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SD is on the PTRFollow

#1 Mar 10 2009 at 12:00 PM Rating: Excellent
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Here's a link about the new skill. click me

Gonna read up and follow up soonish.

edit --------

Well the blog by Felhoof seems to be the most concise listing of information I can find as of now.

Seems the skill is fairly buggy and not quite polished yet. It has high latency issues and doesn't always proc when it should. It does not proc off of DoT crits or mitigate magic damage.

Also there have been calls to slightly tweak it to make it more bear like as the shield isn't very bear. Either making it a bear gets bigger thing or a Savage Attack. Same basic idea just different implementations that are more bear flavored. Which I fully support.

Any other news will be much appreciated.






Edited, Mar 10th 2009 4:22pm by Horsemouth
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#2 Mar 10 2009 at 2:06 PM Rating: Excellent
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Unrelated note. They be looking at Swipe.

Quote:
We are going to take another look at Swipe. Since we are trying to fix some problems where druids are too good at tanking it seems reasonable to also look at cases where they struggle.

Please don't follow this up a dozen threads that say "My class needs compensation for nerfs too!" We generally don't offer compensation for nerfs since they are supposed to be nerfs. But in this case we are trying to realize our goal of having 4 viable MT classes and druid AE threat generation is cumbersome.(Source )


The main point in the discussion is to delink Swipe from requiring a target.

Which would be awesome.
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idiggory wrote:
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#3 Mar 10 2009 at 2:34 PM Rating: Decent
I have a question about this, It seems from the blog that stacking crit isn't going to be any more necessary with SD as, after a certain point, It just isn't going to cause an increase in useful procs. However, it should scale infinitely with attack power. Since we already have high crits from agi stacking, are we going to want to focus on STR and AP to increase our SD mitigation?

Also, what is the effect of the new imp mark of the wild, It seems like that will change our str to ap comparison for bear form? How significant is this?

Also, I heard that Armor piercing, and haste have an increased effect for druids in 3.5. Does anyone know how true this is and how much of an effect this will have on druids and what stats we stack?

Also with SD and our stam changes, could we form a niche as a tank with average/below average mitigation compared to other tanks, but with superior dps. sort of like (we have enough mitigation to tank, but we can also dps, thus makeing fights faster/easier for the party as a whole)?
#4 Mar 10 2009 at 3:11 PM Rating: Excellent
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Quote:
Does anyone know how true this is


As of now very.

PTR Patch Notes wrote:
Classes: General

* Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
* Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
* Taunts: All player or pet-generated taunts now have a shared diminish category.(Source )


Stats to stack wont be altered that much. Agility still adds crit, armor and dodge so will remain King of Stats.

The change will make haste a better stat and not one to be avoided. As more white attacks increase proc chances. There will be a proc rate cap I am guessing but as the skill is buggy that is in a state of flux.

The ArP change will also make the stat not as bad. Still not a very druid stat. Especially for kitties who gain a large and soon to be larger portion of damage via bleeds which is not affected by ArP. Will definitely help with bear threat as we are far less bleed centric.


Quote:
Also with SD and our stam changes, could we form a niche as a tank with average/below average mitigation compared to other tanks, but with superior dps. sort of like (we have enough mitigation to tank, but we can also dps, thus makeing fights faster/easier for the party as a whole)?


You mean like an OT?

jk

But really bears are still in a state of change, as are all the tanks on the PTR.

Regarding the Taunt change. It was apparently done as tanks could play catch with a boss to trivialize encounters so they had to put a DR on to prevent this.

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#5 Mar 11 2009 at 1:42 AM Rating: Excellent
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Quote:
average/below average mitigation compared to other tanks


I thought about this a bit more.

Even with the new SotF changes we will still have more armor. Maybe with magic damage we will have less mitigation but we will still in general have more HP.

Bears are fine now on live. Depending on how SD ships we will still be fine. Granted when in a raid with other tanks due to the nature of the feral tree if we don't have a gear/skill advantage and only 1 tank is required it will still make more sense for the raid as a whole for us to DPS. That is more due to cat DPS being stronger in a pure bear spec than any other tank except maybe a DK.

Bah, as I said earlier in the day I shouldn't post when I been drinking.



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idiggory wrote:
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#6 Mar 11 2009 at 9:16 AM Rating: Excellent
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Horsemouth wrote:


Bah, as I said earlier in the day I should always post when I been drinking.


Fix'd

But it's Soooo much fun. And we can always tell :P

Edited, Mar 11th 2009 1:17pm by Galenmoon
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