things were done pre-Cataclysm and how they're done now. Like it's a completely different company we're dealing with.
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#4333 Mar 02 2011 at 12:41 PM Rating: Excellent
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You mean like all the hot-fixes? Or the apparent fetish with jabbing blindly at the game with a pointy stick just to see how we react?
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#4334 Mar 02 2011 at 12:45 PM Rating: Good
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someproteinguy wrote:
You mean like all the hot-fixes? Or the apparent fetish with jabbing blindly at the game with a pointy stick just to see how we react?


Yes.

I mean, they said they were going to use hotfixes more to avoid months of something being imbalanced, but the way they're completely changing the game with every hotfix, it seems like newbies at work, or at least someone very unfamiliar with the game.

Been a while since we heard from Ghostcrawler, too, hasn't it?
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#4335 Mar 02 2011 at 12:49 PM Rating: Good
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You mean how everything seems to require a realm restart these days? Or that they're patching without rime or reason half the time? Or that they patch things into the game when they should have been put on the PTR first? Or that they're using incremental nerfs over the span of 2 weeks instead of just nerfing it to the ground from the start, as if they think that'll make us forget that they just seriously nerfed us?
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#4336 Mar 02 2011 at 12:58 PM Rating: Excellent
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It has been a while since I've seen GC post. Have seen a few blues say "I talked to GC and he said X is good, nerfing Y." Guess the man is busy or something.

But yeah, you see things like the Efflorescence smart-heal bug and you think someone made a coding mistake. Perhaps double-checking your work is out of style; or newbies, or people are just overworked, or the spaghetti has finally gotten to the point no one can really follow it anymore.

Still sloppy coding is sloppy. I don't recall this kind of thing happening so much in the past.
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#4337 Mar 02 2011 at 2:29 PM Rating: Good
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There comes a point when making small fixes to things takes more time than redoing larger chunks do to chasing down unforeseen changes the small fix causes. Blizz is at that point me thinks.

I'm still convinced most of the quality Devs/Designers are working on the new game Activision is developing. Which explains why the hot fixes seem like complete guesses at fixing issues.
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#4338 Mar 02 2011 at 2:31 PM Rating: Good
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I would think that either GC isn't doing the same job anymore, probably in another project/game, and is just helping out, much like when you change departments within the same company and lend a hand here and there, or he is delegating and doing manager stuff only or he is pretty much out of Blizzard.
IMHO, I think option 1. With that, you lost your main leading developer and got a bunch of peeps that has no idea the crap they are standing on.
#4339 Mar 02 2011 at 5:00 PM Rating: Excellent
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I don't think there's anything really wrong, it's just that the trend for faster iterations is not working as well as bliz hoped. Basically we're experiencing what they would have kept internal in the past, but in an attempt to be seen to listen to their customers they've sped up the publicly exposed changes. This has been pretty much a continuous change over the years, and they've probably gone a bit too far in the one direction.

Combine this with the fact that the code base is more complicated at this point and it becomes less worrying. I have to say, given the fights I've seen in the current raids, as well as the level of difficulty in 5 man dungeons, I'm not terribly worried about the general development ability of the current team.

Edited, Mar 2nd 2011 5:01pm by Xsarus
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#4340 Mar 02 2011 at 5:22 PM Rating: Excellent
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Horsemouth wrote:
There comes a point when making small fixes to things takes more time than redoing larger chunks do to chasing down unforeseen changes the small fix causes. Blizz is at that point me thinks.

The codebase where I work is nowhere near as large as Blizzard's. But there are still too many guys in the home office who think that just because there's no reason why their tiny change should affect other parts of the code means that their tiny change /won't/ affect other parts of the code. So they don't spend any/enough time regression testing.
#4341 Mar 02 2011 at 5:38 PM Rating: Good
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Take Lifebloom, for example. Next patch it's being reduced by 20% on the bloom effect. Lifebloom blooms for, what, 10k as a Feral? So that's 8k instead? And Cyclone is getting a second shaved off, meaning we're still rooted when it breaks.

Oh, but Stampeding Roar is now a 8-second duration, +60% movement buff. I forgot to include that in my equation.

Balance, right?
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#4342 Mar 02 2011 at 6:14 PM Rating: Good
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Mazra wrote:
Take Lifebloom, for example. Next patch it's being reduced by 20% on the bloom effect. Lifebloom blooms for, what, 10k as a Feral? So that's 8k instead? And Cyclone is getting a second shaved off, meaning we're still rooted when it breaks.

Oh, but Stampeding Roar is now a 8-second duration, +60% movement buff. I forgot to include that in my equation.

Balance, right?

They actually backed up about the LB change. I posted this few posts ago:
http://us.battle.net/wow/en/forum/topic/2140510015#19


Edit: Scrap that, fail reading is fail.

Edited, Mar 2nd 2011 9:15pm by Brisin
#4343 Mar 03 2011 at 10:43 PM Rating: Good
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Quote:
Prowl has a new icon.


Feral

Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.


Restoration

Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.


OMG a new Prowl icon.

edit: pre tags were a bad idea.

Edited, Mar 3rd 2011 6:44pm by Horsemouth
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#4344 Mar 04 2011 at 7:12 AM Rating: Good
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Horsemouth wrote:
Quote:
Prowl has a new icon.


Feral

Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.


Restoration

Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.


OMG a new Prowl icon.

edit: pre tags were a bad idea.

Edited, Mar 3rd 2011 6:44pm by Horsemouth


Now that's a good Efflorescence. And it scales with haste! They should hotfix that into the game.
#4345 Mar 04 2011 at 7:41 AM Rating: Good
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Wait, wait, what?!

New Prowl icon?! But we've had that icon since forever! I can't see that icon anywhere else without thinking "Yeah, you've got the icon as well, but it's the original Prowl icon, mate!"

Also, Efflorescence change is what?!

12% of a 20k heal is 2400 every 1 second for 7 seconds, so ~17k healed before haste? To three targets? 51k healing if Swiftmend crits? **** YEAH!
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#4346 Mar 04 2011 at 8:25 AM Rating: Good
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Stampede and Dash changes are kinda cool too. I hate to get dazed the moment I click Dash...
And ferals should get some of the old mobility they used to have. Not the same, but not as bad as it is now...

Edit: This is odd...why aren't they nerfing us? Did they changed the development team or something?

Edited, Mar 4th 2011 11:26am by Brisin
#4347 Mar 04 2011 at 9:51 AM Rating: Good
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Quote:
Edit: This is odd...why aren't they nerfing us? Did they changed the development team or something?


Don't let them fool you! This is the same patch where Starsurge's damage is going down 20%.
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#4348 Mar 04 2011 at 10:43 AM Rating: Good
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idiggory wrote:
Quote:
Edit: This is odd...why aren't they nerfing us? Did they changed the development team or something?


Don't let them fool you! This is the same patch where Starsurge's damage is going down 20%.


Yeah, and adding root breaker to Stampeding Roar and Dash? That's like a root breaker on a 1-minute cooldown. Surely this change won't go live.

In before "Stampeding Roar and Dash now share cooldowns"
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#4349 Mar 04 2011 at 10:48 AM Rating: Excellent
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Mazra wrote:
I can't see that icon anywhere else without thinking "Yeah, you've got the icon as well, but it's the original Prowl icon, mate!"


I can't see that icon without wondering if it's the shadowmeld icon or the prowl icon...
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#4350 Mar 04 2011 at 10:53 AM Rating: Good
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someproteinguy wrote:
Mazra wrote:
I can't see that icon anywhere else without thinking "Yeah, you've got the icon as well, but it's the original Prowl icon, mate!"


I can't see that icon without wondering if it's the shadowmeld icon or the prowl icon...


Hah! Macro ftw, bishes!

But yeah, they should given Prowl the Pounce icon from the start. Same icon used for Hunter pets' stealth thingy.
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#4351 Mar 04 2011 at 11:12 AM Rating: Excellent
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I agree.

Prowl should be Pounce.
Pounce should be something pouncing.
You should be rated up.

Smiley: thumbsup
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