Quote:
Druids
* Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
* Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration,
and a 40-second PvP duration.
* Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased
substantially.
* Innervate: This spell no longer costs mana.
* Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the
base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the
number of applications.
* Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no
longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
* Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing
return with Cheap Shot (Rogue).
* Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a
melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The
next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
* Starfall: Cooldown reduced to 90 seconds.
* Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement
and hits targets behind the druid and to the sides.
* Talents
o Balance
+ Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while
casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
+ Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
+ Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased
significantly to match similar spells on other classes.
+ Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
+ Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with
a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
+ Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell
hits, only physical ranged and melee attacks.
o Feral
+ Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
+ Predatory Strikes: This talent no longer works when in Moonkin form.
+ New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities
the ability to critically hit.
+ Savage Roar is now considered an Enrage effect and now increases physical damage done by 30%
instead of increasing attack power.
+ Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
o Restoration
+ Living Seed: This talent now accounts for total healing including overhealing.
+ Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
+ Intensity: Now grants 17/33/50% of mana regeneration while casting.
+ New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin
spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60%
while under the effect of Barkskin.
+ Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect
chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
+ Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
+ Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns
while within this form. Mana cost reduced to match the cost of Travel Form.
* Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
* Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration,
and a 40-second PvP duration.
* Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased
substantially.
* Innervate: This spell no longer costs mana.
* Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the
base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the
number of applications.
* Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no
longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
* Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing
return with Cheap Shot (Rogue).
* Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a
melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The
next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
* Starfall: Cooldown reduced to 90 seconds.
* Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement
and hits targets behind the druid and to the sides.
* Talents
o Balance
+ Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while
casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
+ Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
+ Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased
significantly to match similar spells on other classes.
+ Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
+ Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with
a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
+ Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell
hits, only physical ranged and melee attacks.
o Feral
+ Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
+ Predatory Strikes: This talent no longer works when in Moonkin form.
+ New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities
the ability to critically hit.
+ Savage Roar is now considered an Enrage effect and now increases physical damage done by 30%
instead of increasing attack power.
+ Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
o Restoration
+ Living Seed: This talent now accounts for total healing including overhealing.
+ Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
+ Intensity: Now grants 17/33/50% of mana regeneration while casting.
+ New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin
spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60%
while under the effect of Barkskin.
+ Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect
chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
+ Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
+ Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns
while within this form. Mana cost reduced to match the cost of Travel Form.
Discuss.
Edited, Mar 13th 2009 7:40pm by Horsemouth