MYteddy wrote:
When a bleed is ON the target, you gain 15%.
It's a huge buff. No more wasting energy as far as I understand.
Not really...
The way it is right now, 3 stacks, 15% BUT you dont need a bleed, you just need to refresh it and keep 3 stacks up... You can have this up all the time. before combat, after, no matter what, its up.
The change with the bleed kinda sucks because you cant use it till you get a bleed going, which means you cant have it up before combat, have to blow combat points (ie rupture) and 30 engergy to get it up, and then when you want to refresh it, you have to make sure bleeds are up first. Kinda a bigger pita imo. on boss fights its fine. but doing heroics or soloing, you really aren't going to be able to use it at full potential. which means more often than not, you're losing 15% damage because who wants to blow combo points on a rupture when the mob is going to die in two seconds anyways to get hfb up? then it expires in 30. opening with a garrote works i guess, but usually groups just plow through stuff so fast theres not always time to get back in stealth...
I dunno, i see it as more of an obstacle. I'd rather leave it the way it is rather than make it conditional.
My two cents
EDIT: you still have to trigger it manually, costing 30 energy, it doesnt just proc, and it still has to be refreshed.
Edited, Mar 8th 2009 12:16am by charredmeat