CestinShaman wrote:
Gaudion wrote:
but I've done my time with Awakening and found it to be pure garbage for PvE. You shouldn't won't be casting Healing Wave or Lesser Healing Wave often enough in a raid for it to be of any use.
This is how Tidal Waves became relevant.
I can see that you're, as I say, 'playing it old school' with our method of Brain Heal overuse, but you cannot ignore the fact that LHW should/could be used at the right times, making good use of those talents. (Or proving AA's worth since you seem to not like it.)
Ok, look junior... I think it's cute that you consider me to be an old, "Brain Heal" spamming relic. But you couldn't be further from the mark.
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I'm just saying, Tidal Waves, Ancestral Awakening, etc. were put in there for a reason. To be used. And to be used, a Shaman must use a LHW (And less often, HW) when the time is right.
This is exactly the same kind of logic that makes Enhancement Shaman put Flametongue on a slow off-hand. They don't know any better but, hey! Lava Lash gets bonus damage from Flametongue, so let's slap it on our off-hand and go to town. Nevermind that it decreases their overall DPS.
The
smart Shaman player will actually make reasoned judgements about his gear, talents, and spells, instead of just blindly fumbling around in the dark hitting every button Blizzard has given him to press.
So let's get right to it, shall we?
Tidal Waves is great. When you're tank healing or in a five-man instance. But in a raid? Shaman are poorer single-target healers than the other three healers in the game but a strong raid healer. So if you're going to have a Resto Shaman in the raid, efficient resource management
should always have them raid healing.
Now, you tell me, sport. What good does Tidal Waves, Lesser Healing Wave, Healing Wave, and Riptide do you when you're responsible for healing the AoE damage taken by up to ten people? The correct answer is, "Close to none." You can squeeze some use out of Riptide by throwing it up on the tank or off-tank, and I do, constantly. But unless fewer then two people are hurt, there is simply no reason, old school, new school, or any other school, to cast anything other than Chain Heal. It's simply more efficient in terms of mana cost, time cost, and healing delivered.
So where does that leave Ancestral Awakening if you won't even be casting the spells it can proc off of if more than one person is hurt? And if only one target is getting hurt, what's the point of an Ancestral Awakening proc? Well, if you're looking to drive up your overhealing, this would be one surefire way to do it.
As I said... I did my time with Ancestral Awakening and just found it to be pure garbage. If you want to convince me or anyone else that Ancestral Awakening is a good talent, tiger, you're gonna have to do a lot better than, "Just because it's there."