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KT Frost TombFollow

#1 Mar 11 2009 at 9:35 PM Rating: Decent
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241 posts
Hello fellow priests..

question for you guys we just got up to kt in 25 man and i was wondering if there is a mod that will flash the name of the player across my screen who has the frost tomb?
#2 Mar 11 2009 at 11:18 PM Rating: Good
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3,761 posts
I haven't got my priest to 80 yet, but I have a holy paladin.

Personally I use Grid (and Clique, but that parts irrelevant). In Grid, I added a new Debuff called Frost Blast. Normally it wouldn't get picked up since it's not magic/curse/poison/etc.. it's just a non dispellable debuff. So I had to manually add it to the list. Then I added that debuff into the "icon" section of grid, so it shows up as an icon and I can immediately see who needs fast healing.

I find people yell the name over vent..that doesn't help much. I'm staring at 25 raid frames, realistically with 2-3 seconds of reaction time (up to 4 if they're at full HP, but theres a chance they're not). Trying to read through the list of names and aquire your target might be bad. Maybe if it's someone you raid with all the time, sure, you know where they sit in the raid frames. But most of the time, this is a bad method.

Then it's a matter of casting an instant that heals immediately. For my pally it's holy shock, for priest maybe it's prayer of mending? Not too sure what you should cast, but using Grid and setting a debuff like I described, you can know exactly who to cast it on within a split second. If you have good reaction times, you can even get off something stronger with a cast time, but it's usually safest to start with an instant. Oh I forgot, maybe you're CoH spec'd and can throw that on the melee group, they tend to frost blast eachother too often =S

If worse comes to worse and you can't find a mod, don't like grid, etc.. you can manually click on the player and cast a heal. They're a big ice block, sort of hard to miss.
#3 Mar 11 2009 at 11:47 PM Rating: Decent
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241 posts
thanks mike, and yeah i have have CoH. I havent tried grid out so i might get it later and see if i like it. I was just kinda hoping that there was one out there to try
#4 Mar 12 2009 at 3:00 AM Rating: Excellent
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407 posts
I use deadly Boss Mods in all instances and I think this might be what you are looking for. It flashes up warnings to tell you of bosses abilities in dungeons, heroics and raids. I couldn't be without it now, especially in Naxx etc. I have it set up to flash warnings into the areas raid warnings hit so I can easily see who is webwrapped, get a timer for Heigen's teleport and a 3 second warning for when Loetheb's healing debuff will be lifted among other things. It also reports to raid channel as well so if you missed anything you can glance back and see it.

You can get it from here:

http://wow.curse.com/downloads/wow-addons/details/deadly-boss-mods.aspx

Hope this helps



edited for clarity


Edited, Mar 12th 2009 7:05am by ysabellstohelit
#5 Mar 12 2009 at 4:37 AM Rating: Decent
Agreed. DBM is the end-all for raid mods.
#6 Mar 12 2009 at 5:33 AM Rating: Good
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2,101 posts
Yeah Grid + Prayer of Mending has been what I have been using.

There is an issue though with using PoM though. Two things to consider, there is a travel time from when you cast PoM to when it hits the target, as well, you need to get hit for it to heal, but if the hit you take kills you, it won't heal. Frost Blast is a DoT, it doesn't kill in an instant. So if you are quick to react, save your PoM is your best bet.

CoH is another one, but in my opinion it's too risky. With KT casting his AoE, you would have to time your CoH to cast right when the Frost Blasted players HP is lower than anyone elses, which means you would have to wait until the the latter part of those 4 seconds to cast CoH and hope you don't have any lag issues. It's a little more risky, but it's usefull when people are standing too close and a couple are hit with FB.

Bubble also helps I believe. I don't use it, since I'm holy I tend to forget about bubble since it's a major mana drain.

Last but not least, Guardian Spirit. I don't like using this one on an FB target. I prefer to save this for the tank. WoWwiki says FB can target the tank in 25 mans, I haven't seen it, but I haven't fought KT enough in 25 man to say he doesn't. So I would say to save GS in case the tank is FBed, because this will cause the tank to come out of it with a little under 50% health, which is much better than coming out of it with under 10% health that woud result from using PoM of CoH.

But yeah, in the end priests have a lot of options to keep people alive through frost blasts.

Edit: And yes, Grid is a godsend for this fight. Set it up to show Frost Blast as the center icon, and you can't miss who was hit with it. Made the fight extremely easy to heal, I actually get bored during the 10-man version and get annoyed when people call out they are ice blocked, usually by the time they call it out over vent I have already hit them with PoM and have begun casting GH on them.

Edited, Mar 12th 2009 9:38am by SynnTastic
#7 Mar 12 2009 at 5:37 AM Rating: Excellent
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4,074 posts
mikelolol wrote:

Then it's a matter of casting an instant that heals immediately. For my pally it's holy shock, for priest maybe it's prayer of mending?


I haven't done this fight cause I stopped raiding, but in fights with similar mechanics where someone gets yanked into the ouch and you need to protect them fast, I always Shield-PoM-Renew-Flash Heal. Maybe a bit of overkill but it gets the job done. :) With the new Improved Renew talent giving Renew an instant aspect, I'd probably throw that before the PoM.
#8 Mar 12 2009 at 5:54 AM Rating: Good
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2,101 posts
teacake wrote:
mikelolol wrote:

Then it's a matter of casting an instant that heals immediately. For my pally it's holy shock, for priest maybe it's prayer of mending?


I haven't done this fight cause I stopped raiding, but in fights with similar mechanics where someone gets yanked into the ouch and you need to protect them fast, I always Shield-PoM-Renew-Flash Heal. Maybe a bit of overkill but it gets the job done. :) With the new Improved Renew talent giving Renew an instant aspect, I'd probably throw that before the PoM.


Yeah with the 3.1 talent that might work. It depends on how many points you put into the talent though, and how much SP you have.

Assuming 20k health, 104% damage would mean 800 damage over maximum health. So if your renew ticks for 1k, with 15% of that total amount being an instant cast, that's only 750 HP. If the renew ticks as well, which it should since it takes 4 seconds for you to lose 104%, you will be fine.

I personally don't want to rely on hoping I cast renew with enough time for the HoT to actually tick(I've died too many times relying on a druids HoT to keep me alive through the FB, I'm disgruntle lol), so I will stick with PoM. But if you are comfortable with your speed of casting(which Grid helps immensely with), there is no reason it shouldn't work.
#9 Mar 12 2009 at 6:47 AM Rating: Good
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1,574 posts
Frost tomb is one of the places where disc priests really shine in PVE. I can reliably save two frozen players with shield on one and penance on the other. It makes melee-heavy KT kills possible.
#10 Mar 12 2009 at 8:57 AM Rating: Good
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4,684 posts
*Points up*

What he said. I don't even bother looking for the name - I look for the Ice Block and throw a Penance into it. Problem solved.

For holy, I'd say either ProM or shield, though I'm edging towards shield. The thing with ProM is that (as mentioned) if the hit kills your target, it won't jump. And situations like these where there's a good chance the hit will kill my target are exactly the situations where I generally wouldn't want to use ProM.
#11 Mar 12 2009 at 9:24 PM Rating: Decent
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241 posts
thanks all....this is the only fight i have struggled with as a holy priest so far. I will have to try some of this to see what works for me

#12 Mar 12 2009 at 11:50 PM Rating: Decent
As a holy priest:

I wouldn't recommend using ProM for that. When I was first doing it, I tried it a few times, but too many deaths later, I decided it just wasn't worth it. Plus, in the event that multiple people get tombed, it won't as much good (yes, multiple people shouldn't be getting tombed, but it happens, especially towards the end).

I use a combination of DMB and CoH. DBM is a must-have, especially for its /range feature which helps make darn sure you aren't going to get chained on to. I save CoH exclusively for tomb. In 25m, you are going to have 5 or 6 healers. KT doesn't do that much damage, and throwing ProM around every time it's up does most of your healing. I am generally not on the top of the meters for that fight, as I use ProM and renew almost exclusively, but we rarely wipe, so it's worth it.

When someone gets tombed, DBM puts the skull raid icon on the person. Do watch your raid warnings, as it will also do this for Detonate Mana. Typically, but not all the time, it goes Detonate Mana, then Tomb, back and forth. Don't rely totally on that, but it's a decent rule of thumb. I have yet to see him tomb twice in a row, although it could probably happen.

The second I see a skull pop up, and verify it's a tomb, I CoH the skull person. I have the holy reach talent, as I rarely have to MT heal, and I was finding CoH was not hitting all 5 possible targets in fights where it matters (KT, Saph, to name 2 off the top of my head). Invest in some crit food as well. Generally the CoH will crit on at least one of the targets and give you a free insta-FH. These 2 in rapid succession will save the tomb target. If the tomb chained to multiple people, the CoH will generally also save them as well, especially after the coming patch.

It's a stressful fight sometimes, good luck!
#13 Mar 19 2009 at 7:37 AM Rating: Good
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1,030 posts
One thing that makes PW:S a little more useful on the Frost Tombs is the glyph. Even as a Shadow Priest, having the glyph can make a difference (yes, I'm aware there are better glyphs but I solo a lot too, and the PW:S glyph keeps me from having to drop Shadow Form as much).

That 20% healed (while Shadow) is ~800 and can crit for ~1200 with my gear. Not too shabby. That will usually put them over the 4.1% to stay alive there with the damage absorption and the heal.
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