Lansdowne wrote:
It is not meant to be a free upgrade to Seal of Righteousness. It is meant - like all the other paladin seals - to be a tool useful under some circumstances and not under others.
absolutely correct... and even w/o the recoil, it's still not an upgrade to SoR.... i'd have a hard time seeing a holy paladin out questing using SoB/tM rather than SoR with his SP and 1h weapon... SoR and SoB/tM scale on completely different stats. they both have an AP component (SoR=%AP+%SP; SoB/tM=%weapon damage which is the damage ofthe weapon itself + 14% AP). However the second component to both of them is different. SoR scales on SP making it well suited to a holy paladins normal gearing. SoB/tM scales on the dps of your weapon making it well suited to a ret pally carrying the highest dps weapon he can find. the higher AP scaling of SoB/tM also makes it more suited to a ret pallies gear than a holy pallies gear. SoR is not really meant to be a dps seal anymore (imo) whereas SoB/tM is intended to be a competitive dps seal. Even a prot pally is likely to find better scaling in SoV/Cor than SoB/tM. I could do the math to figure it out but my point is less what gear lvl you need for one to be better and more that they scale different.... i.e. they're both useful tools under different circumstances....
Now i would agree that the comparison of SoB/tM to SoC is a totally different issue since SoB/tM is baseline and the best DPS seal for a ret pally while SoC is talented and subpar for competitive pve dps. i personally think if they were to buff a seal to replace SoB/tM it should be SoC rather than SoR since SoR isn't really a good ret seal in the first place. On the other hand, if Blizzard isn't going to consolidate SoB/tM with another seal it should retain some sort of downside or else they should get rid of SoC. it would be rediculous for SoB/tM to lose it's recoil and completely overshadow a talented seal in 100% of situations for a pally who puts the most points into the tree that talent is in... could they reduce the recoil? maybe. making it a straight 10% recoil accross the board would at least make us think twice before using it on fights like loatheb where too much AP means you're taking massive damage back with very limited oppotunities for healing. 10% would not overly tax healers however on those fights in ulduar where we will once again be learning fights and likely pushing ourselves to the limit just to kill a boss (i hope...).
oh, and goggy... i'd have to agree that rating someone down for using "QQ" is somewhat petty. there is likely many people with valid opinions maybe even valid complaints on that thread... however, since the recoil on the seal is not keeping ret pallies from raids (ret pallies are still very popular because of our buffs and very competitive dps). i have a ret pally and a healing pally... i have never had a healer complain about my 3k self hits from my JotM. the nearly 600 healing done by my JoL to everyone around me more than makes up for a 3k hit to myself ever 8 seconds.... as healer i've hardly even notice that i have to heal our other ret pally more often than anyone else... only time i notice is if i decide to watch his health and see how much of a problem it is... to be honest, even then i hardly notice it even then... so yeah... i agree with tommyguns and lansdowne that any complaints about the recoil of SoB/tM, as well meaning and intelligent as it may sound, is hardly warranted and mostly likely QQ as tommyguns called it...
in the end, i highly advocate a little thought about how horrible a spell may or may not really be before calling others "pillock"...
an example (somewhat close, but random numbers).... judgement hits for 10k... hits me back for 3.3k... on that hit my JoL heals me for 600... my next divine storm hits the single boss for 3k... heals me for 3k*.25*.333=250... melee swing causes JoL to heal me for another 600.... second melee swing causes JoL to heal me for another 600... judgement comes off cooldown again... during the cooldown of one judgement heals that i brought to the raid heal me for aprx 2k leaving the healers responsible for the other 1.3k if there's no feral druid nearby... to be honest 1.3k healing every 8 seconds is um, pretty insignificant in the grand scheme of things. admittedly the 10% seal recoil might bring that number up to a total of almost 2k healing... still insignificant over an 8 second period of time... a 3.3k hit is hardly even something i'm going to give an immediate attention to for an FoL unless i really have nothing else to do in which case it's even less of a problem.
oh yeah... and my example is based on current judgements... the damage will be even more insignificant when judgements are hitting for 30% less than they are now... wait... 30% of 3.3k = 990... so take that 1.3k - 990 = 310 damage left to heal from the judgement itself... ouch, i pity the healer left with the difficult task of keeping that ret pally alive over the course of a long fight ;)