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#1 Mar 18 2009 at 4:06 AM Rating: Decent
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So my guild tank quit do to job loss and priority shift causing a pally healer to take a new role and left us in need of a healer. I leveled 70-78 balance and then moved to resto, so initially I had a mix of resto/bal gear. I have since picked some cloth moonshroud stuff and earthgiving gear and still need a few pieces and all of my enchants. My healing is 1560ish in tol form and if be.imba.hu has any accuracy I should be able to heal any 5 man heroic. I also think my spec could be tweaked a bit (might try the spec listed in the thread 'New to healing any advice'.

I've healed a couple of heroics and until H UP the other day had no real issues. When we did that we wiped on the second string of bosses because the rhino feared everyone and charged me and killed me quick. On the third boss we wiped about 5 times because I kept pulling ranged aggro. I am not sure if the tank was not so good or if I was doing something wrong. Typical rotation is LB, Rejuv, as LB comes due I pop another on and then keep the 3 stack rolling. If a dmg spike I hit RG and then Nourish. For dps if they taka lot it's Rejuv+SM else Rsjuv and/or LB. Curious if that is a tough healer instance or if I just suck.

Mana wise I find I end up around 75% on trash pulls and anywhere from down to 25% to Innev spent and about 50% on boss fights.

I should likely get a tool to see how much I am over healing, but otherwise I don't know what I may be doing wrong.

What is your typical rotation? What advice can you offer? What should I get my base SP to run Naxx? Overall I am looking for any criticism you can provide.

Thanks in advance - toon is Miknoc on Dark Iron (link in sig posting from iPhone so I can't copy and paste it... YET!)
#2 Mar 18 2009 at 4:34 AM Rating: Good
H UP can be a healer-intensive dungeon, especially depending on the type of tank you're running with. Especially on the third boss and the Gauntlet, no matter how you run it (either with Reset or full Gauntlet), it's going to press a Druid healer's mana and mechanics. Sounds like you had decent rotations, but spike damage can happen fast on that encounter (especially with Warrior & Druid Tanks) because it typically takes a little longer for those tanks to establish AoE threat, and stray Adds during the Gauntlet can quickly overwhelm a DPS or Healer and really throw a wrench in the encounter.

Depending on your arrangement, I would say 1400-1700 SP with 300+ MP5 (IC) would be more than sufficient to start Naxx with 3 healers. If only two, I would say closer to 1700-1800 SP (same MP5).
#3 Mar 18 2009 at 4:48 AM Rating: Good
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1,859 posts
Not a healer myself, and haven't played Resto seriously in a while, so I can't offer super awesome pro tips.

However, the most important point I can tell you, from a tank's point of view, is that you should always have your HoT's rolling on a tank in combat. Regrowth if your HoT's alone can't keep up, and maybe Nourish (though I heard it was a lackluster spell).

If your tank is any good, you should not pull aggro so much. Healing threat is really minimal. I've ran a few times with Resto Druids as healers and they always seem to be afraid to put a HoT or two on me before we engage mobs. But in reality, a single Swipe is enough to steal aggro back and from then on they won't let go of me. The ranged guys aren't fun, but a bit of positioning is all it takes, and in the worse cases Growl is on a 8s CD.

The rhino thing just sounds like bad luck. I had a similar experience in HoL where the two Titanium Vanguard decided to ram the healer at the same time and basically one-shotted him. (Can't do much about that as a tank, charge is random)

So yeah, UP is probably not super easy as a healer, especially the Gauntlet part, and I would say the last boss too depending on group composition. Numbers that Ryneguy posted look good and reasonable.
#4 Mar 18 2009 at 5:50 PM Rating: Decent
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143 posts
K thanks. It was a bear tank. Maybe I was healing too much too fast and got ranged on me... I'll try again and see how it fairs out. :)
#5 Mar 19 2009 at 10:14 AM Rating: Default
Ive healed the H-UP fight many times as a resto druid. I can say with much certainty that if you have a sub-par tank there, you will fail. HoTs = instant healer aggro on every mob that comes out the door. Too many times I find myself yelling at the monitor, "GET THE F'N HARPOON CHUCKER!!" Then as soon as the tank removes his hand from keyboard to wipe sweat, harpoons bring the boss to the ground and he begins to perform ritualistic disembowelment on me. I really don't care much for that fight.
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