Forum Settings
       
Reply To Thread

Few Unholy questions if I may ask?Follow

#1 Mar 08 2009 at 3:48 PM Rating: Sub-Default
Level 60 here. Had to start over. Account was hacked 2 weeks ago and I was so upset I stopped playing. I'm back and saying hell with the rest. Blizzard isn't doing anything about it. So I've started a DK. Joined an instance running guild and will work my way towards raiding. God I'm still so mad. Never gave out my info. Oh well. My questions are as follows: What glyphs are good for unholy? I'm using glyph of death and decay, Glyph of Ghoul. Was thinking of taking the minor glyph of Corp. explosion. Is that ability worth it for soloing? What I'm doing right now until I start running rampts. Any advice would be appreciated. ><

Not going to ask about specs here. Just going to go deep unholy for now. Thanks to those who reply.
#2 Mar 08 2009 at 4:48 PM Rating: Good
*****
13,048 posts
CE is pretty crap.

The minor glyph of Pestilence is probably one of the best we have as a class.

For leveling, I'd probably use IT/PS/Ghoul.

Level towards something like this build.

The way I would level is by pulling multiple mobs at once; hitting a mob with IT/PS, then when it's in close to you hit it with a Pestilence to spread it to the other mobs.

Hit DS as needed to keep yourself alive, SS otherwise to use your FU attacks. You can switch back and forth between the mobs you get diseases up on to refresh diseases in the group using Pestilence.

Other than Pestilence, use your Blood runes on Blood Tap and BS. Blood Tap will give you a death rune to use, as will BS.

Don't bother with Blood Boil until patch 3.1 or you get into PvP.
#3 Mar 08 2009 at 5:57 PM Rating: Excellent
Muggle@#%^er
******
20,024 posts
Theo's answer is pretty spot on.

And get rid of Corpse Explosion if you can. It really is horrible right now.

And, just in case you didn't notice (so many new DKs don't) DnD is very high threat, so never use it if you are a DpS in a group unless the tank has ridiculous threat generation (like, say, he is a DK that vastly outgears you DpS wise so your DnD will cause less threat).
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#4 Mar 08 2009 at 9:42 PM Rating: Default
Yeah I didn't take CE. For majors I took Glyph of PS, and glyph of Ghoul unless thats pretty crappy to.o.o Thanks for helping me. >< Can't believe my stuffs gone. I just look at my naked hunter and want to throw the keyboard at the wall.

Edited, Mar 9th 2009 12:43am by Souliken
#5 Mar 09 2009 at 12:53 AM Rating: Default
**
988 posts
Quote:
And, just in case you didn't notice (so many new DKs don't) DnD is very high threat, so never use it if you are a DpS in a group unless the tank has ridiculous threat generation (like, say, he is a DK that vastly outgears you DpS wise so your DnD will cause less threat).


BS. DnD is perfectly safe in Blood Presence unless your tank is asleep and therefore only auto-attacking. Only reason NOT to use DnD would be to save your runes for something else.
#6 Mar 09 2009 at 9:46 AM Rating: Good
Muggle@#%^er
******
20,024 posts
Quote:
BS. DnD is perfectly safe in Blood Presence unless your tank is asleep and therefore only auto-attacking. Only reason NOT to use DnD would be to save your runes for something else.


If using it at the same time as the tank, I would agree. But if your tank doesn't have his DnD out, you probably will spike hate onto you.

It is safer to just not use it in a DpS situation. You have MUCH better uses for those THREE runes than DnD. The DpS just isn't high enough to make up for the threat, in my opinion.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#7 Mar 09 2009 at 10:54 AM Rating: Default
**
988 posts
Quote:
It is safer to just not use it in a DpS situation. You have MUCH better uses for those THREE runes than DnD. The DpS just isn't high enough to make up for the threatcompared to what you could do with those runes otherwise


Just forget about threat. It really isn't an issue unless your tank majorly sucks. It has to be an extremely large group of mobs to make up for the loss of an extra SS.
#8 Mar 09 2009 at 3:46 PM Rating: Decent
*****
13,048 posts
Kanngarnix wrote:
Quote:
It is safer to just not use it in a DpS situation. You have MUCH better uses for those THREE runes than DnD. The DpS just isn't high enough to make up for the threatcompared to what you could do with those runes otherwise


Just forget about threat. It really isn't an issue unless your tank majorly sucks. It has to be an extremely large group of mobs to make up for the loss of an extra SS.

So basically you're debating the nuances of why DKs shouldn't use DnD in groups.

Which is stupid, because by the time a DK knows more than "hey, don't use DnD", they would know all the reasons anyway.

Which makes your posts stupid and superfluous, hence not needed.

Grats and stuff on knowing your DK mechanics, but he's right: DnD is a high-threat ability.

It's not the reason that we don't use it in groups unless you're tanking, but he's still right.
#9REDACTED, Posted: Mar 09 2009 at 8:34 PM, Rating: Sub-Default, (Expand Post) This knowledge comes from being pointed into the right direction, and the sooner you do that, the sooner people will grasp the concept behind the mechanics. It also keeps wrong information from being spread. As long as threat isn't the primary reason why a certain ability shouldn't be used, there is just no reason to tell people so.
#10 Mar 09 2009 at 9:07 PM Rating: Decent
*****
13,048 posts
Kanngarnix wrote:
This is idiotic, Theo, very much like telling people not to use Frost Presence in groups unless they're tanking and pointing to it's threat modifier rather than the damage modifier of Blood Presence.

Uh...

What?

That's exactly why you tell people not to use Frost Presence in groups.

That's getting sigged because it's so ******* stupid.
#11 Mar 09 2009 at 9:52 PM Rating: Default
**
988 posts
Quote:
That's exactly why you tell people not to use Frost Presence in groups.


No, this is only HALF of the story. More threat in Frost Presence AND more damage in Blood Presence.


You're either too damn dense tonight or simply argumentative beyond the point of reasonable discussion. Or, which I doubt, you've become so much of an elitist that you don't feel the need to feed your underlings anything but tiny spoonfuls of information because you think they're unlikely to have the mental capacity follow.
#12 Mar 09 2009 at 10:38 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:

No, this is only HALF of the story. More threat in Frost Presence AND more damage in Blood Presence.


You're either too damn dense tonight or simply argumentative beyond the point of reasonable discussion. Or, which I doubt, you've become so much of an elitist that you don't feel the need to feed your underlings anything but tiny spoonfuls of information because you think they're unlikely to have the mental capacity follow


All you need is one good reason. All others after that, be they half truths, quarter truths, 90% truths, etc, don't matter if that one reason is good enough.

Hence, don't use Frost Presence because it has a positive threat modifier is MORE than enough as a reason to not use it. I shouldn't have to pull out the pros of Blood Presence to convince them. I don't care if the threat aspect is only "half a truth," it is more than enough.

And, in the case of DnD, the unreasonable boost of threat is more than enough of a reason. Sure, I can continue on by pointing out how many mobs it would take to make it worth the loss of a heart/blood strike/blood boil/pestilence and a FU ability. I can continue to point out how badly it works with rotations for each spec for DpS. I can point out that DnD won't provide Death Runes. I can point out that DnD currently causes some major FpS problems for some graphics cards. I can point out that the ability no longer has a cower affect, so it won't reduce incoming damage to your tank.

But, honestly, I think the threat was more than enough.

[EDIT]

Oh yeah, and the threat is the more intelligent route to go in arguing against Frost Presence. Because, inevitably, you will get ridiculous people who claim that Frost Presence + Bladed Armor is good DpS. They cannot, however, argue against the threat issue (even weakly).

Edited, Mar 10th 2009 2:40am by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#13 Mar 09 2009 at 11:31 PM Rating: Decent
*****
13,048 posts
Kanngarnix wrote:
You're either too damn dense tonight or simply argumentative beyond the point of reasonable discussion. Or, which I doubt, you've become so much of an elitist that you don't feel the need to feed your underlings anything but tiny spoonfuls of information because you think they're unlikely to have the mental capacity follow.

No.

I give people the shortest possible explanation for why you do something so that there's no possible way they can misconstrue my point.

Frost Presence isn't used because of the threat modifier. It doesn't matter than Unholy gets 15% haste or that Blood gets 15% damage, because it's situational as to what you use in PvE DPS.

DnD doesn't get used because it's a tanking ability. Simple as that.

It's not that I think people are too stupid to follow; it's that I know they are. Years of posting on these forums (RNG FFXI, Rogue WoW, and now here) have proved it to me time and again.
#14 Mar 09 2009 at 11:34 PM Rating: Default
I had no intention of causing an argument in here. >< I ran rampts tonight theo. I never dropped DnD once and still got top dps. I spent a little gold and got some enchants for my blue gear tell it gets replaced. Make me a little more tough in groups. Not huge enchants but decent. Unholy is still a learning curve for me. Lots of buttons to press. But I think over time(Next few runs :P) I'll get the hang of it. Its nice to see a mob go for a healer and use DG to pull it back toward the tank. So many abilities that I can use makes my brain hurt. But fear not. I will get used to it seeing as DK is my only viable class now *sniffles*
I got some of those glyphs.

I'm practicing AOE in Eastern Plagues as we speak. I use my ds and tab to the mob with the highest health but still the fight ends with half my health gone. Is there something more I can do? After DS goes off my health is full and then back to half within a few seconds. Maybe its cause I'm pulling like 9 mobs at once ><?

Edited, Mar 10th 2009 2:35am by Souliken
#15 Mar 10 2009 at 12:37 AM Rating: Default
**
988 posts
Quote:
I'm practicing AOE in Eastern Plagues as we speak. I use my ds and tab to the mob with the highest health but still the fight ends with half my health gone. Is there something more I can do? After DS goes off my health is full and then back to half within a few seconds. Maybe its cause I'm pulling like 9 mobs at once ><?


It's quite obviously a matter of balancing incoming damage with the amount you can heal and deal in whichever way.
#16 Mar 10 2009 at 12:52 AM Rating: Decent
*****
13,048 posts
Souliken wrote:
I had no intention of causing an argument in here. >< I ran rampts tonight theo. I never dropped DnD once and still got top dps. I spent a little gold and got some enchants for my blue gear tell it gets replaced. Make me a little more tough in groups. Not huge enchants but decent. Unholy is still a learning curve for me. Lots of buttons to press. But I think over time(Next few runs :P) I'll get the hang of it. Its nice to see a mob go for a healer and use DG to pull it back toward the tank. So many abilities that I can use makes my brain hurt. But fear not. I will get used to it seeing as DK is my only viable class now *sniffles*
I got some of those glyphs.

I'm practicing AOE in Eastern Plagues as we speak. I use my ds and tab to the mob with the highest health but still the fight ends with half my health gone. Is there something more I can do? After DS goes off my health is full and then back to half within a few seconds. Maybe its cause I'm pulling like 9 mobs at once ><?

Edited, Mar 10th 2009 2:35am by Souliken

DnD is not optimal to run in any sort of DPS situation unless AoEing targets much lower level than you and many of them at once.

It should never be used in an instance unless you are tanking or there is a specific purpose; the damage of DnD does not outweigh the runes that it uses.

AoE is a delicate balance between pulling enough mobs that you're not going too slowly, but not pulling so many that you have to eat after every pull.

I usually pull 4-7, though I can pull more, now that my gear is better. IT to pull, PS to apply Blood Plague, Pest to spread, DS if I'm low on health, if not, SS. That's the general rotation I repeat, except I use Pest to put up diseases.
#17 Mar 10 2009 at 1:45 AM Rating: Good
***
2,680 posts
This is the ONLY wise use of DnD for DPS Death Knights!

=)
#18 Mar 10 2009 at 6:25 AM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:
This is the ONLY wise use of DnD for DPS Death Knights!

=)


This is precisely why I love getting the lower level dungeon achievements. >:D
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#19 Mar 10 2009 at 7:20 PM Rating: Decent
*
202 posts
idiggory wrote:
Quote:
This is the ONLY wise use of DnD for DPS Death Knights!

=)


This is precisely why I love getting the lower level dungeon achievements. >:D


Indeed! :)
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 125 All times are in CST
Anonymous Guests (125)