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Shadow Priest Best Stats?Follow

#1 Mar 16 2009 at 1:00 PM Rating: Decent
The Shadow Priest guide is a little outdated. What stats should I look for as a Shadow Priest?

Spellpower > Hit > Intelect > Crit

Is that the proper order? Maybe I'm wrong.

Thanks a lot.
#2 Mar 16 2009 at 1:04 PM Rating: Decent
Hit > Spellpower > Crit = Haste > Spirit >(slightly) Intellect > Stamina.

The whole Crit = Haste thing is debatable. It really just depends on personal preference and how much you currently have. Whichever one to pick if you have a choice between the two is up to you.

Edited because i tipe gewd

Edited, Mar 16th 2009 5:04pm by IDrownFish

Edited, Mar 16th 2009 5:09pm by IDrownFish
#3 Mar 16 2009 at 4:11 PM Rating: Decent
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4,684 posts
Quote:
The whole Crit = Haste thing is debatable.


That's an understatement =P I was going to think about it really well and come up with my view on the matter only to realize that I really don't have a clue as to what's better in the end for a DPS priest.
#4 Mar 16 2009 at 7:21 PM Rating: Decent
Point for point, on channeled spells, critical hit does about three times more base damage. I would say the one of which you have the most is best, in that case. It would also depend on if you have Shadow Power, which modifies critical damage.
I tend to out DPS people in 5-man groups, but did not do the most damage. This suggests that haste matters more than critical hit in some cases.
#5 Mar 17 2009 at 12:24 AM Rating: Decent
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979 posts
I am not sure what are the best stats but any that give you a faster hit or more damage must be good and i have just started using an addon called "ratingbuster" for selecting better gear and i find it very useful as it seems it takes into account your spec and compares the stats on your weapons and armour when you mouse over an alternative piece.

I wonder if others have any thoughts on using 'ratingbuster" as it seems great to me and takes out a lot of the guesswork in trying to pick a new piece of armour as not every higher level piece of armour or weapon with seemingly good stats is any better than you already have .
#6 Mar 17 2009 at 2:57 AM Rating: Good
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679 posts
After 3.1 crit will become roughly equal to haste, you certainly shouldn't vastly prefer one over the other at any rate
#7 Mar 17 2009 at 5:14 AM Rating: Excellent
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2,101 posts
sederix wrote:

I tend to out DPS people in 5-man groups, but did not do the most damage. This suggests that haste matters more than critical hit in some cases.


Actually, that doesn't suggest anything about stats. It's a caveat in Recounts DPS tracking.

Recount doesn't start tracking DPS until you physically participate in a fight. In other words the fight could have begun, if you cast a spell with a 3 second cast time, or a channeled spell or dot that doesn't hit the mob until 2 seconds into the fight, your DPS won't start recording until that spell hits the mob.

As an example of a recount reading.

Class - overall damage(dps)

Hunter - 12,000(1,950)
Warlock - 11,000(1,980)
Rogue - 10,500(2,200)

In this example, the hunter had the highest overall damage done, but the lowest DPS. He was able to attack from the very start of the fight, in fact he had a hit in before the tank(misdirect). The warlock started the fight off with a shadowbolt, which didn't land until 2 second after the hunter had already started the fight. The rogue started, quite a few second after them, because he was stealthed he had to slowly head to where the mob was being tanked.

When you are first to engage a mob in a fight, given a short enough fight, you could be lowest on DPS and still top the overall damage meter, and/or because you are in the fight the longest your DPS is more likely to plateau out, and be less subject to a lucky string of crits that could inflate your DPS, basically, the longer you are in a fight, the more true your recorded dps will be.

The exact opposite could be true when you are the last to engage a mob. Given a short enough fight, you are more likely to be the lowest in overall damage and could still be the highest DPS. Also you are more subject to inflated dps because of the shorter sample size.

My example shows, that assuming their dps isn't inflated by a lucky string of crits, given a long enough fight the rogue would eventually have caught and surpassed both the warlock and the hunter on overall DPS, but because the fight was so short, the delay in actually engaging the mob cost you some overall damage.

Basically, you want to go with what gives you the best DPS, and not worry so much about overall damage, because given a long enough fight(like a 6 minute raid boss), the person with the highest dps will surpass those lower. The increase in DPS is there to make up for the lost time from not technically engaging the mob due to class mechanics such as having to stealth to a mob or wait for a DoT to tick.

Whether crit or haste is a better increase in DPS is another matter, I just wanted to clear up on misinterpreting recount Overall Damage/DPS readings.
#8 Mar 17 2009 at 6:02 AM Rating: Default
With the change in 3.1 many more of our spells have a chance to crit, this is a big change. Which places crit high on the list. As far as haste goes, many of your spells are instant. Which haste will have no effect on casting since cooldown on these spells is not affected. So the benefit of haste will be minor for shadow priets, but the changes to crit will be big. I tried some haste leveling between 70-80. Got quite a bit, but the only benefit was a very small change in casting time on mind blast and vampric emprace. For about 150 haste rating I went down only from 1.5 seconds to 1.4 seconds on casting for mind blast with no change to cooldown. This small benefit for all the haste rating was crap. With the same amount of points your crit goes up much more, and now that our dot spells will crit with each tick, you can have shadow pain, vampric embrace and devoring plague on one person with each of them having a chance to crit on each tick.
#9 Mar 28 2009 at 8:37 PM Rating: Decent
1) Get hit capped. Assuming Misery, you need 289.
2) SP > Crit = Haste > Spirit = Int
3) Stack Crit and Haste equally as they help you equally. Stop stacking haste once you can get 2 MF in between a MB... around 325 haste depending on lag.

This all assumes you are raiding. If you are looking at heroics, the hit can be 79 but the rest stays the same.
#10 Apr 14 2009 at 3:32 AM Rating: Decent
17 posts
Hit cap first which is 290 with proper talents.

Absolutely crit is 2nd.

Then spellpower.

Spirit is next since we gain a spellpower bonus from Spirit.

Then intelligence.

Then haste as it was mentioned before most casts are instanteous.

Last is stamina.

There are 3 of us shadow priests in our guild and we are always in the top for total damage and highest dps. Every angle has

been tried and this is what is generally found to be the best.

Hit cap> Crit> Spellpower> Spirit> Intelligence> Haste> Stamina
#11 Apr 14 2009 at 10:03 AM Rating: Good
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85 posts
Quote:
Hit cap first which is 290 with proper talents.

Absolutely crit is 2nd.

Then spellpower.

Spirit is next since we gain a spellpower bonus from Spirit.

Then intelligence.

Then haste as it was mentioned before most casts are instanteous.

Last is stamina.

There are 3 of us shadow priests in our guild and we are always in the top for total damage and highest dps. Every angle has

been tried and this is what is generally found to be the best.

Hit cap> Crit> Spellpower> Spirit> Intelligence> Haste> Stamina


This is just wrong.

Hit to the cap (1.12) > SP (1) > Crit (.62) = Haste (.62) > Int (.22) = Spirit (.2). Numbers are realative weights.

Now this may change a bit in 3.1 it won't change all that much as best I can tell so far. Crit just feels sexy at lower gear levels but in truth the above stats are what you use to min max.

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