If they don't do anything else to ***** up rogue pve come release day, I'm going to be trying out the hat build. I have calamity's grasp and webbed death and would love to try an alternative to combat or mut.
Judging by the parse, the ability priority goes something like this. (Instant/deadly no idea which on which weapon, probably IP on the slow one? If it's too close to 100% proc rate, IP on fast weapon to maximise envenom buff)
SnD up
5 stack deadly + 5 cp = Envenom, timing around keeping envenom buff up as much as possible
1-3 stack deadly + 5 cp = Rupture
1-3 Stack deadly + 5 cp + rupture up = Eviscerate
1-3 cp = Hemorrhage
Trade tricks with another rogue
It might seem like random button pressing, but it'd be more engaging than envenom priority and a hell of a lot more interesting than combat.
The gear overview confuses me though. It's got no scale to it, so it's just a bunch of labeled bars without so much as an X axis.
Edited, Mar 21st 2009 9:59pm by Banatu