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WotLK Feral DPS DiscussionFollow

#27 Mar 25 2009 at 6:12 AM Rating: Excellent
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I hate forgetting what piece I have sitting in the bank and rolling/not rolling on a piece I want/don't need.

I would highly suggest looking at mods such as BankItems which lets you look at your bank wherever you are.
#28 Mar 25 2009 at 6:25 AM Rating: Good
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Good Call Selv, I'll have to take a look at it. Thanks
#29 Mar 25 2009 at 8:58 AM Rating: Good
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Quote:
I would highly suggest looking at mods such as BankItems which lets you look at your bank wherever you are.


I'll check this out. I only carry my Tanks and DPS sets with me. One time in 10 man Naxx I picked up healer shouders. I got back to the bank and found I already had them. Thankfully no one else in the run needed them.

I'm starting to put together a Boomkin set, but it's a very low priority. The other night the Undying Curse tricket dropped and I thought the Boomkin in the group was having an ****** when he won it LOL

I love the fact that I'm the only Feral Druid in our guild runs and there isn't a rogue either.
#30 Mar 25 2009 at 9:45 AM Rating: Good
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Heh, yeah. In my first runs we had 2 Rogues I had to compete with but lately they haven't been playing as much so I managed to snag some loot without even having to fight for it. :P

Though sadly now we even struggle to get 10mans going cause too many people are bored with the content. -_-
#31 Mar 25 2009 at 10:22 AM Rating: Good
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I would highly suggest looking at mods such as BankItems which lets you look at your bank wherever you are.


This will give me almost a whole bag. Stupid resto set taking up space.

I usually only carry it to compare upgrades. I mean it is fairly sexy looking, except the hat, but that is no reason to lug around almost a full set of gear.

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#32 Mar 25 2009 at 12:54 PM Rating: Good
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I still like to run 10 man for the achievements. Until my guild put together a core 25 man we had a couple of 10 mand teams with Naxx on farm. The team I was in was the best in that we were the first to clear it, then the first to clear it in one night. Although the team I was in is disband due to schedule issues with the 25 man. I guess I'll have to see if another 10 man team needs a elite kitty (did 5.5k on Thaddeus last night).

Although the guild made a few attempt at 25 man before, with the set up of a core team to farm it we finally cleared it Monday night. We ran again last night and finished the three harder quarters. We plan to clear it tomorrow. I hope the T7.5 helm drops, and I win the roll :) Last night I finally replaced my blue bracers in my tank set.
#33 Apr 15 2009 at 7:24 AM Rating: Good
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So... any good links on a Cat build 3.1? I tried the tanking aspect of things but ATM my gear is to crappy for the pug's I get in, people just go apes#%t on DPS and have me running around. I think I'll chill in Cat DPS mode for a while and pick up some gear..
#34 Apr 15 2009 at 8:50 AM Rating: Good
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Heres what I'm going to use

http://ptr.wowhead.com/?talent=0ZgG0cfrz0eR0GuAk0Eczb

#35 Apr 15 2009 at 9:50 AM Rating: Excellent
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Close to what I would do, cept take 2 points from Furor and put into IMP MotW for the 2% increase to stats.

Rarely am I out of cat form for more than than a Brez or Innervate, so the 60 energy compared to 100 energy has minimal impact.

Kitty Spec

As it is, I'll be Tank and Resto for my dual spec. I prefer to dps on my Ele shammy for now, although I probably do a chunk more in my kitty gear. It'll be up to whether it's a melee friendly or ranged friendly encounter.

EDIT: Noticed one other change. Take the 2 points from Infected wounds (tank should have up the debuff) and moved to Feral Swiftness. I like having the 30% increase to speed to help with movement intensive fights. Helps to keep your DPS uptime higher imo.

Edited, Apr 15th 2009 1:53pm by Galenmoon
#36 Apr 15 2009 at 10:29 AM Rating: Good
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I went with this spec for DPS.

SI being just one point can be nice, especially during progression and the occasional PvP. I'll see if I wanna drop it later. Also, I know most people do 3/5 Furor but I felt 4/5 was a bit more to my liking, and I didn't know what to do with that last point. It's not like 1 pt of FA would be a big difference and I'd rather keep some flexibility over 3% damage on a single skill.

Glyphed for Shred, Rip and Mangle while waiting for a capitalistic ******* to find the SR glyph recipe on my server and try to sell the glyphs for 1k each or something retarded like that. (Cause yeah, the economy sucks and as soon as someone thinks he has monopoly on something it all goes to hell)
#37 Apr 15 2009 at 11:49 AM Rating: Good
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Yeah the two points I put in Feral Aggression can be moved about anywhere. SI is a good filler as you mentioned and 4/5 furor never hurts. All a matter of how the circumstances play out.
#38 Apr 16 2009 at 8:49 AM Rating: Good
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255 posts
Thanks for the nice posts of Cat DPS builds. I have never looked to spec pure DPS, and it seems like there are some floater points around. One question tho, Balance Teir 1: Genesis... does that only effect spell DoT's or would it also effect physical?
#39 Apr 16 2009 at 8:57 AM Rating: Good
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199 posts
From my understanding Genesis doesn't help with melee DPS.

#40 Apr 16 2009 at 9:42 AM Rating: Decent
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I tried going complete dps build, although Feral Swiftness i chose just because i needed more points in the tree at one point to go ahead, and i find it to help when you need to get out of range for something. But this is my Cat DPS build atm
#41 Apr 16 2009 at 2:46 PM Rating: Decent
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drewbeeone wrote:
I tried going complete dps build, although Feral Swiftness i chose just because i needed more points in the tree at one point to go ahead, and i find it to help when you need to get out of range for something. But this is my Cat DPS build atm


King of the Jungle needs to be 3/3.

I don't believe Infected Wounds effects bosses at all - if it did it would seem way too OP. You're better off taking those two points out, investing one into KotJ and one in Survival Instincts (I like that because you need it at some point to progress further into the tree, and it makes a handy "oshi-" button).

On a personal basis, I'd prefer to have three points boosting my Swipe damage in Feral Instinct (for adds during boss fights, etc.) rather than my Ferocious Bite (don't really get to use it that often). I'd also go with 3/5 Furor and 2/2 IMotW - 2% stat bonus is nice, and you really don't need that extra energy. Furor is far, far more useful while leveling than in a raid situation. Really depends on how often you find yourself breaking form while DPSing though.
#42 Apr 16 2009 at 3:01 PM Rating: Good
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I don't believe Infected Wounds effects bosses at all - if it did it would seem way too OP


No, it does. Blizz plans for the debuff to be on a boss.

The tanks should be doing it though.

DPS cats should have 3/3 KotJ.

Do something more like this. Yes, there are 3 bonus points. The point in FA was needed to go up, could also be in TH.

Rip should be lasting around 22 seconds. SR varies by CP, 14-34. Either way with such long timers and a decent crit rate you should be able to FB every few cycles.

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#43 Apr 16 2009 at 4:30 PM Rating: Good
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For a dps spec, Furor is wasted more than anything going higher than 3/5 when you consider how often you do break form to innervate, brez, or run to/from something and hot yourself along the way.

By the time you're finished innervating, brezzing, or running to/from and hotting yourself, you should already be back to cat form and energy ticking back upward from 60 toward 100 and ready to go by the time you're finished running around and back on target.

Once Upward of 1000Agility that 2% passive is worth ~20+ Agility. That should be worth more for your DPS than having full 100energy instead of getting 60 every time you hit cat considering the above things and the fact that for the most part you wouldn't be shifting out of cat that much to benefit from that extra energy more than you would benefit from the 2% stats/20+ agility.

It's 20+ agility that's always on (plus a little strength) VS how often are you going to swap forms to get use out of the extra energy of furor?


My spec for dps is the same as galenmoon's except I move two points out of feral aggression and put it into Nurturing Instinct and my argument for that is that with 70% of my agility being worth healing spell power I have 851 to heals with just my own mark of wild. It makes tranquility quite a step up, it makes my own hots when fights require me to run over this way or that quite a bit more potent (while playing in the air on maly where all you can do is hot yourself or moonfire [I wish it affected spell damage too]), plus the talent affects leader of the pack for just you while in cat which helps survivability, plus 20% heals on you while in cat from other sources makes healers tasks easy when they can throw a small heal on you and then forget you.

Edited, Apr 16th 2009 6:30pm by Torzak
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#44 Apr 17 2009 at 4:01 AM Rating: Good
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I've been thinking of changing over to this because I find myself missing Feral Swiftness. I didn't think I would really notice the difference, but I do. I agree that a Cat doesn't need the full five points in Furor. I also think there will be more occassions to use FB so that why I put points in FA.

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