mmochampion wrote:
Holy
* Divine Plea now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
* Aura Mastery tooltip has been modified to properly reflect its 10 seconds duration.
Protection
* Divine Sacrifice tooltip has been modified to properly reflect its 10 seconds duration.
Retribution
* Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
* Righteous Vengeance now also affects Crusader Strike.
* Crusader Strike is now
* Judgements of the Wise now immediately grant you 25% of your base mana. (Up from 15%)
Also...
mmochampion wrote:
* Glyph of Seal of Blood -- When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana. (Old - Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.)
The new glyph is better than SA in terms of healing damage from SoB/SoM. You are still going to have to get healed when using the seal, but the mana returns will instantly be given to you, instead of having to wait for a heal, and it's 11% instead of 10% (though it's equivalent to the old SoB glyph with SA)
Also 25% base mana from every judgement (more if you are judging SoB or SoM) means full mana in 28 - 32 seconds without Divine Plea.
Edit: Also, interesting strikeout on Crusader Strike. If they do eventually make that change, it will make things rather interesting. More like a Mortal Strike but at the source and will be really nice against spellcasters. And a nice 10% buff to Divine Storm.
Edited, Mar 24th 2009 12:21am by CapJack