Well I have - but feel free to use the text above and save yourself typing
![Smiley: smile](http://zam.zamimg.com/i/smilies/smile.gif)
I'm still worrying this problem with not being able to get my pet to tank anywhere near as well as a VW.
I'm taking it as a given that all tenacity pets will be roughly equal in terms of HP and Armor after taming.
The tanking talents seem fairly obvious.
So the only real difference is the "Family Skill" from the different types of beast.
Does anyone have any feedback on the relative effectiveness of these abilities in tanking.
The armor debuff from worms didn't seem to do an awful lot. How does it compare with for example Bad Attitude or Scorpid poison? I'd assume that a DoT is quite useful in adding threat as well as a little damage.
I'm not too keen on AE or knockback so I'll pass on the monkeys and rhinos.
The changes in 3.1 look quite interesting for this tree but I have a quest log I want to clear
![Smiley: smile](http://zam.zamimg.com/i/smilies/smile.gif)
I did try duoing one with another hunter but I'm not sure if the resulting failure was due to his pet gorilla not being up to the job or that he was an imbecile. I did start by saying "Keep the pet up and watch threat" which he obviously understood as "start blazing away with your Nessingwary 4k before your pet has any aggro and lets all run around like headless chickens". Given this performance it is perfectly possible he had spent his pets talents strangely. I'd soloed this mob (Rider of Frost) quite easily with my warlock and I really, really want to do it with my hunter.