AstarintheDruid wrote:
Not that I agree with it, but I think they're thinking that shifting out of roots as an escape mechanic is okay, but it's not okay for a melee class to break roots to, you know, do melee DPS.
Official reason was that Blizzard didn't want any class to hard counter any other class, and Feral Druids could hard counter Frost Mages. Which is completely idiotic as Frost Mages now hard counter Ferals.
They also didn't like how Druids could pewpew on their own without having to rely on backup for healing and such, so they're taking away our self-healing as well.
Unfortunately, while our resilience and mobility was overpowered in PvP, it was what enabled us to work in PvE. They're blindly nerfing the class due to PvP, without looking at the consequences it has in PvE.
Sometimes I wish we'd never started on the whole Arena crap. Just put in some more World PvP and let Rogues two-shot Mages and all that good stuff, like back in Vanilla. I hear the development team has a hard-on for Vanilla content, so why not? Bring back Hillsbrad battles of server-crashing proportions. Get rid of resilience and PvP trinkets and racial nerfs.
Let my Rogue hang out in Blackrock Mountain, doing
this to squishies.
Sure, it would kill Arena something fierce, but people should **** off with their eSport Tournaments and leave me with my Massive Multiplayer Online game.