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Does anyone know how true this is
As of now very.
PTR Patch Notes wrote:
Classes: General
* Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
* Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
* Taunts: All player or pet-generated taunts now have a shared diminish category.(
Source )
Stats to stack wont be altered that much. Agility still adds crit, armor and dodge so will remain King of Stats.
The change will make haste a better stat and not one to be avoided. As more white attacks increase proc chances. There will be a proc rate cap I am guessing but as the skill is buggy that is in a state of flux.
The ArP change will also make the stat not as bad. Still not a very druid stat. Especially for kitties who gain a large and soon to be larger portion of damage via bleeds which is not affected by ArP. Will definitely help with bear threat as we are far less bleed centric.
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Also with SD and our stam changes, could we form a niche as a tank with average/below average mitigation compared to other tanks, but with superior dps. sort of like (we have enough mitigation to tank, but we can also dps, thus makeing fights faster/easier for the party as a whole)?
You mean like an OT?
jk
But really bears are still in a state of change, as are all the tanks on the PTR.
Regarding the Taunt change. It was apparently done as tanks could play catch with a boss to trivialize encounters so they had to put a DR on to prevent this.