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#1 Mar 23 2009 at 11:17 PM Rating: Good
There's a new build tomorrow, with some nice changes for Retribution Paladins to keep their mana on top.

mmochampion wrote:

Holy

* Divine Plea now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
* Aura Mastery tooltip has been modified to properly reflect its 10 seconds duration.

Protection

* Divine Sacrifice tooltip has been modified to properly reflect its 10 seconds duration.

Retribution

* Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
* Righteous Vengeance now also affects Crusader Strike.
* Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec. (That is not an official change. It is something we were experimenting with, but not a change we are going to make for 3.1. Source)
* Judgements of the Wise now immediately grant you 25% of your base mana. (Up from 15%)


Also...

mmochampion wrote:

* Glyph of Seal of Blood -- When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana. (Old - Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.)


The new glyph is better than SA in terms of healing damage from SoB/SoM. You are still going to have to get healed when using the seal, but the mana returns will instantly be given to you, instead of having to wait for a heal, and it's 11% instead of 10% (though it's equivalent to the old SoB glyph with SA)

Also 25% base mana from every judgement (more if you are judging SoB or SoM) means full mana in 28 - 32 seconds without Divine Plea.

Edit: Also, interesting strikeout on Crusader Strike. If they do eventually make that change, it will make things rather interesting. More like a Mortal Strike but at the source and will be really nice against spellcasters. And a nice 10% buff to Divine Storm.

Edited, Mar 24th 2009 12:21am by CapJack
#2 Mar 24 2009 at 4:53 AM Rating: Good
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1,594 posts
Quote:
Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec. (That is not an official change. It is something we were experimenting with, but not a change we are going to make for 3.1. Source)


Eh, wouldn't have been any use outside PvP. I doubt I could ever put a -50% damage done debuff on a boss.

What I want is something more like: Crusader Strike places a debuff (Magic, dispellable) on the target, causing your next Crusader Strike to deal 10% of its damage as Holy Damage. (Stacks 10 times)
#3 Mar 24 2009 at 5:22 AM Rating: Good
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73 posts
This looks really promising indeed.

Except for the CS part. Spellcasters, mostly healers, will have no problem dispelling it I think. So it will probably be better to just stun the healer with HoJ or Repentance. The mana part is great though shouldn't be a problem anymore now. Righteous Vengeance for CS is also very nice.

Overall a nice update.

But I hope they will do something interesting with CS.

,Zig

#4 Mar 24 2009 at 6:12 AM Rating: Good
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370 posts
i'd suspect JoTW will come down again if they're expecting everyone to us martyr and be glyphed for it; if they want it as an optional glyph, mana regen may stay as is.

I'll be eager to hear if my spec is no longer broken on the ptr:)
#5 Mar 24 2009 at 6:39 AM Rating: Good
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2,183 posts
Tsarducci wrote:
i'd suspect JoTW will come down again if they're expecting everyone to us martyr and be glyphed for it; if they want it as an optional glyph, mana regen may stay as is.


I found a quote you may be interested in, using the MMO-Champion Blue Tracker:

Ghostcrawler wrote:
We looked at a lot of Ret parses and picked a Judgements of the Wise number that would make up for the loss of Spiritual Attunement mana.

If you don't have mana problems on Live, you shouldn't have them in 3.1. However if you do, you can get the Blood glyph.


The topic is titled "Mandatory glyph to fix a broken mechanic?" and at the time of posting this was on the first page of the Blue Tracker :)

EDIT: no matter how hard I try, I can't seem to spell "the" when I am typing fast >.>

Edited, Mar 24th 2009 7:41am by Maulgak
#6 Mar 24 2009 at 8:15 AM Rating: Good
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92 posts
Nice changes for Ret. I don't have the PTR client downloaded so I won't be able to test it but hopefully it will be enough for sustained rotations of DPS. The only real issue is that while it's 10% more, we are still losing a significant amount of mana generation with the loss of SA, I haven't really looked at the numbers myself though so I could just be ranting for no good reason.

I don't think most people will want to take the SoB glyph, as the new Exorcism glyph will probably be our third DPS major glyph (the other two still being Judgement and Consecration), but if it still turns out we have mana problems then it may become mandatory it which case Blizz may see fit to change it yet again.

This just occurred to me though. People are already using SoB in arena and such, and iirc, part of the reason JotW was originally nerfed was because Paladins had, for all intents and purposes, "infinite" mana. With JotW being buffed again and the new SoB glyph, will a similar issue not occur? Especially with the changes to mana burn. I guess in some ways I guess this also counters the fact that Divine Plea can once again be dispelled, but I fear the cries of "IMBA!" from the ignorant masses now that our mana generation is back up and we've gotten more burst damage. (The only PvP I do is Wintergrasps so I have no personal experience in arena, just what I get second hand.)
#7 Mar 24 2009 at 8:59 AM Rating: Decent
Quote:
* Righteous Vengeance now also affects Crusader Strike.


did i not call that?

makes the T8 4 set bonus a little more appealing.

CS now has
-Talented buff from damage Sanctity of Battle (15%)
-Talented Buff from Art of War (10%)
-libram buffed damage (static +115.5)
-pvp gloves buffed damage (5%)
-a dot on crits (30% of damage over 8 sec)
-4 set bonus of +10% crit (which is also more dot up time)
-soon blizz will figure out a secondary effect . .

all and all, CS is looking rather bloated.

Edit: forgot AoW buff . . .

Edited, Mar 25th 2009 8:32am by RuenBahamut
#8 Mar 24 2009 at 9:11 AM Rating: Decent
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1,503 posts
Quote:
all and all, CS is looking rather bloated.

no kidding, especially considering it's 6sec!!! something tells me they will up it, rotations be damned.
#9 Mar 24 2009 at 9:11 AM Rating: Decent
also, i'd like to add that the Glyph of SoB is more then likely never going to be needed. when i solo i dont need SA, on Patchwork is iffy (sometimes i need a pot) so this buff to JotW will really make it so i dont need SA.

with the way raid buffs work and all. i see little reason to expect to "have to" take GoSoB.

i suspect my glyphs will be
-judgment
-exorcism
-either consicrate(so CDs line up, not so much the mana) or 50% HoW CD during AW one.
#10 Mar 24 2009 at 9:13 AM Rating: Good
Wchigo wrote:

I don't think most people will want to take the SoB glyph, as the new Exorcism glyph will probably be our third DPS major glyph (the other two still being Judgement and Consecration), but if it still turns out we have mana problems then it may become mandatory it which case Blizz may see fit to change it yet again.


I'm thinking that Judgement, SoB, and Exorcism glyph may be best for dps. The Consecration glyph doesn't increase the damage per tic from it, it only increases the duration. Reason this helps is that you don't have to use it as much, which saves a good chunk of mana. However, I think the SoB glyph may yield more mana than the consecration glyph.
#11 Mar 24 2009 at 9:30 AM Rating: Decent
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1,503 posts
i'm thinking Consecration may be taking a backseat. with the buffs to the rest of our rotation, i may prioritize it as last unless im around more than 2 mobs. i may have to get more +hit and +exp also.

i hope they keep changing the Ret playstyle every week. its exciting to keep relearning to play. at least they left Forbearance alone this time.
#12 Mar 24 2009 at 10:12 AM Rating: Decent
tommyguns wrote:
Quote:
all and all, CS is looking rather bloated.

no kidding, especially considering it's 6sec!!! something tells me they will up it, rotations be damned.


if they add 1 sec to the CD it wouldnt effect our dps at all, considering it comes up at the same time as judgement and takes a back seat for 1.5 sec every rotation.

actually, it would help to solidify something resembling a rotation in the first place rather then FCFS.

Edited, Mar 24th 2009 11:13am by RuenBahamut
#13 Mar 24 2009 at 10:20 AM Rating: Good
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92 posts
CapJack wrote:
Wchigo wrote:

I don't think most people will want to take the SoB glyph, as the new Exorcism glyph will probably be our third DPS major glyph (the other two still being Judgement and Consecration), but if it still turns out we have mana problems then it may become mandatory it which case Blizz may see fit to change it yet again.


I'm thinking that Judgement, SoB, and Exorcism glyph may be best for dps. The Consecration glyph doesn't increase the damage per tic from it, it only increases the duration. Reason this helps is that you don't have to use it as much, which saves a good chunk of mana. However, I think the SoB glyph may yield more mana than the consecration glyph.

True. It saves mana and helps to avoid cd collisions from happening even moreso than they do now, hence why it's a staple glyph for us now I suppose.

I'm still a bit iffy about the new glyph as we are essentially taking up a glyph slot now for what SA and the old SoB glyph used to give us, and we all know the old SoB glyph was garbage compared to Cons/CS/HoW glyphs. And it doesn't really address the issue that we're not helping our healers any. I'm not in a top-end raiding guild, but we do fairly well, and most times I don't afford to use SoB on Patchwerk, Loatheb or Sapph. Even on Kel fights it's a tad dangerous since if I get frost tombed, I'll usually drop a lot faster than one of the other melee dps (DKs, Rogues, Wars) who are only taking damage from the AoE frostbolts throughout the fight, whereas I'm taking those and the recoil off my SoB. =/

I know some people will tell me to find a better guild then, but I like the one I'm in. The people are awesome and the raiding fits my schedule. They're also not min/max'ers, but at the same point in time I'm usually in the top 3 for DPS on bosses (aside from Spider Quarter, where I drop a spot or two) until I run into one of the aforementioned fights, and I drop to like seventh or eighth or something because I either had to switch to Command so I don't kill myself with the recoil or Wisdom as DP, AT and a mana pot aren't enough to keep me going.
#14 Mar 25 2009 at 7:33 AM Rating: Decent
omg, i totally forgot the Art of War buff when listing the buffs for CS . . .
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