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Does frost pressence affect the threat from healing?
Things I wish they would do for blood threat.
-Make a talent that increases healing threat and DRW threat included to you.
-Make Imp blood pressence healing affect threat.
FWIW, I love blood tanking and have very little threat issues. My healers prefer me in blood spec over frost (I switch constantly to compare).
Also with threat, I'm wondering if Frost is going to have a lot more issues now that HB will have a 10sec CD instead of 5sec.
Your healers seem stupid and lazy to me. 4% Healing to you, which causes no additional threat, does NOT make up for the MASSIVE loss of Threat from Frost Presence, additional health and additional mitigation it applies.
The DRW change is pointless, it doens't solve anything. We don't have any issues with single target threat, which is all the weapon could really add. Plus, tightening the talent tree for Blood would suck.
And, as far as I know, Frost Presence multiplies all threat YOU cause, so it does boost Healing threat. It DOES boost Death Strike threat according to the site I linked earlier (though that MAY have been another thread here). However, most DK heals don't produce ANY threat, such as Aura/Presence/Rune Tap/MoB/BW threat. It's all useless.
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Death Strike Healing- healing × 0.5 × presence, split between all mobs
But, you have to understand how LOW that is. And it gets lower and lower the more mobs you encounter. At those levels, an accidental auto-attack crit from a 2-hander could turn a mob to a DpS, if that is all the threat you have on them so far.
On the other hand, UB causes a ton of threat to every mob in the radius (so, likely every mob in the group) every tic, and it can stay up all the time without too much fuss from the DK. Add in Wandering Plague, an additional disease and increased disease damage and an Unholy DK should have little difficulty controlling every mob in a group.
HB is more spike threat, but likely less overall. It is a pure damage threat builder but, like UB, it won't reduce with mob numbers. Furthermore, they sacrifice little single-target threat to use it, because it's damage is almost as high as Oblit with Frost Fever up (which SHOULD be on every mob). And, while the CD is being doubled, so is its damage. So, the threat should be tighter, but still miles ahead of Blood.
There really is no comparison. Blood needs a massive overhaul if they want it to tank effectively in this environment.