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Blue post - BoW & Mana SpringFollow

#1 Mar 11 2009 at 8:27 AM Rating: Decent
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From:

http://forums.wow-europe.com/thread.html?topicId=8246458840&sid=1

Quote:
We are making a change to these spells so that their benefits are exclusive in patch 3.1.0. The buffs will be equivalent, but will no longer stack. Mana Spring will affect the entire raid instead of just the shaman’s party. We felt that both paladins and shamans brought too many unique buffs to a group. Additionally, we have been trying to tone down mana regeneration in large groups, and were concerned raids would feel the need to stack paladins or especially shaman to have enough Mana Spring totems. We have also been trying to get more benefits out of the party and into the raid, and Mana Spring previously was still a party only buff. With this change, if there is only one paladin, he or she can bring Blessing of Kings while the shaman offers Mana Spring. If there are two paladins and the second offers Blessing of Wisdom, then the shaman can offer healing or cleansing with their water totem instead.
#2 Mar 11 2009 at 9:02 AM Rating: Good
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648 posts
thanks for posting that here. i hadn't seen that yet. very interesting... i think i kinda like it.... it'll help a lot with making some buffing desicions easier at times.... should be a good change.
#3 Mar 11 2009 at 10:07 AM Rating: Good
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1,594 posts
BoM is equal to and does not stack with Battle Shout.
BoSanct is pretty much prot pally only.
BoW is equal to and does not stack with Mana Spring.

I now only have Kings, Hand of Salvation, and Hand of Sacrifice as unique buffs that actually work in boss encounters. Divine Shield doesn't even work in just about half of Naxx's boss fights. (

Where's the "too many unique buffs" coming from?
#4 Mar 11 2009 at 1:05 PM Rating: Excellent
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648 posts
the comment about unique buffs is BEFORE they make BoW & mana spring non-stacking.

So, right now, you need 3 pallies if you want BoSanc, BoK and BoW... that's assuming you're having a warrior do BoM. if not you'd need a 4th to bring BoM... and then of course the Hand spells. And unique Aura's (1200/1800 Armor, 112-160 reflective damage, 35% spell pushback reduction). no class has any buff that our base aura's are non-stacking with. the damage and haste %'s for ret aura and healing bonus for imp devo are non-stacking, but the base (and even some parts of the improved ones) are unique. and of course we can put up resist aura's with much less loss than shammies... except the shadow one where priests have better....

all in all, pallies are in a good place for raid buffs and even with BoW being non-stacking there will still be plenty of reason to bring pallies... but now if you are lower on pallies 2 pallies can bring all the unique blessings (still need 3 for all unique aura's) a party could need if you have a fury warrior and shaman. imo it's more the fact that shammies have so many unique buffs that they're doing this.... shammies seem to have even more than us. either way, pallies and shamans have the most unique buffs EVEN after this change. and keep in mind if you have to use a shammy to do this buff you are missing out on some possibly important totems. if you have a pally available for it, the shammy can do better totems, so it doesn't mean you won't WANT a pally... just won't NEED the 3rd prolly...
#5 Mar 11 2009 at 2:49 PM Rating: Decent
Drama Nerdvana
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2-3 pallies in a raid will still roll.

You will want ret, and of course a holy pally. Prot pally is optional and entirely dependant on your tanking core.
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Bode - 100 Holy Paladin - Lightbringer
#6 Mar 11 2009 at 7:24 PM Rating: Decent
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889 posts
Quote:
The buffs will be equivalent

My guess is that BoW is being dropped down to Mana Spring's level (or both are going lower), since they're all about gimping mana regen this patch...
#7 Mar 11 2009 at 8:11 PM Rating: Good
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2,183 posts
Now they just need to give someone else a BoS type thing, and I will never have to buy reagents again o.o

Already have plenty of Warriors so I never have to worry about Might.
Always have 1 of 2 Holy Paladins who refuse to give up Kings :P So, I don't need to spec that.
Now, I won't have to give Wisdom either.
And this is JUST from a 10 man perspective.

Yea, I'm a little confused on this "too many unique buffs" as well.
#8 Mar 12 2009 at 2:21 AM Rating: Good
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1,609 posts
Might and wisdom will always be superior to battle shout and mana spring totem, because you can just fire-and-forget for the next 30 minutes. On dynamic encounters with lots of moving around you wont have to worry about going out of range of wherever the shaman has placed their totems. Battle shout lasts 2 minutes (without the glyphs/talents).

I'm betting shaman are worrying about this change a lot more than pallys. Don't forget a group will ALWAYS want at least one retribution paladin (because of the heart of the crusader debuff, replenishment, the damage and haste boost from ret aura) and many encounters are considerably eaasier with a holy paladin. I respecced prot yesterday and can't move for group invites.

We wont even have to worry about wasting points on kings after the patch.
#9 Mar 12 2009 at 6:13 AM Rating: Good
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370 posts
Seriously, the thought that this will make blessings obsolete is ridiculous. No one will use mana totem if BoW can be used instead, 30 min buff, no problem. I mean now, what warriors use battle shout when there is a ret pally to cast imp BoM?
#10 Mar 12 2009 at 7:54 AM Rating: Good
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1,131 posts
This change to BoW and Mana Spring totem does not bother me. Now the Shaman can use a different totem instead, which is probably a good thing.

The change that does bother me is BoSanc. Right now BoSanc provides 3% damage reduction plus adds Rage, Runic Power or Mana every time you dodge/parry/block. Therefore, it benefited all tanks in a raid. The Druid/Warrior tanks would generate Rage from dodges/parries/blocks (no blocks for the druid of course), and DK tanks would generated Runic Power for dodges/parries (again no block).

From what I have heard, BoSanc in 3.1 is only going to regenerate mana from dodges/parries/blocks, so the 3% damage reduction for Warrior, Druid, and DK tanks is still nice, but other than that it does NOTHING for them. Still nice for a Mage if you have the mage kiting adds on Gluth I suppose....
#11 Mar 12 2009 at 10:35 AM Rating: Good
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808 posts
Kudos to that Blue for actually having a coherent and logical explanation for the incoming change!

As for the "unique buffs" comment, if it wasn't already clear from the previous posts, paladins have more raid buff requirements than any other class save the aforementioned shammies.

Priest = Fortitude, Shadow Protection (and Spirit, but no one really expects it)
Warrior = Battle Shout, Commanding Shout
Mage = Arcane Brilliance
Druid = Gift of the Wild
Paladin = Wisdom, Might, Kings (and usually Sanctuary)

A brief illustration of the problem: a guild run last week was rather short of healers so we ended up with a third holy paladin called up from the minors for lack of any other heal options. One of the mages just howled with rage -- "How do we bring four paladins into an effing raid and still have no BoK???" Three of us respond instantly with variations of "wait til 3.1, ******!" They could pick one of us and tell us to re-spec for Kings, knowing that it will gimp our individual crit by 3%, but that would essentially mean an ongoing commitment to whichever holy pally becomes the Kings pally, and I think we're too casual to be like that.

And yes, all this could be fixed instantly if our retadin showed up a little more frequently.


Edited, Mar 13th 2009 9:50am by HoyadinFTW
#12 Mar 12 2009 at 9:44 PM Rating: Good
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2,183 posts
I'm not so much against the change to Wisdom/Mana Spring as I am worried that they might take this buff thing too far and extend it to all buffs. The Might thing: we don't have a Ret Paly in the guild, nor have we had enough people to run 25 mans until recently (and that's with PuGing out 5-10 raid slots. We've got plenty of Warriors though, so without Imp. Might, handing out Might is a waste of reagents, cause they just overwrite it anyway.

I don't know. It's a good thing that you don't have to "stack raids" anymore to get just the perfect balance of classes (which I never liked anyway, and one reason I never really went for a 'hardcore' guild), but at the same time it does actually complicate matters when deciding who will do what, and brings classes closer to each other, which nobody likes. Class homogenization has always been something people wanted to stay away from, and these changes, in my opinion, are going too far in that direction.
#13 Mar 13 2009 at 4:43 AM Rating: Good
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370 posts
Pallys also have JoL and JoW! Those too are effectively raid wide buffs.
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