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boneshild is very nice... but with 3.1. it will ge a cd of 2 min. so, boneshild will be used as a oh sh*t button, and not as a "always" used talent. because you will nedd it if something is going wrong....
perhaps i am wrong....and it can be used the most time... let´s see
The better your avoidance, the longer Bone Shield lasts. Plus, while active, you have higher TpS. People will probably use it whenever the CD is up, unless they know the boss has a burst segment soon they need to save it for. For a slow hitting boss, with high avoidance, the ability could last quite a while. And, if 20% reduction would have saved you, you probably need better gear or better healers before you tackle that content.
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and why will healer wait longer with blood to heal me? the most of time i will be overhealed. as blood, frost, or unholy... the healing will be the same...
I only said that because Blood will be self-healing a lot, but not in a way a healer can rely on. So, if they cast the same number of heals, they will overheal a lot--basically rendering the self-healing abilities worthless (remember that you can no longer downrank abilities).
And, like I said earlier, these abilities are USUALLY best used whenever the CD is up. The only time your health should be dropping low, regardless of spec, is if your healers are under-geared or under-skilled, or you are. 35% additional heals is ONLY useful if one of those two apply.
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i don´t like the change... because now i think i have to use ob in place of ds. and to use ob i have us set 13 points in frost. in imp it, black ice and annihilation.
the advantage is that i get morge damage for it and 3% crit...
but it isn´t so important for my rotation... ok, 3% more crit is nice...
It was obvious that change was coming. Well, that or a nerf to the returned healing, but one HAD to happen. I personally thought it would be this one--it would have been nonsensical (in my opinion) to make an ability with a positive side-effect (DS) out damage (or equal) one with a negative side-effect (Oblit).
So, yeah, you probably will need to use Oblit if you want to keep up the single-target threat (the only thing Blood has going for it).
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but....with ds in my rotation and my build i can set points in morbidity (more damage for dc and better aoe tanking) and ravenous dead (2-3% more str). and with this 2 or 3% more strength all my damage will be increased. and with raidbuffs my strenght will much higher.
perhaps i can compensate the missing damge from ds with the damage increase throuht ravenous dead....or?
A. Morbidity won't solve your AoE tanking issues.
B. 15% additional DC damage won't make up for threat lost from using DC over Oblit.
C. 4-6% additional AP won't either.
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but the most important thing is rs. rs is the aggro producing attack. with the build i skiledl ranvenous dead i have more strenght and so hight damage from rs. (i tested it. 200-300 more damage). so i can make more, or the same, aggro with ds...
i only use ob or ds in my rotarion to get deathrunes.
it-ps-hs-hs-ds(ob)-ds(ob)-hs-hs-hs-hs
so, perhaps the lower damage of ds is not so important, because the other points compentate ist....
Take ONE SECOND to think about this.
Is there ANYTHING about Blood that makes you Rune Strike more? No. FROST gives an additional 3% dodge, making RS light up more often.
Also, your own numbers show that your highest damage DS was 700 damage below Oblit. 300 additional Rune Strike damage won't make up for that (especially considering BOTH SPECS use the ability, and Frost gets it more often).
Like I said, I would LOVE to see Blood become truly viable. It just isn't really yet.
If you want to use it, that is fine. I'm sure you won't have any big problems with an adequate guild and proper gear. But, don't try and argue that it will be superior to the other two, because it won't be as it stands now.