Sir Xsarus wrote:
Wild growth, rejuv, swiftment and regrowth will do the job just fine if the sh*t hits the fan. Or popping tree form, it's only a three minute CD.
Perhaps in a raid, but I find Regrowth highly inefficient. Even more in Tree as it becomes an instant cast and I'm prone to blow my 85k mana pool in a matter of seconds.
As it stands right now, I don't have the spell power needed to keep a group up through heavy AOE. And taking my focus away from the tank for too long causes Lifebloom to fall off and then things get really bad.
It'll be better once Regrowth also refreshes Lifebloom (and heals for more), but right now, Regrowth and Nourish are only useful as filler spells, using Regrowth with OOC procs to pop Swiftmend and keep the melee DPS alive.
It all feels very clunky compared to the old style, which I'm sure the patch is going to change, so I'll have to wait until then to venture into heroics.
In other news, popping Berserk on a pack of trash mobs gave me 31k DPS. I see why they want to tone down our damage output, however, I also noticed that the threat modifiers on Thrash and Swipe are ridiculous. Hopefully the patch will fix that, though they haven't mentioned it. A flat damage nerf to our abilities will make AOE tanking even harder.
Edited, Jan 24th 2011 11:54am by Mazra