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OMFG QOWEFH:QWF:QWJ AMAGADS ENVENOMFollow

#1 Mar 06 2009 at 10:10 PM Rating: Decent
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Rogue

* Glyph of Envenom: This glyph prevents Envenom from consuming Deadly Poison on the target.


Latest PTR. Also, Deadly poison has gone from 8% ap per application to 12%.


AMAGADS.


Wound/Deadly in arena. Fixes so much of our damage vs. plate classes.

And in pve.. and in everything.


AMAGADS. My head just exploded.

Edited, Mar 6th 2009 11:11pm by Banatu
#2 Mar 06 2009 at 11:45 PM Rating: Good
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I think I'm gonna be sportin' wood for a while after reading that. That's ******* grossly ridiculous, words can't even begin to describe how awesome that is.

I had already heard about boosting Deadly's AP scale, and with this glyph that's even more amazing because DP is allowed to tick away the entire time as long as you keep the stacks refreshed (which is a non-issue).
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#3 Mar 07 2009 at 8:09 AM Rating: Decent
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Damn.

I may need to actually hotkey Envenom now.
#4 Mar 07 2009 at 9:03 AM Rating: Decent
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No more string of misses with DP and wondering why my spam of envenom isn't working.
#5 Mar 07 2009 at 9:33 AM Rating: Decent
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I'm pretty sure that an Envenom/envenom/envenom finisher rotation was just born.
#6 Mar 07 2009 at 11:09 AM Rating: Good
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Excellent news!

I still hope they do something with the HfB change... I'm not really a fan of it at the moment.

The question now is what glyphs are going to be prime for mut... This one fo sho, the rupture one?, and maybe the hfb one. I think there's also a mut one that reduces energy by 5 or something, which in the long run might be nice, but i'd probably go with this envenom one instead.

Also, i haven't been on the ptr for a few days, have they implemented the poison proc per minute rate yet? Last time I was on I dont believe it was working yet.
#7 Mar 07 2009 at 4:23 PM Rating: Good
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God HfB is sick now.


Grats on now having to refresh literally 2 moves now.


I can't tell if I like or not the fact that you now just will be spamming envenom and rupture as Mut.
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#8 Mar 07 2009 at 5:40 PM Rating: Decent
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It's kinda what we did before.. as far as pve goes anyways.

PvP glyphs: Prep/Envenom/Mutilate
PvE glyphs: Envenom/HFB/Mutilate, probably. With the new scaling of deadly poison AND the envenom glyph, after a certain gear level envenom would out-scale rupture anyways. All depends on the new instant poison system I guess..


How does the new HFB work?
#9 Mar 07 2009 at 6:35 PM Rating: Good
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When a bleed is ON the target, you gain 15%.


It's a huge buff. No more wasting energy as far as I understand.
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#10 Mar 07 2009 at 9:36 PM Rating: Good
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MYteddy wrote:
When a bleed is ON the target, you gain 15%.


It's a huge buff. No more wasting energy as far as I understand.


Not really...

The way it is right now, 3 stacks, 15% BUT you dont need a bleed, you just need to refresh it and keep 3 stacks up... You can have this up all the time. before combat, after, no matter what, its up.

The change with the bleed kinda sucks because you cant use it till you get a bleed going, which means you cant have it up before combat, have to blow combat points (ie rupture) and 30 engergy to get it up, and then when you want to refresh it, you have to make sure bleeds are up first. Kinda a bigger pita imo. on boss fights its fine. but doing heroics or soloing, you really aren't going to be able to use it at full potential. which means more often than not, you're losing 15% damage because who wants to blow combo points on a rupture when the mob is going to die in two seconds anyways to get hfb up? then it expires in 30. opening with a garrote works i guess, but usually groups just plow through stuff so fast theres not always time to get back in stealth...

I dunno, i see it as more of an obstacle. I'd rather leave it the way it is rather than make it conditional.

My two cents

EDIT: you still have to trigger it manually, costing 30 energy, it doesnt just proc, and it still has to be refreshed.



Edited, Mar 8th 2009 12:16am by charredmeat
#11 Mar 08 2009 at 2:27 AM Rating: Decent
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I did not know that you still need to keep it refreshed. Which changes some things...


The way I saw it, and am experiencing through playing this build right now, is during a raid you are inevitably going to drop the buff. Due to mismanagment or what have you (having to move and losing track of the buff). Then, in mid raid, you need to plop 90 energy to get it to full. Then you need to get combo points up and rolling and restart your entire cycle.

With the one click buff you need one combo point. Get Rupture up. One more combo point and you have full SnD. You are back to your cycle in 2 combo points and 2 gcd.
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#12 Mar 08 2009 at 7:18 AM Rating: Decent
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but doing heroics or soloing, you really aren't going to be able to use it at full potential. which means more often than not, you're losing 15% damage because who wants to blow combo points on a rupture when the mob is going to die in two seconds anyways to get hfb up?


I never get complaints like that.

You're basically saying a talent is useless at one field of play because you kill too fast. So if I'm right, your complaint is that you're technically wasting talent points.

On the other hand, why does that matter if the mob is going to die in two seconds anyway?

Edited, Mar 8th 2009 5:19pm by Mozared
#13 Mar 08 2009 at 3:34 PM Rating: Good
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I hate the new HfB. I'd much rather Blizz lower it back down to 9% that automatically procs on a bleeding target than something that's 15%, but I have to micromanage it and the micromanagement is even worse than it already is. At the very least make it last two minutes or something instead of a retarded 30 seconds. The Envenom glyph might make it a little easier to deal with because that's one less thing that needs to be dealt with, but I still think the new version of HfB is a big step in the wrong direction for boosting Rogue's PvE performance.
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WAR: 75 MNK: 75 SAM: 66
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WoW
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#14 Mar 09 2009 at 6:00 AM Rating: Decent
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It should be at least two minutes, like paladin's seals were changed to be before they were 30 mins..

I still haven't gotten onto the PTR myself to test it out, but with the total burning lack of dps warriors/feral druids in my raids, bleeds are going to be a *****. So.. let me get this straight.

HFB:
- Still costs 30 energy
- Still a 30 second buff
- 15%/18% glyphed damage boost
- One stack instead of 3
- Requires a bleed on the target to activate?
- And is it a buff or debuff? If it's a debuff, rogue aoe just took a huge hit.
#15 Mar 09 2009 at 10:09 AM Rating: Good
Wonder what this could do for a HAT Build. Instead of Evis/S&D rotation you would have an Envenom/S&D rotation. Could be a big DPS boost to that build as well.

Going to the Calc now to see if getting HAT plus the necessary combat points PLUS the poison talents is even possible.
#16 Mar 09 2009 at 10:15 AM Rating: Good
Nope.....HAT/envenom build not possible. It would only leave you with 5 points for duel wield in combat. Without precision and improved S&D, the envenom gain wouldn't be worth the cost.
#17 Mar 09 2009 at 11:41 AM Rating: Decent
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I was just reading through recent patch notes and noticed these changes. I am pretty happy to see that they are following through on their plans to change/rebalance the classes.
#18 Mar 11 2009 at 5:23 AM Rating: Good
charredmeat wrote:
MYteddy wrote:
When a bleed is ON the target, you gain 15%.


It's a huge buff. No more wasting energy as far as I understand.


Not really...

The way it is right now, 3 stacks, 15% BUT you dont need a bleed, you just need to refresh it and keep 3 stacks up... You can have this up all the time. before combat, after, no matter what, its up.

The change with the bleed kinda sucks because you cant use it till you get a bleed going, which means you cant have it up before combat, have to blow combat points (ie rupture) and 30 engergy to get it up, and then when you want to refresh it, you have to make sure bleeds are up first. Kinda a bigger pita imo. on boss fights its fine. but doing heroics or soloing, you really aren't going to be able to use it at full potential. which means more often than not, you're losing 15% damage because who wants to blow combo points on a rupture when the mob is going to die in two seconds anyways to get hfb up? then it expires in 30. opening with a garrote works i guess, but usually groups just plow through stuff so fast theres not always time to get back in stealth...

I dunno, i see it as more of an obstacle. I'd rather leave it the way it is rather than make it conditional.

My two cents

EDIT: you still have to trigger it manually, costing 30 energy, it doesnt just proc, and it still has to be refreshed.



Edited, Mar 8th 2009 12:16am by charredmeat


Garrote says hi :P

Plus, this would likely only be a problem in 5 mans/pvp; there are at least two other classes that depend on bleed effects for dps (Warrior and Druid), and I'm fairly certain the effect applies for any bleed, not just your own, so you should be covered for raid dps.

Edited, Mar 11th 2009 9:24am by Norellicus
#19 Mar 11 2009 at 6:09 AM Rating: Decent
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Yeah.. we're currently having a ***** of a time making either of said classes show up to a raid, but hopefully come uludar it'll be a non-issue for the loot whores.

Edited, Mar 11th 2009 8:10am by Banatu
#20 Mar 11 2009 at 1:50 PM Rating: Decent
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Thank god one of my raid leaders is a druid tank. :D
#21 Mar 13 2009 at 11:35 AM Rating: Good
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Don't know why you guys are talking about HfB, HaT is currently and will be parsing the pants off HfB, especially with the envenom glyph.

DP/DP, spam envenom, win the DPS charts.

Rogues are currently theorycrafted at ~8k+ DPS in T8 as HaT.
#22 Mar 13 2009 at 2:04 PM Rating: Default
Man, I hope they fix that, cause i love my Mutilate, and I would hate to have to switch to HAT.
#23 Mar 13 2009 at 3:42 PM Rating: Good
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ArishnaofBalnazzar wrote:
Man, I hope they fix that, cause i love my Mutilate, and I would hate to have to switch to HAT.

They already fixed HaT. That's in a group with 4x Survival Hunters.

Even if you don't stack the group, HaT should be pulling ~6.5-7k in T7.5.
#24 Mar 13 2009 at 4:55 PM Rating: Good
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Overlord Theophany wrote:
Don't know why you guys are talking about HfB, HaT is currently and will be parsing the pants off HfB, especially with the envenom glyph.

DP/DP, spam envenom, win the DPS charts.

Rogues are currently theorycrafted at ~8k+ DPS in T8 as HaT.



They apparently have removed the glyph already... grrrrr.... buffing Master Poisoner insteae, they givith and taketh away. kinda takes a dump on the hat/env build that looked somewhat decent.
#25 Mar 14 2009 at 6:29 AM Rating: Decent
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Takes a dump on rogue dps in general.. we go from the guarantee of rolling DP stacks to the probability of getting it back up sooner.
#26 Mar 15 2009 at 9:05 AM Rating: Decent
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And we have to drop points in turn the tables just to pick up a chance to add more dp, since there are plenty of classes that already offer crit to the raid.
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